
Toxicity Station Door Fix
Spoiler: ;-; (Open)
Dunno, I did however fix the problem by switching node builders, (zennode to glbsp) so false alarm I guess. ZDaemon was the only engine giving me trouble, (tested on gz, zandy, pr, and zdaemon).Doomkid wrote:Holy balls, how the hell did that happen??
I was considering using it as a thing in addition to a texture, now I can see that will definitely be necessary.
(If anyone can explain how this happened, I'd be very appreciative!)
Mmmh, I didn't seem to see those problems when I tested it, altough I only tested it in Zdoom, so maybe thats what its happening.Doomkid wrote:I just noticed that there must be a zero-tagged sector/action in Bootleg Guy's map, as the whole thing seems to shift 8 units in Zdaemon and Odamex? I just went through and it turns out there isn't a missing step texture, rather that floor has mistakenly moved. Also, have no idea why, but the exit lift doesn't seem to lower on Bootleg's map either. I'll take a look into it and see if I can find out why :)
Spoiler: Screenshots (Open)P.S. Congratulations to all on the 55th anniversary of the first flight man in space.
Spoiler: Video (Open)