[ALPHA] [DEMO] Doom Happens - v0.4 Major Remastering, last Alpha version

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Lycaon
 
Posts: 64
Joined: Tue Sep 23, 2014 4:04 am
Location: Argentina

[ALPHA] RE: [DEMO] Doom Happens - v0.31 Beatrix Kiddo fight fix

#41

Post by Lycaon » Tue Jan 26, 2016 6:20 am

v0.31 uploaded. There was a major bug that slipped through my tests last time. In the last fight against Beatrix Kiddo she would stop coming back after teleporting a couple times. I think that is fixed now, and you can see the actual end of the wad. I'm sorry about that one.

Lycaon
 
Posts: 64
Joined: Tue Sep 23, 2014 4:04 am
Location: Argentina

[ALPHA] RE: [DEMO] Doom Happens - v0.31 Beatrix Kiddo fight fix

#42

Post by Lycaon » Wed Jan 27, 2016 1:05 am

I'm really sorry about v0.31, there was a bug that made you start in a box unless you skipped the initial cutscene. v0.32 solves the issue, it's right there in the download section.

Lycaon
 
Posts: 64
Joined: Tue Sep 23, 2014 4:04 am
Location: Argentina

[ALPHA] RE: [DEMO] Doom Happens - v0.32 Starting-in-a-box fix

#43

Post by Lycaon » Fri Feb 05, 2016 12:06 pm

Starting to work on chapter 2. This chapter will be a flashback and will take place in a hub level that is an extension of map01. For this purpose, I'm making a whole new city area that connects with the parts already playable. The layout is done, but this is the only detailed part so far.

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Then I have these concept screenies for the Delta Labs. Nothing final, just testing the lightning and textures

[spoiler]
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Lycaon
 
Posts: 64
Joined: Tue Sep 23, 2014 4:04 am
Location: Argentina

[ALPHA] Re: [DEMO] Doom Happens - v0.4 Major Remastering, last Alpha version

#44

Post by Lycaon » Wed Mar 16, 2016 1:40 pm

Version 0.4 Released.

TL;DR: Loads of changes, this is the biggest update I made so far and the last Alpha before the Beta version. No new map sections though, this is a visual and gameplay remastering.

Major remastering of the map. This will be the last Alpha before the Beta. I've done countless things to it: nearly total retexturing of most of the map areas, enhanced stealth system (enemies will have a hard time shooting at you when you stand in dark places) as well as gameplay changes to the Alpha zone to take advantage of this feature, more architectural detail pretty much everywhere, swinging and sliding doors, flickable light switches, resized textures for duke nukem and kingpin patches that looked gigantic (specially doors), new decal effects for blood and bullet puffs, loads of new props, new visual effects for explosions, slightly rebalanced difficulty, new sounds, improved weapon animation for the rifle, new fonts... I've done everything I could, but it's still the same length, all the new parts for chapter 2 are still in development, though I included a piece of it as "MAP01F" if anyone wants to have sneak peak at what I'm doing. Simply enter "map map01f" in the console. The reason why I did this is that I want this mod to look tight and polished and let you know that i'm taking this serious. I plan to add even more features in time. This goes to show that I do not intend this to be an amateur map pack, I'll do my best with it. I will keep improving this as I learn more about editing myself, since this is my first project and started it without even knowing how to script.

Tell me what you think about it. Have fun!

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