ZanXP: Experience Points for Zandronum

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SwordGrunt
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Re: ZanXP: Experience Points for Zandronum

#41

Post by SwordGrunt » Fri Mar 25, 2016 2:54 pm

Catastrophe wrote:
SwordGrunt wrote:
AlexMax wrote:
Samurai wrote:protecting the flag carrier.
This doesn't exist yet, but I'd like it to. What should count as "protecting the flag carrier"? Killing an enemy player that is within 512 (or some distance) units of a flag carrier? Killing an enemy player when you're within 512 units of the flag carrier? Both?
The former seems better. The ideal would be killing a player that has damaged the flag carrier since he has picked it up, but that would require incredibly complex coding including playerclass modification so just stick with distance checks which would be way easier.
Could be really ezpz to make if this ever comes to fruition.
Yeah, for sure. I remember reading on this before and it'd make a lot of things easier. I'm sure it's possible to do right now with pain states and ACS health monitoring but again, needlessly complex and prone to failure.

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Re: ZanXP: Experience Points for Zandronum

#42

Post by Catastrophe » Fri Mar 25, 2016 5:10 pm

Not possible unfortunately. No way to track someone if two people damage something at the same tic.

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SwordGrunt
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Re: ZanXP: Experience Points for Zandronum

#43

Post by SwordGrunt » Fri Mar 25, 2016 7:43 pm

Catastrophe wrote:Not possible unfortunately. No way to track someone if two people damage something at the same tic.
Yeah that's why I mentioned prone to failure. The implementation of the damage event Torr worked on seemed very promising and opens up a ton of possibilities even for co-op mods, so I look forward to being able to use that.

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Re: ZanXP: Experience Points for Zandronum

#44

Post by fiorello1 » Sat Mar 26, 2016 4:28 am

I like that idea
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Re: ZanXP: Experience Points for Zandronum

#45

Post by Redfox123 » Sat Mar 26, 2016 12:41 pm

zandronum needs a point/xp system
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-_-
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Re: ZanXP: Experience Points for Zandronum

#46

Post by -_- » Tue Mar 29, 2016 2:40 pm

Wheres an exp stats for DE funcrusher server? I reached 20 lvl on it but cant found myself on exp list.

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AlexMax
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Re: ZanXP: Experience Points for Zandronum

#47

Post by AlexMax » Wed Mar 30, 2016 1:57 am

-_- wrote:Wheres an exp stats for DE funcrusher server? I reached 20 lvl on it but cant found myself on exp list.
NJ has a webserver that serves the FUNCRUSHER site, so it was trivial to pull people's XP since it sits on the same server. DE doesn't, so you can't find them online at this particular moment. I will rectify this sometime soon.

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Re: ZanXP: Experience Points for Zandronum

#48

Post by doomista » Fri Apr 15, 2016 2:15 pm

[spoiler]Hi, how can I manage to get this working for tracking skill in smaller group of players (clan)? I am pretty much able to set up php server with mysql and write a frontend for it, I just basically need to know which commands and input will be passed to the server and what output should go out.
Thanks[/spoiler]
That one was a dumb question. Your acs scripts are written well enough for me to understand the issue. I'll rather ask a bit different question. I've found your auth server program on GitHub and honestly for my purposes I don't need all of this, I am only interested in proces of Zandro asking server for login confirmation and consequentual login confirmation (is that done in form of two programs communicating or a request on a webpage?). If that is way too much information, then I have one more question.

Is it possible to start a server with an optional pwad with acs scripts that would disable default IsPlayerLoggedIn with internal representation that always return true? This way only people who would have this specific pwad will be considered as trusted players.

Thanks

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Re: ZanXP: Experience Points for Zandronum

#49

Post by Sean » Fri Apr 15, 2016 4:03 pm

doomista wrote: Is it possible to start a server with an optional pwad with acs scripts that would disable default IsPlayerLoggedIn with internal representation that always return true? This way only people who would have this specific pwad will be considered as trusted players.
No
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Re: ZanXP: Experience Points for Zandronum

#50

Post by AlexMax » Tue May 31, 2016 10:46 pm

So I think i need to release a new ZanXP to work with Last Man Standing.

One thing that has been bothering me, however, is that people feel like the XP rewards need to be increased. On one hand, I actually kind of agree with that. On the other hand, this leaves us with a conundrum - playing some gametypes gives you many more opportunities for experience than others.
  • Winning a TDM gives every player on the team the "Won Game" bonus. On the other hand, TDM also restricts you from killing half of the other players in the server.
  • CTF has 5 additional opportunities (soon to be 7) for experience that DM and TDM simply do not have.
  • LMS gametypes feel like they're even less opportune than DM and TDM - the game is much slower, and self-preservation is a virtue instead of mindless W + A/D + M1 (unless you're me)
I bring this up because I'm not exactly sure what to do about this. Should I be scaling kills, multikills and sprees based on gametype? Does it even matter to people that they might be getting less XP per game in certain gametypes?

Either way, a few months ago, I spitballed some XP changes with some community members. Changes are shown with arrows before -> after:
  • Kill: 100
  • Double Kill: 100
  • Multi Kill: 250 -> 200
  • Mega Kill: 250 -> 300
  • Ultra Kill: 250 -> 350
  • Monster Kill: 250 -> 400
  • Ludicrous: 250 -> 450
  • Holy Shit (and every multikill beyond): 250 -> 500
  • Killing Spree: 250
  • Rampage: 500
  • Dominating: 750 -> 1,000
  • Unstoppable: 1,000 -> 1,500
  • Godlike: 1,000 -> 2,000
  • Wicked Sick (and every 5 kills beyond): 1,000 -> 3,000
  • Take the Flag: 100 -> 250
  • Return the Flag: 100 -> 250
  • Capture the Flag: 250 -> 1,000
  • Kill as the Flag Carrier: 100 -> 200
  • Kill the Flag Carrier: 100 -> 250
  • Protect Flag Carrier (new): 250
  • Capture Assist (new): 500
  • Win the game: 250
  • Lose the game: 100
For LMS and TLMS, I can also possibly hand out experience for winning the round. Maybe 250?

Thoughts appreciated.
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Ænima
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Re: ZanXP: Experience Points for Zandronum

#51

Post by Ænima » Wed Jun 01, 2016 12:09 am

TDM should only give you 50% of the normal XP given for DM kills, because as you said, half of the players are your teammates.
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Combinebobnt
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Re: ZanXP: Experience Points for Zandronum

#52

Post by Combinebobnt » Wed Jun 01, 2016 12:32 am

yes and 4way tdm should only give you 25%? I'm sure the game is 4 times easier...

What if we get zdoom 8 way tdm, 12.5%?

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Re: ZanXP: Experience Points for Zandronum

#53

Post by TaporGamingBugReport » Wed Jul 31, 2019 2:29 am

When there is the first blood bonus exp?

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