Yeah, for sure. I remember reading on this before and it'd make a lot of things easier. I'm sure it's possible to do right now with pain states and ACS health monitoring but again, needlessly complex and prone to failure.Catastrophe wrote:Could be really ezpz to make if this ever comes to fruition.SwordGrunt wrote:The former seems better. The ideal would be killing a player that has damaged the flag carrier since he has picked it up, but that would require incredibly complex coding including playerclass modification so just stick with distance checks which would be way easier.AlexMax wrote:This doesn't exist yet, but I'd like it to. What should count as "protecting the flag carrier"? Killing an enemy player that is within 512 (or some distance) units of a flag carrier? Killing an enemy player when you're within 512 units of the flag carrier? Both?Samurai wrote:protecting the flag carrier.
ZanXP: Experience Points for Zandronum
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Re: ZanXP: Experience Points for Zandronum
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Re: ZanXP: Experience Points for Zandronum
Not possible unfortunately. No way to track someone if two people damage something at the same tic.
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Re: ZanXP: Experience Points for Zandronum
Yeah that's why I mentioned prone to failure. The implementation of the damage event Torr worked on seemed very promising and opens up a ton of possibilities even for co-op mods, so I look forward to being able to use that.Catastrophe wrote:Not possible unfortunately. No way to track someone if two people damage something at the same tic.
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Re: ZanXP: Experience Points for Zandronum
zandronum needs a point/xp system
Icelandic her mun sparka rassinn ó bíddu við dont hafa rétta her . fjári

A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226

A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226
Re: ZanXP: Experience Points for Zandronum
Wheres an exp stats for DE funcrusher server? I reached 20 lvl on it but cant found myself on exp list.
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Highsman13 - 17.06.2017
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Re: ZanXP: Experience Points for Zandronum
NJ has a webserver that serves the FUNCRUSHER site, so it was trivial to pull people's XP since it sits on the same server. DE doesn't, so you can't find them online at this particular moment. I will rectify this sometime soon.-_- wrote:Wheres an exp stats for DE funcrusher server? I reached 20 lvl on it but cant found myself on exp list.
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Re: ZanXP: Experience Points for Zandronum
[spoiler]Hi, how can I manage to get this working for tracking skill in smaller group of players (clan)? I am pretty much able to set up php server with mysql and write a frontend for it, I just basically need to know which commands and input will be passed to the server and what output should go out.
Thanks[/spoiler]
That one was a dumb question. Your acs scripts are written well enough for me to understand the issue. I'll rather ask a bit different question. I've found your auth server program on GitHub and honestly for my purposes I don't need all of this, I am only interested in proces of Zandro asking server for login confirmation and consequentual login confirmation (is that done in form of two programs communicating or a request on a webpage?). If that is way too much information, then I have one more question.
Is it possible to start a server with an optional pwad with acs scripts that would disable default IsPlayerLoggedIn with internal representation that always return true? This way only people who would have this specific pwad will be considered as trusted players.
Thanks
Thanks[/spoiler]
That one was a dumb question. Your acs scripts are written well enough for me to understand the issue. I'll rather ask a bit different question. I've found your auth server program on GitHub and honestly for my purposes I don't need all of this, I am only interested in proces of Zandro asking server for login confirmation and consequentual login confirmation (is that done in form of two programs communicating or a request on a webpage?). If that is way too much information, then I have one more question.
Is it possible to start a server with an optional pwad with acs scripts that would disable default IsPlayerLoggedIn with internal representation that always return true? This way only people who would have this specific pwad will be considered as trusted players.
Thanks
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Re: ZanXP: Experience Points for Zandronum
Nodoomista wrote: Is it possible to start a server with an optional pwad with acs scripts that would disable default IsPlayerLoggedIn with internal representation that always return true? This way only people who would have this specific pwad will be considered as trusted players.
<capodecima> i dont say any more word without my loyer jenova
Re: ZanXP: Experience Points for Zandronum
So I think i need to release a new ZanXP to work with Last Man Standing.
One thing that has been bothering me, however, is that people feel like the XP rewards need to be increased. On one hand, I actually kind of agree with that. On the other hand, this leaves us with a conundrum - playing some gametypes gives you many more opportunities for experience than others.
Either way, a few months ago, I spitballed some XP changes with some community members. Changes are shown with arrows before -> after:
Thoughts appreciated.
One thing that has been bothering me, however, is that people feel like the XP rewards need to be increased. On one hand, I actually kind of agree with that. On the other hand, this leaves us with a conundrum - playing some gametypes gives you many more opportunities for experience than others.
- Winning a TDM gives every player on the team the "Won Game" bonus. On the other hand, TDM also restricts you from killing half of the other players in the server.
- CTF has 5 additional opportunities (soon to be 7) for experience that DM and TDM simply do not have.
- LMS gametypes feel like they're even less opportune than DM and TDM - the game is much slower, and self-preservation is a virtue instead of mindless W + A/D + M1 (unless you're me)
Either way, a few months ago, I spitballed some XP changes with some community members. Changes are shown with arrows before -> after:
- Kill: 100
- Double Kill: 100
- Multi Kill: 250 -> 200
- Mega Kill: 250 -> 300
- Ultra Kill: 250 -> 350
- Monster Kill: 250 -> 400
- Ludicrous: 250 -> 450
- Holy Shit (and every multikill beyond): 250 -> 500
- Killing Spree: 250
- Rampage: 500
- Dominating: 750 -> 1,000
- Unstoppable: 1,000 -> 1,500
- Godlike: 1,000 -> 2,000
- Wicked Sick (and every 5 kills beyond): 1,000 -> 3,000
- Take the Flag: 100 -> 250
- Return the Flag: 100 -> 250
- Capture the Flag: 250 -> 1,000
- Kill as the Flag Carrier: 100 -> 200
- Kill the Flag Carrier: 100 -> 250
- Protect Flag Carrier (new): 250
- Capture Assist (new): 500
- Win the game: 250
- Lose the game: 100
Thoughts appreciated.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
Re: ZanXP: Experience Points for Zandronum
TDM should only give you 50% of the normal XP given for DM kills, because as you said, half of the players are your teammates.
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- Combinebobnt
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Re: ZanXP: Experience Points for Zandronum
yes and 4way tdm should only give you 25%? I'm sure the game is 4 times easier...
What if we get zdoom 8 way tdm, 12.5%?
What if we get zdoom 8 way tdm, 12.5%?
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Re: ZanXP: Experience Points for Zandronum
When there is the first blood bonus exp?