Dude I totally get you on motivation, I have 3 Wads going, and only two have at least a level done because I keep playing Hexen. As for the credit, maybe you could put then in a graphic, and make the background of said graphic transparent so all see is the words and the title map. I also hope that you can figure out how to do that Intro for Blood Party, its a cool concept. Also like the showering imp.WhiteAce wrote:Thankyou, I am having a pretty hard time focusing at the moment, I look at the code I want to edit and I am like "Yep, let's go play a game", I also need to re-do the titlemap, the credits are getting a bit cluttered so I have an idea on how to make it less cluttered.MrEnchanter wrote: Sure thing, I'll rip them probably tonight. Not sure if all the perks have been made, but I know for sure the first 4 are.
[0.8(Dver0.5)] Nazi Zombies: Doom Edition (Thread Reboot)
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RE: [0.7.4] NZ:DE (Thread Reboot)
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RE: [0.7.4] NZ:DE (Thread Reboot)
Lol, I couldn't resist putting the imp in there it was just something I had to do, I guess it pays tribute to the game the Wad is made for but I really just did it because I've always wondered if a demon would take a shower in the middle of an apocalypse.
A graphic might be better, I can have them exit stage right and stage left and I can really move the graphic wherever I want it to be really I can also have them fade and display another one, oh the ideas I have.
A graphic might be better, I can have them exit stage right and stage left and I can really move the graphic wherever I want it to be really I can also have them fade and display another one, oh the ideas I have.
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RE: [0.7.4] NZ:DE (Thread Reboot)
So the perks in this Quake mod are Speed Cola, Staminup, Juggernog, Double Tap, Quick Revive, and PHD Flopper. Ripping them right now and looking at them in Milkshape.
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RE: [0.7.4] NZ:DE (Thread Reboot)
That should actually do, is there a Pack a punch machine in there too?
EDIT: Also I never posted this but I did some testing back before Zandronum 2.0
EDIT: Also I never posted this but I did some testing back before Zandronum 2.0
The [video] tag is deprecated, please use the [media] tag
Last edited by NachtIntellect on Wed Aug 12, 2015 8:56 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
There sure is!WhiteAce wrote: That should actually do, is there a Pack a punch machine in there too?
EDIT: Also I never posted this but I did some testing back before Zandronum 2.0
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RE: [0.7.4] NZ:DE (Thread Reboot)
This update is going to be an extensive one guys, I think for now we can start calling it 0.7.5 instead of 0.7.4-1 I am going to see what more I can squeeze into this wad without blowing up the file size again I am also going to see if I can get someone to make sprites for the thundergun, no guarantee on that though, everyone's busy and I respect that.
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RE: [0.7.4] NZ:DE (Thread Reboot)
I've had Thundergun sprites done, I'll pm them to you.WhiteAce wrote: This update is going to be an extensive one guys, I think for now we can start calling it 0.7.5 instead of 0.7.4-1 I am going to see what more I can squeeze into this wad without blowing up the file size again I am also going to see if I can get someone to make sprites for the thundergun, no guarantee on that though, everyone's busy and I respect that.
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RE: [0.7.4] NZ:DE (Thread Reboot)
You'll be happy to know thanks to MrEnchanters efforts at getting models for perk machines (Thankyou to whoever made them) there are now 3D perk machines within the WAD, I am more than likely going to keep the sprites and find a way to use them when GL_Use_Models is set to 0 (So players who want to use sprites instead of models can use them), might just be the case of resizing the massive sprites




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RE: [0.7.4] NZ:DE (Thread Reboot)
Perfect!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: [0.7.4] NZ:DE (Thread Reboot)
You know, I only just realized that spelling error, it should be Rehabilitation Facility now I feel silly.
EDIT: Also there is no stamin-up for the time being, I am not going to remove it out of Blood party because there might be a work around, MrEnchanter found some models on GMod, all that needs to be done is to convert them to MD2.
EDIT2: Found a model but for now it has no texture.
EDIT: Also there is no stamin-up for the time being, I am not going to remove it out of Blood party because there might be a work around, MrEnchanter found some models on GMod, all that needs to be done is to convert them to MD2.
EDIT2: Found a model but for now it has no texture.
Last edited by NachtIntellect on Sat Aug 15, 2015 7:02 am, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
Going to update Ghouls forest code to 0.7.4, release it and then when I release 0.7.5 I am going to update it's code again and release it for 0.7.5, this map is really extensive though, lots of spawns and overall huge, I love it a lot.
Spoiler: Screenshots (Open)
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RE: [0.7.4] NZ:DE (Thread Reboot)
Glad to see how the project is still alive without me! I hope this one will be still rewritable about the ACS!
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RE: [0.7.4] NZ:DE (Thread Reboot)
Began work on "Doom" not too long ago, this is going to be the 4th map in the mod (I am definitely going to add in TankDempsey's Kino Der Toten as 3rd map should he do it) and is going to stay map architecture-wise vanilla to Doom, I have had to scrap the idea of remaking Cubasy's Undead Aerospace corporation, unfortunately it is fairly impossible to create a map that someone else made without their being flaws in the way it is designed/looks and to be honest I want it to look exactly like when it was made, giving up on that idea and probably only going to update Nacht der untoten's code to an extent as for the sprint I thought I had it working but honestly it's buggy, real buggy, I have pretty much almost met the quota of changes (I had specifically made a list of things that need doing, see change log in OP for more I think it's updated to everything I've done now, if not I'll re-do it later).
Another thing I want to state that is if you want a map coded, I know this is harsh and to be honest I have trouble saying no to everyone (With the exception of TankDemspey's Ghoul Forest and Kino Der Toten map, that's something I personally want to do) please learn the code and do it yourself, it puts a strain on me to sit there and do XX amount of spawns, wallitems and etc, sometimes I don't get it right or end up finishing it too late which leaves people to complain and question my work, it's just a huge chore if I am not the original creator of the map, I will however gladly put anything you do end up finishing into the OP so others can view and download your work.
Onto screenshots (Still need to fix the hud after it was resized):
Also, have a youtube video of me dicking around... Yeah I should probably fix that too, Blockmap will do the trick.
Another thing I want to state that is if you want a map coded, I know this is harsh and to be honest I have trouble saying no to everyone (With the exception of TankDemspey's Ghoul Forest and Kino Der Toten map, that's something I personally want to do) please learn the code and do it yourself, it puts a strain on me to sit there and do XX amount of spawns, wallitems and etc, sometimes I don't get it right or end up finishing it too late which leaves people to complain and question my work, it's just a huge chore if I am not the original creator of the map, I will however gladly put anything you do end up finishing into the OP so others can view and download your work.
Onto screenshots (Still need to fix the hud after it was resized):
Spoiler: Screenshots (Open)
Also, have a youtube video of me dicking around... Yeah I should probably fix that too, Blockmap will do the trick.
The [video] tag is deprecated, please use the [media] tag
In regards to 0.7.4 I want to know if anyone has found any other bugs not already fixed, I want to have them fixed before 0.7.5.
Last edited by NachtIntellect on Thu Sep 03, 2015 2:38 am, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
You have to add the line which it will block the players and the monsters, you have no choice than use DOOM Builder!
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RE: [0.7.4] NZ:DE (Thread Reboot)
I'll just increase the height for now.Angel_Neko_X wrote: You have to add the line which it will block the players and the monsters, you have no choice than use DOOM Builder!
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RE: [0.7.4] NZ:DE (Thread Reboot)
Invisible walls always tend to help, really. :P Reminds me of an offical glitch in the PC version of Kino if I am correct.
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RE: [0.7.4] NZ:DE (Thread Reboot)
i remember playing this when Dr clan was still alive
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RE: [0.7.4] NZ:DE (Thread Reboot)
Sorry for taking so long to release things or even update information regarding it, dealt with some stuff So this is the new change log guys and if things go well I might be able to release it next month I also have to be careful as I put in a lot of new code and I have to check each map thoroughly to make sure each one is updated, I am thinking of leaving Nacht Der Untoten's code as is I should only add every new weapon into the mystery box and when I fix the revive code (Not so simple but for the most part I know how I can go about it), I had to take sprinting out but as you know I don't plan on releasing it until I have that feature working.
A big thanks to MrEnchanter who has been nothing but helpful, here's a preview of what I am dubbing the "Doom Thundergun"
EDIT: So who thinks I should add perks into Nacht Der Untoten? It's no challenge for me to be able to do so but I don't think I'll ever be able to fit pack a punch in.
Code: Select all
Changelog 0.7.5:
- Updated Blood Party, stairs in 2nd room now go both ways to prevent zombies from getting stuck, Kar98K in player 2 spawn
- Added in new M1A1 Carbine hud sprites (Thanks to Unreal38)
- Added in DP-28 (Thanks to Sgt. Shivers), now available in mystery box
- New textures added
- Updated Sterling L2A3 sounds
- Added pickup sprite for Nambu (Thanks to Sgt. Shivers) and added to mystery box
- File size is now lower, did this to avoid a scenario where someone with low bandwidth couldn't download the wad
- Added in new 3D Perk-a-cola machines to see these be in OpenGL and type GL_Use_Models 1 in the console
- New Raygun sprites, Thundergun and slightly increased raygun splash radius and splash damage (Sprites thanks to MrEnchanter)
- Added in trap and working power system, most perk machines and all traps require power in order to be used
- Hud now displays correctly in each resolution and is bigger (Thanks to TheCubasy)
- Fixed grenade animations not showing on a massive amount of weapons
- Fixed more than 1 powerup spawning at a time by replacing the dropped items with a RandomSpawner
- Added in Double points
- Further organized sprites (Not really a feature but makes things easier to find for me)
- Added new map "Doom"
- Players can now access PPSh-41 via easter egg in Blood Party
Multiplayer Fixes:
- Fixed points showing incorrectly for second and first player in a multiplayer game
- Took out clientside effects on player weapons, this should stop the players screen from having a fit whilst firing off a round
- Scoreboard now shows each individuals points and kills (Thanks to TheCubasy)
- Made it possible for Nacht Der Untoten to draw player names
Spoiler: Image (Open)
EDIT: So who thinks I should add perks into Nacht Der Untoten? It's no challenge for me to be able to do so but I don't think I'll ever be able to fit pack a punch in.
Last edited by NachtIntellect on Fri Oct 02, 2015 10:54 am, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
I'd say only one perk, like the BO1 version. Preferably Juggernog or Speed Cola, I feel like adding more would clutter the map as its already pretty tight.
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RE: [0.7.4] NZ:DE (Thread Reboot)
Alright, it's pretty simple, I probably won't put in a power system as in the BO1 version you could purchase mule kick without turning on any power source.
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