Burl Tumd: Contains absolutely no racial slurs (OR encouragement of suicide!)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Bloax
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Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Burl Tumd: Contains absolutely no racial slurs (OR encouragement of suicide!)

#41

Post by Bloax » Sun Mar 30, 2014 3:47 pm

Note: Lrn2compileACS and add a couple of CVARs for tinkering with the amount of blood spawned.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

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Ænima
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Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: Burl Tumd: Contains absolutely no racial slurs (OR encouragement of suicide!)

#42

Post by Ænima » Sun Mar 30, 2014 4:43 pm

Yeah I gotta get around to doing that for SST, too. Because right now it just uses hackish ACS for the effect and recoil "toggles" ...


HALP ME TERMINUS *shot*
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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