Naraka - Hitler has arrived!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Phoenix7786
 
Posts: 91
Joined: Mon Jan 27, 2014 9:43 am
Location: Back in the U.S.!

RE: Naraka - Hitler has arrived!

#41

Post by Phoenix7786 » Thu Feb 13, 2014 10:26 pm

Was thinking more about the heroes vs villains stuff. Regarding the TLMS version of heroes vs villains mode, I wonder if allowing only the heroes to pick up heath/ammo pick-ups would make it more dynamic (assuming it's being played under TLMS). It's an accepted trope that villains almost-always leave cache of weapons/health/power-ups/etc. for the good guys (and gals) yet conveniently they themselves don't indulge. There's already a numbers advantage in favor of the good guys, and in non-LMS variants this would be a large detriment, but maybe this would make an interesting facet to explore. Or maybe we could add a variant where the villains gain a smaller effect than the heroes.

EDIT; The download is broken for me. Anyone else having this issue?
Last edited by Phoenix7786 on Sat Feb 15, 2014 8:35 pm, edited 1 time in total.

Post Reply