DragonDoomZ new hotfix version!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Slim
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RE: DragonDoomZ first public release!

#41

Post by Slim » Thu Oct 31, 2013 3:09 pm

If you've been checking the newer posts frequently, you''ll see that Ermin is also working on a DBZ mod, maybe you could get some ACS help from him...?
Catastrophe wrote: Not when it needs a decent amount of build-up time and the explosion isn't instakill.
If you give the explosion a long buildup, you need to make it at least seriously wound other players because it wouldn't be worth it to suicide into other people and not get a great amount of damage, not to mention leaving yourself open to do it. It''d be like filling your bowl with cereal for breakfast and just walking off without the bowl, or robbing a gas station at gunpoint and shooting the clerk in the arm and walking off empty-handed.
Last edited by Slim on Thu Oct 31, 2013 3:13 pm, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Impact
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RE: DragonDoomZ first public release!

#42

Post by Impact » Thu Oct 31, 2013 3:11 pm

Image

You have a competitor! But seeing as you're the original, best of luck.

Edit:
Suicide Slim wrote: If you've been checking the newer posts frequently, you''ll see that Ermin is also working on a DBZ mod
ninja'd
Last edited by Impact on Thu Oct 31, 2013 3:14 pm, edited 1 time in total.
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

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Slim
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RE: DragonDoomZ first public release!

#43

Post by Slim » Thu Oct 31, 2013 3:14 pm

Impact wrote: Image

You have a competitor! But seeing as you're the original, best of luck.
Actually, Ermin's mod is more deathmatch focused and also only for GZDoom.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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HexaDoken
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RE: DragonDoomZ first public release!

#44

Post by HexaDoken » Thu Oct 31, 2013 4:44 pm

ACS is not any harder than DECORATE, no.

It appears to be harder for a novice eye because it's basic concepts are a lot different from DECORATE and you go all "what where how does this shit work what the fuck is going on absfgdhf halp". But much like with DECORATE, once you figure out the gist of things, it all becomes easy in the end.

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RE: DragonDoomZ first public release!

#45

Post by Virtue » Fri Nov 01, 2013 9:29 am

I am aware of Ermin's DBZ mod.

Going back a second to chioutzu's suicide, technically ALL the dbz characters can do it, its just a release of all their ki in one blast, remember Vegeta did it with fat buu, so by extension should I give it him too?

I think my analogy would be like the bfg in deathmatch, great for clearing rooms, but takes a while to charge, except if i give chioutzu suicide then it would be like firing the bfg but killing yourself in the process. There is no guarantee that you'd actually hit anyone, they would just shoot you or run away and boom you lose a frag. Its just an impractical move to use.

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RE: DragonDoomZ first public release!

#46

Post by Catastrophe » Fri Nov 01, 2013 2:43 pm

Virtue wrote: I am aware of Ermin's DBZ mod.

Going back a second to chioutzu's suicide, technically ALL the dbz characters can do it, its just a release of all their ki in one blast, remember Vegeta did it with fat buu, so by extension should I give it him too?
>Buu saga

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RE: DragonDoomZ first public release!

#47

Post by Slim » Fri Nov 01, 2013 10:29 pm

I uploaded the public alpha to Best Ever, is that alright? If not I can take it down.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: DragonDoomZ first public release!

#48

Post by Virtue » Mon Nov 04, 2013 9:02 am

sure man no worries :)

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RE: DragonDoomZ first public release!

#49

Post by Slim » Sun Nov 17, 2013 2:01 am

Well. Despite how pointless this addon is, and the colors are a bit off. I still made it. :P

Character Bots for DragonDoom Z!

(Also, even if a favorite weapon is defined, they'll still prefer fist. :/)

EDIT: I forgot to upload the bots to BE. :P Done now.
Last edited by Slim on Tue Nov 19, 2013 8:01 pm, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

Virtue
 
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RE: DragonDoomZ first public release!

#50

Post by Virtue » Tue Nov 19, 2013 5:45 pm

good job :)

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RE: DragonDoomZ BIG UPDATE!

#51

Post by Virtue » Sat Mar 22, 2014 12:31 am

BIG UPDATE![/size]

http://www.sendspace.com/file/fqjrk9

After a few months of not touching this, I've been watching DBZ again and its spurred me on to do another fairly large update to this mod including:

Many bugs have been ironed out
melee system has been improved, you can now block melee and also punch away ki attacks!
Krillin finally has back frames
All enemies have (mostly) full rotations whilest attacking (previously just the front)
Saibamen added! Eventually these will also be pickupable as Saibamen Seeds or as a default item for an up coming Nappa playerclass.....
Many colours altered and tweaked to look more like the anime
more sounds added, ripped straight from the show
Henchmen don't infight anymore, however if they attack Dodoria or Kui they'll show em whose boss!
Super Saiyan is disabled, I still need to figure how to implement it
Other characters are in the works! watch this space for more updates!

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RE: DragonDoomZ BIG UPDATE!

#52

Post by Slim » Sat Mar 22, 2014 12:53 am

HGGGN! I was gonna consider learning DECORATE and etc to help improve this sometime man, I might set up a BE server soon.

-My Mirror (My Dropbox)
-Best-Ever Link

EDIT: I updated the sounds I've collected overtime, some ripped by klerrp and etc (Kai SFX). Download
Last edited by Slim on Sat Mar 22, 2014 1:05 am, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

Virtue
 
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RE: DragonDoomZ BIG UPDATE!

#53

Post by Virtue » Sun Mar 23, 2014 3:08 pm

aww sweet, that would be cool man!

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RE: DragonDoomZ BIG UPDATE!

#54

Post by Virtue » Tue Apr 08, 2014 12:56 am

http://www.sendspace.com/file/hab4y3[/size]

MASSIVE update! 2 new player classes!! Raditz and Nappa!

Raditz:
Image
Great Ki manipulator, but with a weak reserve, his moves are not to be sniffed at though!
Renzoku: fast firing ki bullets.
Saturday Crush: Fires a powerful beam of Ki at your opponent. This was used against Goku after his failed Kamehameha.
Double Sunday: A unique piercing attack, fires 2 red beams of ki that can melt through flesh! Used against Piccolo who's arm got disintegrated.
"Keep your eye on the birdy!": A move never shown properly in the anime, but he raises his hand and fires a homing blue projectile that explodes!

Nappa:
Image
This lumbering powerhouse is the slowest character in the game, however his huge ki reserves and good health make up for it! He specialises in explosive attacks. He also carries 6 saibamen seeds by default!
Renzoku: As fast as Vegeta.
Bomber DX: Charges a huge ball of ki in his right hand and fires it at your opponent. He used this multiple times against the Z fighters, to varying degrees of success.
Volcano Explosion: Nappa's ultimate move; He stands on the spot and raises his 2 fingers and fires a huge wave of Ki from himself. This attack is relatively short range, but packs a punch!

SUPER SAIYAN MODE NOW ACTIVE!![/size]

ImageImage

Both Goku and Vegeta get a power boost with Super Saiyan mode! Vegeta finally gains his Big Bang Attack and the PROPER Final Flash! Whilst Goku has his Super Kamehameha wave but looses his Spirit bomb. However your Ki drains rather quickly, and you WILL become a target to non-super players!

Saibamen are now a pickup item! Replaces the blur sphere for some extra help, they even remap to your player colour!

Other major fixes include: Vegeta now has the lesser-powered Final Crash (as used against Recome) for his non-super powered form, and it has been considerably nerfed as the original was waaay too powerful.
A LOT of sounds have now been personally ripped from the Show itself by me using the cleanest source possible: The Dragon Box Collection with the original Japanese score.
Other small bugfixes and cleanups.

NEXT TIME ON DRAGONDOOM Z: GOHAN GOES SUPER SAIYAN!![/size]

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RE: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

#55

Post by Slim » Tue Apr 08, 2014 1:06 am

Holy HGGGN on a platter! This was much faster this time! Better update the link.



PS: how about anytime a new version is made, try naming it like "DragonDoomZV2" or "DragonDoomZ_r2"
Last edited by Slim on Tue Apr 08, 2014 1:08 am, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

Virtue
 
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RE: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

#56

Post by Virtue » Tue Apr 08, 2014 1:16 am

the link is the current version :)

EDIT: Oh I get what you mean, ok, ill do version numbers next time.

Also where are your servers hosted? I cant find any on Doomseeker with the DBZ mod :P
Last edited by Virtue on Tue Apr 08, 2014 1:19 am, edited 1 time in total.

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RE: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

#57

Post by Slim » Tue Apr 08, 2014 1:21 am

Virtue wrote: the link is the current version :)

EDIT: Oh I get what you mean, ok, ill do version numbers next time.

Also where are your servers hosted? I cant find any on Doomseeker with the DBZ mod :P
I've hosted a couple, on Best Ever. ([BE] New York) I'll just have to put them back up. :D

EDIT: Should be up now. :D
Last edited by Slim on Tue Apr 08, 2014 1:27 am, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

Catastrophe
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RE: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

#58

Post by Catastrophe » Tue Apr 08, 2014 1:52 am

Faulconer > Japanese
Last edited by Catastrophe on Tue Apr 08, 2014 1:52 am, edited 1 time in total.

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RE: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

#59

Post by Slim » Tue Apr 08, 2014 1:54 am

Catastrophe wrote: Faulconer > Japanese
You got that right.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

Virtue
 
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Location: UK

RE: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

#60

Post by Virtue » Tue Apr 08, 2014 8:01 am

I agree, but because theres literally no damn silence in the score its hard to rip without background music, thats why I used the Jap score.

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