Alright, it seems there was another issue with the smoothweapons addon. Normally when you zoom in with the sniper rifle, it removes the player crosshair. But since the script in question is clientsided and does not check for the activator, everyone gets their crosshair removed. I guess this script had never worked, since this is the first time I hear about disappearing crosshairs. Anyway, the issue should be solved. Sorry for the inconvenience.
Beta 28 fix1
• All weapons should have their original kickback back. I guess the DECORATE field "Weapon.Kickback" was simply ignored in previous versions of Skulltag/Zandronum, which led me to confusion.
• The "normal" status bar now is the 800x600 one and the "fullscreen" one is the 1280x1024 one, so the larger hud wad is no longer needed. You can choose which HUD you want by adjusting your HUD size (in Zandronum options).
• Modified a few values and timer incrementations on ZM maps. It now works as follows :
initial time = 2 mins
1st infection adds 90 seconds
2nd infection adds 75 seconds
3rd infection adds 60 seconds
4th infection adds 45 seconds
5th infection adds 30 seconds
which leads us to a total of 7 mins if I am not mistaken. I think that's reasonable.
zh_smooth_weps_v7fix
• Fixed a problem with disappearing crosshairs.
• Adjusted the weapons kickback values to match zh-beta28-fix1
• Updated the changelog inside the .pk3 for v6, v7 and v7fix
Wads order
• Skulltag related stuff
• zh-beta28
• zh-beta28-fix1
• zh mappack and testpack
• zh-smooth_weps_v7fix.pk3
• zh-duel
Download
http://sickedwick.net/uploader/files/zh ... 8-fix1.zip
http://sickedwick.net/uploader/files/zh ... _v7fix.pk3