Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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abbuw
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- Posts: 50
- Joined: Sat Jun 15, 2013 11:01 pm
- Location: My House
#322
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by abbuw » Mon Jul 14, 2014 1:49 am
Progress on a map I'm working on.
Spoiler: Screenshots! (Open)
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blackmario
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- Posts: 69
- Joined: Sun Feb 10, 2013 7:17 am
- Location: everywhere
#323
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by blackmario » Tue Jul 15, 2014 3:42 am
a map mack i am working on. it contains the first maps i made that seemed decent enough to release. constructive criticism is much appreciated if you can think of anything while looking at the screenies. and i hope it will help me become a better mapper.
[spoiler]

]

[/spoiler]
[spoiler]

[/spoiler]
Last edited by
blackmario on Tue Jul 15, 2014 4:10 am, edited 1 time in total.
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Zeberpal
- Forum Regular
- Posts: 476
- Joined: Mon Jun 04, 2012 6:55 am
#325
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by Zeberpal » Tue Aug 05, 2014 8:26 pm
some interface related stuff

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dca2 wip
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C Y B Ξ R С R I M Ξ ΛLTHUD
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Last edited by
Zeberpal on Tue Aug 05, 2014 8:32 pm, edited 1 time in total.
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one_Two
- Addicted to Zandronum
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#326
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by one_Two » Tue Aug 05, 2014 9:33 pm
blackmario wrote:
a map mack i am working on. it contains the first maps i made that seemed decent enough to release. constructive criticism is much appreciated if you can think of anything while looking at the screenies. and i hope it will help me become a better mapper.
[spoiler]

]

[/spoiler]
[spoiler]

[/spoiler]
None of those are aesthetically pleasing tbh, try different textures to see what goes well with each other.
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Rcj8993
- Forum Regular
- Posts: 137
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#327
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by Rcj8993 » Tue Aug 05, 2014 9:56 pm
just some multiplayer levels
http://imgur.com/a/12kEP
Capstone.Wad
My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]
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Empyre
- Zandrone
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- Joined: Sun Jul 08, 2012 6:41 am
- Location: Garland, TX, USA
#328
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by Empyre » Wed Aug 06, 2014 4:50 am
In your first picture, there is a wall with zero thickness. That spoils the illusion that it is a real place.
"For the world is hollow, and I have touched the sky."
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Bloax
- Forum Regular
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- Joined: Mon Jun 04, 2012 5:11 pm
#329
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by Bloax » Wed Aug 06, 2014 11:56 am

pretty elves for ugly games that aren't doom
wow
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
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Ænima
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#330
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by Ænima » Wed Aug 06, 2014 8:29 pm
Spoiler: Brutal Doom: game of the year edition (Open)
*no offense intended toward your project, that screenshot was just something i found giggleworthy
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DRL 3.33
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- Posts: 38
- Joined: Mon May 26, 2014 12:21 am
- Location: Florida
#331
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by DRL 3.33 » Mon Aug 11, 2014 9:40 pm
A crappy little duel map.
[spoiler]

[/spoiler]
esselfortium wrote:Really, has the Doom community ever been anything more than a years-long shitty map contest?
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StrikerMan780
- Forum Regular
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- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
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#332
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by StrikerMan780 » Mon Aug 11, 2014 10:22 pm
MAP03 Running in Super Doom 64:
[spoiler]

[/spoiler]
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Doomkid
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#333
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by Doomkid » Sat Aug 16, 2014 12:30 pm
DRL 3.33, that doesn't look crappy at all, looks like a nice OS duel arena. I dig it.
StrikerMan, that's damn cool!
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Wad'a'Holic
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- Posts: 41
- Joined: Wed Jun 13, 2012 3:47 am
#334
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by Wad'a'Holic » Tue Aug 26, 2014 2:02 pm
A sewer tunnel in Total Chaos, and something that occupies it...
Spoiler: SCREENZ (Open)
Total Chaos Development blog
wadaholic.wordpress.com
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Skornedemon
- New User
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#335
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by Skornedemon » Fri Sep 12, 2014 7:47 pm
Wad wrote:
A sewer tunnel in Total Chaos, and something that occupies it...
Spoiler: SCREENZ (Open)
Mmmmm delicious. That looks great! Keep it up!
I'll throw a video of my current project again.
The [video] tag is deprecated, please use the [media] tag
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ZzZombo
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- Location: Ravenholm
#336
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by ZzZombo » Sat Sep 13, 2014 1:56 pm
IDK if it fits here...
[spoiler]

[/spoiler]Custom medals for Zandronum 2.0. Maybe somebody will find this feature useful.
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AlphaEnt
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Contact:
#337
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by AlphaEnt » Sat Sep 20, 2014 4:02 pm
Currently working on my 4th Counter-Strike Doom...
[spoiler]

[/spoiler]
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Guardsoul
- Forum Regular
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- Location: Creating the world
#338
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by Guardsoul » Sun Sep 21, 2014 5:17 pm
Back from holidays with some DM stuff
[spoiler]

[/spoiler]
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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Sean
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#339
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by Sean » Sat Sep 27, 2014 2:22 pm
Remaking Doom 1.
Spoiler: E1M1 (Open)
Spoiler: E1M2 (Open)
Last edited by
Sean on Sun Sep 28, 2014 11:08 am, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova
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Doomkid
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#340
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by Doomkid » Sun Sep 28, 2014 7:05 am
All of this stuff looks badass!
AlphaEnt, looks like it might be a case of "4th times the charm" - Screens looking mighty sexy!