ZzZombo wrote:
Stiff wrote:
I figured out that, when you have more than 1 of the same inventoryitem (as example 3 leapstones), that it will be resetted to 1 when the next map appears. Is there a way to turn this off and that you will hold al the 3 leapstones.
Inventory.InterHubAmount should do the trick.
I tried that already, but Zandronum says its an Unknown Actor property :s
So that wont work.
Slade Editor knows the code!
NEW POST:
Okay, a new update for ZE25 is available:
http://sickedwick.net/uploader/files/stiffZE25v5.wad
- Larged some ways as much as possible
- Other Tube destination for humans
- Last resist time raised
- Changed ending room
- 2th resist place totally changed (Detailled / More ballance)
- Elevator by beginning to get on the roof of the building
- Changed / Added / Removed secrets
- Some scripts reworked
- Annoying print script fixed
- Annoying "Cant find script 31" bug fixed
- Firebomb fix inside
- More firebombs placed
- Lesser telefrag at the beginning
- Made bigger wooden plates by beginning
- Added ARROWS, awfull looking big black arrows on the floor
- No falling damage
- Tube script changed
- Registering technique changed for the end
- Some fail textures aligned
- Some other detail
- Reduced some fps lag at some places
XSnake... if you need newest version of ZE19, ask me.