What are you working on? [WIP Screenshots Thread]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Guardsoul
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RE: What are you working on? [WIP Screenshots Thread]

#301

Post by Guardsoul » Sun Jun 01, 2014 12:08 pm

INVUX is even larger than the ZDCMP2 one. When I remove the textures that I´m not using it becomes less than 200 textures but they will increase, there are still more maps to be done.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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fr blood
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RE: What are you working on? [WIP Screenshots Thread]

#302

Post by fr blood » Sun Jun 01, 2014 12:57 pm

Still working in my project Future War, not invasion this time, here are some models:
Spoiler: 3D Models (Open)
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Image

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Last edited by fr blood on Sun Jun 01, 2014 12:57 pm, edited 1 time in total.

MajorChex
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RE: What are you working on? [WIP Screenshots Thread]

#303

Post by MajorChex » Tue Jun 03, 2014 12:59 am

I've been working on this --> http://goo.gl/rB63ZQ
Image

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mr fiat
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RE: What are you working on? [WIP Screenshots Thread]

#304

Post by mr fiat » Tue Jun 03, 2014 7:26 am

Zeberpal wrote:
Astrum wrote: And so bordem reared its ugly head and this is the outcome, and now i've got some idea about a "Space Hulk" type thing going on.
Is that a 3d model there?


Anyway I thought to make national skins pack, heh, pretty much long time ago. Here is some rough sketches. What do you think, would people use them at all?

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is that NL one finished? :P

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CloudFlash
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RE: What are you working on? [WIP Screenshots Thread]

#305

Post by CloudFlash » Mon Jun 09, 2014 11:54 am

[spoiler]Image[/spoiler]
Majestic
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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DRL 3.33
 
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RE: What are you working on? [WIP Screenshots Thread]

#306

Post by DRL 3.33 » Tue Jun 10, 2014 7:59 pm

[spoiler]Image

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Image[/spoiler]


An Underhalls remake for Doom 64. Started working on it a while ago, but I've been too lazy to finish it. Looking at it now, I think it needs more color.
esselfortium wrote:Really, has the Doom community ever been anything more than a years-long shitty map contest?

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agaures
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RE: What are you working on? [WIP Screenshots Thread]

#307

Post by agaures » Wed Jun 11, 2014 8:39 am

Very dark.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: What are you working on? [WIP Screenshots Thread]

#308

Post by Kuolema » Wed Jun 11, 2014 5:40 pm

Zeberpal wrote:
Is that a 3d model there?


Anyway I thought to make national skins pack, heh, pretty much long time ago. Here is some rough sketches. What do you think, would people use them at all?

Image
Image
it would be a good idea, even more using them during the world cup, hope you include the skins of all countries who will participate in the event (that if you still working on this)
Spoiler: (Open)
Image

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Zeberpal
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RE: What are you working on? [WIP Screenshots Thread]

#309

Post by Zeberpal » Thu Jun 12, 2014 10:59 am

Oh, well sorry. It's one of those situation when you run out of mood of doing something, once you made 1% of it. :(
Basically I'm bad at spriting too.
Yet I hope someone would grab this idea in their hands and make something out of it, and I'd be glad to make a couple of skins for this.

P.S. That hammer and sickle, it's just what russkies being associated with, I'm not a commie or something.
Last edited by Zeberpal on Thu Jun 12, 2014 10:59 am, edited 1 time in total.
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XutaWoo
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RE: What are you working on? [WIP Screenshots Thread]

#310

Post by XutaWoo » Mon Jun 16, 2014 11:23 am

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So which one seems harder to dodge?

[spoiler]it's the latter, the former is effectively a ray variant of a line pattern while the other is a wall - the latter is probably easier to weave through due to its set pattern, but really difficult to completely dodge while it's easy to tell how to avoid the former entirely[/spoiler]
[spoiler]Image[/spoiler]
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Skornedemon
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RE: What are you working on? [WIP Screenshots Thread]

#311

Post by Skornedemon » Fri Jun 20, 2014 6:26 am

Revilution wrote:
Skornedemon wrote:*Stuff*

Yup.
It's starting to get funny those mods based on Doom 3 Rips too, because everyone takes a little bit from Hunter's Moon and don't even credit me for certain animations and sounds that i made specifically for my mods, also the entire patience i had joining the all three parts of Doomguy from Quake 3.
I hope you aren't implying all doom3 models in doom come from hunter's moon.

I won't turn this into a feud, I'll just state this quick and short.
The doomguy is fantastic, It must of been hard work. I, myself, don't even know how to attach zombie heads on bodies for doom3. So I can admit that the doomguy is from a HM beta. Credit was already put in the credits of my game, to you(As well for the death animations of a few demons). It's a temporary until I get the Doom3 Guy working. I hope to, one day, be able to custom animate MD5s myself... so far Ive had no luck. So for now, I can only convert.



Sorry if there was a misunderstanding, and with that... More of my mod!
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
This is a little old, unfortunately I wont be able to show anything newer until I fix my main computer. Enjoy this until then!

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RE: What are you working on? [WIP Screenshots Thread]

#312

Post by Hopes » Mon Jun 23, 2014 3:08 am

Just a megawad.

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RE: What are you working on? [WIP Screenshots Thread]

#313

Post by Zanieon » Tue Jun 24, 2014 12:24 am

Skornedemon wrote: I hope you aren't implying all doom3 models in doom come from hunter's moon.

I won't turn this into a feud, I'll just state this quick and short.
The doomguy is fantastic, It must of been hard work. I, myself, don't even know how to attach zombie heads on bodies for doom3. So I can admit that the doomguy is from a HM beta. Credit was already put in the credits of my game, to you(As well for the death animations of a few demons). It's a temporary until I get the Doom3 Guy working. I hope to, one day, be able to custom animate MD5s myself... so far Ive had no luck. So for now, I can only convert.
The models i already supposed you ripped again by yourself because they are different in the textures and some even in scale (as Cyberdemon that i made his legs a bit bigger, not exagerated as Baron of Hell) also you got certain animations that i didn't included in Hunter's Moon and have even monsters that i'm planning put only in future as the Hunters and Maledict from Doom 3 RoE, i just worried about the credits because i saw another guy getting the Doom 3 models from Hunter's Moon too, just recoloring the textures of some monsters and claimed that as his work.

If you credited for the death animations and certain effects that i saw in your mod too (as Lost Soul firetrail and Arch Vile pentagram that makes the same function of the explosive fire of the original) then it's fine, all i wanted to know is just if you put me on the credits.

However the Asmodeus, which in this case is the new Spider Mastermind in your mod is modelled by ChupaReaper and animated by Blitz, so here you credit them for the entire model with animation, just me for getting her working in classic Doom with all attacks and sounds.
Image

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StrikerMan780
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RE: What are you working on? [WIP Screenshots Thread]

#314

Post by StrikerMan780 » Thu Jun 26, 2014 2:17 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Thoughts?
Last edited by StrikerMan780 on Thu Jun 26, 2014 4:07 pm, edited 1 time in total.


ledillman
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RE: What are you working on? [WIP Screenshots Thread]

#316

Post by ledillman » Sat Jun 28, 2014 6:40 pm

Image

Testing lights and some other silly things with this map i'm working on, but i'll probably scrap it, i want to start again when college calms down with exams.



BTW, it seems that my avatar doesn't work, and i'm not the only one, any ideas?

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RE: What are you working on? [WIP Screenshots Thread]

#317

Post by Ænima » Sun Jun 29, 2014 5:51 pm

StrikerMan780 wrote:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Thoughts?
LOL, I totally forgot about that Newgrounds animation. Nice job.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Danzoa
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RE: What are you working on? [WIP Screenshots Thread]

#318

Post by Danzoa » Mon Jun 30, 2014 10:52 pm

Ænima wrote:
StrikerMan780 wrote:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Thoughts?
LOL, I totally forgot about that Newgrounds animation. Nice job.
Hey man, do you know what i've got to say to that!?

https://www.youtube.com/watch?v=HM36ZvMS81c

(It's about the song, and ending of that animation lol.)
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Skornedemon
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RE: What are you working on? [WIP Screenshots Thread]

#319

Post by Skornedemon » Thu Jul 03, 2014 8:33 am

Here's the hunters for my mod. Major WIP. Put in spoiler to not clutter the page.

[spoiler]
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
[/spoiler]
Last edited by Skornedemon on Thu Jul 03, 2014 8:34 am, edited 1 time in total.

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RE: What are you working on? [WIP Screenshots Thread]

#320

Post by Disguise » Thu Jul 03, 2014 8:13 pm

I'm working on a little something called Daemon Astrum. Early screenshots of the first map can be found in here: http://imgur.com/a/x1MLz
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