Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Southpark2010
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#261

Post by Southpark2010 » Tue Dec 04, 2012 5:13 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Current Projects:
HELL Vs Marines - Thread

Cruduxy
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#262

Post by Cruduxy » Tue Dec 04, 2012 5:20 pm

That is pretty but the shield handle looks insanely odd on the fighter hand..
Also WHY SHIELD HE SHOULD GET INSANE RAGE INSTEAD
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Nothing to see here
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Valherran
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#263

Post by Valherran » Tue Dec 04, 2012 6:37 pm

LOL, nice. Why does the Fighter have the Cleric's shield?

doomwolf555
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#264

Post by doomwolf555 » Mon Dec 17, 2012 2:44 pm

http://www.youtube.com/watch?v=f-qLnCrU ... lA&index=1
some new weapon skin in brutal doom

SuperV1234
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#265

Post by SuperV1234 » Wed Dec 19, 2012 4:31 pm

I'm trying to play on Zandronum, multiplayer, with Ultimate Arsenal.

I'm loading skulltag_data_fixed, skulltag_actors, brutalv017 and the ultimate pak in that order, but it crashes after 10-15 seconds of gameplay.

Disabling the ultimate arsenal stops the crash. Any fix?

Southpark2010
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#266

Post by Southpark2010 » Mon Dec 24, 2012 12:22 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Current Projects:
HELL Vs Marines - Thread

thebestmlTBM
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#267

Post by thebestmlTBM » Mon Dec 24, 2012 1:06 pm

Southpark2010 wrote:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
*at the end*
Right in the coconuts!
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I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s

Sergeant_Mark_IV
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#268

Post by Sergeant_Mark_IV » Mon Dec 24, 2012 7:17 pm

Sweet Christmas!
Image
http://www.moddb.com/events/2012-mod-of ... hoice-2012

To celebrate the holidays, and the MOTY Editors Choice Award that Brutal Doom received at Moddb (yeah, I am amused to see how this mod can still win prizes even after 2 years), I am releasing a new test version of Brutal Doom (this test version only works in Zandronum). fell free to report bugs.

[spoiler]- Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.
- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
- Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.
- New and improved blood decals.
- Lost Soul AI completely remade.
- Fixed bodies floating in the air when killed over a water surface.
- Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.
- Barons and Hell Knights can be kicked in the nuts.
- Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.
- Mancubus Cannon's fireballs will light the area on fire, damaging any nearby targets over some time.
- Reverted the Nazis's AI back to v016 until I manage to fix it's bugs.
- Removed bullet splash damage.[/spoiler]


Download link:
http://www.mediafire.com/?d9fkzd38w66sdez

doomwolf555
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#269

Post by doomwolf555 » Tue Dec 25, 2012 8:44 am


Boko
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#270

Post by Boko » Tue Dec 25, 2012 10:05 pm

That's a great video, nice job doomwolf!

doomwolf555
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#271

Post by doomwolf555 » Sat Dec 29, 2012 9:56 am

http://www.mediafire.com/?4urynl7cv69j330
here is the link for my weapon skins for brutal doom

Danzoa
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#272

Post by Danzoa » Sun Dec 30, 2012 2:18 am

Yo mark, whatever happened to that doom 1 episode 1 remake you once posted to show a new version of Brutal Doom, Weren't you going to release that map pack?
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Hellish
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#273

Post by Hellish » Sun Dec 30, 2012 2:40 am

Danzoa wrote: Yo mark, whatever happened to that doom 1 episode 1 remake you once posted to show a new version of Brutal Doom, Weren't you going to release that map pack?
I think he wants first finish the "brutal" projects, so after do the map pack.

Oh and for don't forget, i found one bug and i must say 2 things.

Bug - Shooting chaingunner in the legs, make him split in half.

Imo the cacodemon are overpowered, he can kill really fast and can dodge rockets. And i miss the old cyberdemon rockets i think it should be back. Just that and thanks for this awesome mod!
Last edited by Hellish on Sun Dec 30, 2012 2:53 am, edited 1 time in total.
WAT THE FOCK :v: ??!!11?1?1eLEven *Dubstep dramatization*
My secret to be badass:
Spoiler: Click here! (Open)
Thanks for the click. You now are officialy trolled by IGOR!
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Southpark2010
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#274

Post by Southpark2010 » Sun Dec 30, 2012 10:35 am

Hellish wrote: Bug - Shooting chaingunner in the legs, make him split in half.
That's what the Minigun used to do in V0.11 and below. I think Sarge put this feature back in as one of the randomized Minigun deaths.
EDIT: Wait, no, I just realized you didn't mention the Minigun.
Last edited by Southpark2010 on Mon Dec 31, 2012 9:30 am, edited 1 time in total.
Current Projects:
HELL Vs Marines - Thread

the Chuckwagon
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#275

Post by the Chuckwagon » Mon Dec 31, 2012 7:17 am

v0.18 seems to be coming along nicely and I'm loving all the new features lately. I was a bit worried that the dodging mechanic would make the game feel more like a bot match, but in practice it seems to work ok (i'm guessing it's some sort of hitscan function).

Just a couple of things to mention. The pump shotgun has a slight stutter in the reload animation on a full mag. Also, will the Hell Knights be getting the awesome zombie-chucking fatalities at some point?

spillblood
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#276

Post by spillblood » Tue Jan 01, 2013 11:02 pm

One suggestion: How about different player skins? I'm not thinking about other characters, but marines with different armor (denoting different ranks) or special forces would be awesome. This way you could form a real squad in multiplayer. Maybe even introduce some multiplayer player classes with different armaments. I guess stuff like this would be impossible in Vanilla Doom, but maybe you could make it happen in Zandronum and GZDoom. Hehe, a score counter that rewards gruesome killing would also be awesome! BTW, try to fix this fatality bug that when you perform a fatality on a monster, it's ripped apart, but appears very shortly in it's entirety before being dissolved into gore.
Another suggestion: The volume of taunts should be brought to the same level, like you did with the Doom Metal compilation. Some are way too loud compared to others (which is pretty fun in multiplayer though!).
Last edited by spillblood on Tue Jan 01, 2013 11:36 pm, edited 1 time in total.

doomwolf555
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#277

Post by doomwolf555 » Wed Jan 02, 2013 8:09 am

http://www.youtube.com/watch?v=y4qZ_WnryqU
will be more weapons like this?
Last edited by doomwolf555 on Wed Jan 02, 2013 8:21 am, edited 1 time in total.

dwango433
 
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[split] Brutal Strife - BETA 1

#278

Post by dwango433 » Fri Jan 04, 2013 9:03 pm

Sergeant_Mark_IV what day relase version 18 of brutal doom?
Noob Engieneer: :idea: Bulid a Sentry!
"engie buliding sentry"
"Me sapping his sentry in continuation"
Noob Engieneer Has Suicided.


MORAL:Noob engie sucks

This have NONSENSE.

???

Southpark2010
 
Posts: 84
Joined: Wed Jun 06, 2012 6:28 pm
Location: Hell

RE: Brutal Doom V017 - Brutal Halloween Edition!

#279

Post by Southpark2010 » Sat Jan 05, 2013 2:20 pm

You should probably keep checking here for updates: http://www.facebook.com/BrutalDoom
Current Projects:
HELL Vs Marines - Thread

dwango433
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#280

Post by dwango433 » Mon Jan 07, 2013 5:18 pm

i have created the server of brutaldoom18test2
Noob Engieneer: :idea: Bulid a Sentry!
"engie buliding sentry"
"Me sapping his sentry in continuation"
Noob Engieneer Has Suicided.


MORAL:Noob engie sucks

This have NONSENSE.

???

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