WhoDunIt - Finally Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Minigunner
 
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RE: Who Dun It: Final5 Beta is out!

#261

Post by Minigunner » Wed Jul 18, 2012 1:15 am

Heh, there's also Asylum. But yeah, WDI09 is quite large, but I would not recommend a substantial downsize like the one WDI03 got.
Oh, and I forgot: a modified ZDBSP config that inludes presets for building normal, extended, or compressed GL nodes. This may reduce map load-time for players whose computers have slower RAM or CPU.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

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Zeberpal
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RE: Who Dun It: Final5 Beta is out!

#262

Post by Zeberpal » Wed Jul 18, 2012 8:58 am

What map takes a name of WDI09?
In my opinion WDI03 should stay as it is, as when mark does not appear people yet find such a places where murderer can't find them.
And thanks for that config.
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Dark-Assassin
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RE: Who Dun It: Final5 Beta is out!

#263

Post by Dark-Assassin » Wed Jul 18, 2012 9:15 am

Theshooter7 wrote: And the (current) WDI09 is also MASSIVE. Like, seriously it's huge.
Perhaps lock out some areas if a lower player count?
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#264

Post by Theshooter7 » Wed Jul 18, 2012 4:43 pm

-=Dark-Assassin=- wrote:
Theshooter7 wrote: And the (current) WDI09 is also MASSIVE. Like, seriously it's huge.
Perhaps lock out some areas if a lower player count?
That's actually not a bad idea. Although since random player starts is often used and the player starts are spread out all over.... :x
Last edited by Theshooter7 on Wed Jul 18, 2012 4:44 pm, edited 1 time in total.
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Minigunner
 
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RE: Who Dun It: Final5 Beta is out!

#265

Post by Minigunner » Wed Jul 18, 2012 4:50 pm

Zeberpal wrote: In my opinion WDI03 should stay as it is, as when mark does not appear people yet find such a places where murderer can't find them.
I was gonna suggest re-introducing only the places that could fit in the current layout, like that flooded crate room (which is where the locked door under the morgue is), but it's alright. :)
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?


Mooseknuckle
 
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RE: Who Dun It: Final5 Beta is out!

#267

Post by Mooseknuckle » Wed Jul 18, 2012 10:57 pm

Theshooter7 wrote: Image
mfw I actually survived the round
Last edited by Mooseknuckle on Wed Jul 18, 2012 10:57 pm, edited 1 time in total.

Jigsaw
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RE: Who Dun It: Final5 Beta is out!

#268

Post by Jigsaw » Thu Jul 19, 2012 5:46 pm

Theshooter7 wrote: And the (current) WDI09 is also MASSIVE. Like, seriously it's huge.
Do you mean my map? If so, should i reduce it?
Btw, in my opinion WDI would need an own website and forum, which i would be able to make, if anyone is interested.

Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#269

Post by Theshooter7 » Thu Jul 19, 2012 6:39 pm

Jigsaw wrote:
Theshooter7 wrote: And the (current) WDI09 is also MASSIVE. Like, seriously it's huge.
Do you mean my map? If so, should i reduce it?
Btw, in my opinion WDI would need an own website and forum, which i would be able to make, if anyone is interested.
No, sorry I meant the Island map (map numbers are just WIP at the moment, I'll be determining a final map order when all the maps are in and the deadline is reached).

And no, it does not. Because I sure won't be maintaining it and development for this will be stopping after this next coming version.
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Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#270

Post by Theshooter7 » Sun Jul 22, 2012 4:42 pm

Alrighty, the deadline is only 3 days away....

How are the maps coming everyone?
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Minigunner
 
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RE: Who Dun It: Final5 Beta is out!

#271

Post by Minigunner » Sun Jul 22, 2012 5:44 pm

I hate to break it, but I may not finish in time. However, I will continue it and probably have it put in a WDI map-pack containing all the maps that haven't been accepted (nor rejected). But yeah, the map is coming along great so far.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#272

Post by Theshooter7 » Sun Jul 22, 2012 6:37 pm

Remember if you need extra time you can just ask. :V I may just extend the actual deadline if enough people need some more time.
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Killer2
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RE: Who Dun It: Final5 Beta is out!

#273

Post by Killer2 » Tue Jul 24, 2012 4:37 pm

I've just played a game and someone who had pool cue started attacking me (I was murd). I've gotta say, you added too much damage to it. The weapon with the best stun now has 30 damage/hit. It seems too much. On a side note, the shovel could use a buff.

Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#274

Post by Theshooter7 » Tue Jul 24, 2012 5:29 pm

Killer2 wrote: I've just played a game and someone who had pool cue started attacking me (I was murd). I've gotta say, you added too much damage to it. The weapon with the best stun now has 30 damage/hit. It seems too much. On a side note, the shovel could use a buff.
Ironically, I get complaints that the Shovel is OP and the Pool Cue is balanced. I suppose I can down the Cue's damage a bit (back to 27/hit), but I was going to nerf the Shovel stun. Should I boost it's damage marginally to compensate? (ex. 40/hit -> 46/hit?)
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Killer2
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RE: Who Dun It: Final5 Beta is out!

#275

Post by Killer2 » Tue Jul 24, 2012 6:10 pm

Theshooter7 wrote:
Killer2 wrote: I've just played a game and someone who had pool cue started attacking me (I was murd). I've gotta say, you added too much damage to it. The weapon with the best stun now has 30 damage/hit. It seems too much. On a side note, the shovel could use a buff.
Ironically, I get complaints that the Shovel is OP and the Pool Cue is balanced. I suppose I can down the Cue's damage a bit (back to 27/hit), but I was going to nerf the Shovel stun. Should I boost it's damage marginally to compensate? (ex. 40/hit -> 46/hit?)
Hmm...seems it was buffed since I last played against it. Yes, it seems much stronger now, and I agree with reducing the stun a little. However, the pool cue simply does too much damage for also having THE best stun. Also...when's marsis coming back? I really miss the map, it's my favourite. Also, there's a bug with the M1 currently. Apparently, when you pick it up, it can disappear from your hands so you can't select it again, and not be able to pick up any other weapons. It happened to me today.
Also...could you make the shovel do less damage to innocents? It's one of the most abusable weapons for TK (I'm not against TK, but this weapon can be a total trollfest).
Last edited by Killer2 on Tue Jul 24, 2012 6:12 pm, edited 1 time in total.

Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#276

Post by Theshooter7 » Tue Jul 24, 2012 7:57 pm

The M1 bug is known about, I forgot to copy some code over to the weapon (as it is in a different file from the rest of the weapons). The same issue can sometimes (rarely) happen when throwing a molotov or brick.

Marsis is up to Zeberpal to update the whole package; Konar mentioned that he had problems trying to host it as of Final5 beta, so we'll see what happens when Zeber fixes it up.

The shovel should be doing a quarter of the normal damage like all the other weapons, but I suppose I can reduce it a bit further.
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Killer2
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RE: Who Dun It: Final5 Beta is out!

#277

Post by Killer2 » Tue Jul 24, 2012 8:04 pm

Reducing it a bit further seems a good idea.
[rant]Also, the poolcue made me it's victim again. It deals MASSIVE damage, and the wielder can juggle "back and forth" to damage you while avoiding damage himself (since it permaslows you). You can't even run from it! Also, the guy killing me said "Whoever fixed the pool cue must've been drunk". [/rant]

EDIT:Played a bit more and I do agree, you need to do something about shovel. It really is pretty overpowered.
Last edited by Killer2 on Tue Jul 24, 2012 8:29 pm, edited 1 time in total.

Jigsaw
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RE: Who Dun It: Final5 Beta is out!

#278

Post by Jigsaw » Tue Jul 24, 2012 8:41 pm

Just found this one out:
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Make the shovel sprite a bit bigger, it's not very realistic :D
Last edited by Jigsaw on Tue Jul 24, 2012 8:41 pm, edited 1 time in total.

TheMisterCat
 
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RE: Who Dun It: Final5 Beta is out!

#279

Post by TheMisterCat » Wed Jul 25, 2012 3:06 am

I need more time for my map, a few days at least

Llewellyn
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RE: Who Dun It: Final5 Beta is out!

#280

Post by Llewellyn » Wed Jul 25, 2012 7:21 am

Theshooter7 wrote:
-=Dark-Assassin=- wrote:
Theshooter7 wrote: And the (current) WDI09 is also MASSIVE. Like, seriously it's huge.
Perhaps lock out some areas if a lower player count?
That's actually not a bad idea. Although since random player starts is often used and the player starts are spread out all over.... :x
I just saw this post, and I'd like to point out that you could spawn them in one area, then move them to mapspots randomly (in 1 tic, and yes, reliably in any gamemode.)
Last edited by Llewellyn on Wed Jul 25, 2012 7:21 am, edited 1 time in total.

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