Lol, honey pots? Wonder if there's a secret featuring a certain yellow bear wearing a red shirt.Ænima wrote:Spoiler: BEES! (Open)
Mercenaries - progress? suuuuure ...
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Mercenaries - will feature Halo-style vehicles!

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
-
- Registered just to make one post
- Posts: 1
- Joined: Fri Aug 10, 2012 11:37 pm
RE: Mercenaries - will feature Halo-style vehicles!
Hey, the download link is apparently broken. It 404's when I click it.
- DevilHunter
- Zandronum Tester
- Posts: 635
- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
- Contact:
RE: Mercenaries - will feature Halo-style vehicles!
Because its hosted on temp fathax.. here is a perm link for both SST and Mercs, and St_data that needs to be ran with this mod
sst_v1.4rc3.zip
mercs2-alpha2.zip
skulltag_data.zip
Hope they work for ya :p
sst_v1.4rc3.zip
mercs2-alpha2.zip
skulltag_data.zip
Hope they work for ya :p
RE: Mercenaries - will feature Halo-style vehicles!
Halo style vehicles will be epic! Still waiting though for an update for this :(
Last edited by Boko on Sat Aug 11, 2012 8:08 pm, edited 1 time in total.
RE: Mercenaries - will feature Halo-style vehicles!
About 70% done with another map!
And no. There will be no demonse. Sowwy.
Spoiler: Demon Breeding Grounds 2 (Open)
And no. There will be no demonse. Sowwy.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature Halo-style vehicles!
Ooh, I like the Quake 2-esque grinders in those screenies (or at least that's what it looks like).
Lol unwashed pussy.
Lol unwashed pussy.
RE: Mercenaries - will feature Halo-style vehicles!
Stopped by and noticed "Halo-styled vehicles" was just jumping out at me for attention. Im really anticipating this. :D
Being part of this DooM/Port madness since 2006
It's No Use!
It's No Use!
RE: Mercenaries - will feature Halo-style vehicles!
If you wanna see a vid of that, look at the first post.SyKoTiC wrote: Stopped by and noticed "Halo-styled vehicles" was just jumping out at me for attention. Im really anticipating this. :D
Eh. They're kinda just random sloped architecture. Like a giant-ass pipe bulging out of the wall or something. The lava in this map definitely looks Quake-esque though.Conmon wrote: Ooh, I like the Quake 2-esque grinders in those screenies (or at least that's what it looks like).
I would have been even more descriptive but I don't really have that much space in the "Briefing" box unless I scale the text down further (which I don't want to do for the sake of consistency).Conmon wrote: Lol unwashed pussy.
--------------------------------------------------------
By the way, I want to run a quick beta test of the 4 maps i've completed so far. Either tonight or tomorrow. Anyone wanna join me?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature Halo-style vehicles!
Are we going to test the maps together online or single player?
RE: Mercenaries - will feature Halo-style vehicles!
Together.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature Halo-style vehicles!
New ideas!
"Whistle" key
Pressing the whistle key makes a loud whistle which
Once fired, the player controls the missile's movement (GetPlayerInput) with WASD and the mouse. They can back out of missile control with the AltFire key (and just let the missile keep going), or can detonate the missile prematurely with the Fire key. Not sure if i'll make this its own item OR just be an "attachment" or "upgrade" for the existing AC4 rocket launcher.
Airstrike
Should be self explanatory. Not sure if I should make it laser-based (aka call the strike based on line-of-sight) or make it beacon/flare/grenade based like the airstrikes in RTCW:ET. Suggestions?
Feedback/discussion? :]
"Whistle" key
Pressing the whistle key makes a loud whistle which
- can be heard from a long distance and also displays a flashing icon above your head. for telling your teammates "hey, the key is over here!" or "help!"
- calls all attack dogs to you (good for regrouping)
- alerts nearby monsters (A_AlertMonsters). for creating diversions or to distract monsters from your teammates.
Once fired, the player controls the missile's movement (GetPlayerInput) with WASD and the mouse. They can back out of missile control with the AltFire key (and just let the missile keep going), or can detonate the missile prematurely with the Fire key. Not sure if i'll make this its own item OR just be an "attachment" or "upgrade" for the existing AC4 rocket launcher.
Airstrike
Should be self explanatory. Not sure if I should make it laser-based (aka call the strike based on line-of-sight) or make it beacon/flare/grenade based like the airstrikes in RTCW:ET. Suggestions?
Feedback/discussion? :]
Last edited by Ænima on Thu Aug 30, 2012 11:53 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature Halo-style vehicles!
How do you call in an airstrike under ground?
RE: Mercenaries - will feature Halo-style vehicles!
http://en.wikipedia.org/wiki/Bunker_buster
I could spawn the projectiles on the ceiling and make explosions where they spawn (so that it looks like they "busted" through the roof).
Either that or I could just do CheckActorCeilingTexture(0, "F_SKY1") and make it so that it will only work in outdoor areas.
I could spawn the projectiles on the ceiling and make explosions where they spawn (so that it looks like they "busted" through the roof).
Either that or I could just do CheckActorCeilingTexture(0, "F_SKY1") and make it so that it will only work in outdoor areas.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature Halo-style vehicles!
Make them separate, perhaps?
*edit* or just make it spawn an explosion if it's not on the sky
*edit* or just make it spawn an explosion if it's not on the sky
Last edited by Synert on Sat Sep 01, 2012 12:16 am, edited 1 time in total.
RE: Mercenaries - will feature Halo-style vehicles!
Yeah that's what I was gonna do. :VSynert wrote: *edit* or just make it spawn an explosion if it's not on the sky
On a side note, progress on Merc's is chugging along, slowly but surely. I've shifted my focus back to updating Super Skulltag lately, but CaptJ3 has been working on a few elements of Merc's (like graphics for the "rare items" and building more of the HQ), so yeah work is definitely getting done.
We'll post progress pics/vids soon!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
I remember this was a CS Rip off it looks great now. Since I'm on the topic of CS rip offs did anyone find xxx-silverbullet.wad or something like that?
RE: Mercenaries - will feature a non-stupid HQ!
xxx-silverbullet-FINAL.zipIcyFreezy wrote: I remember this was a CS Rip off it looks great now. Since I'm on the topic of CS rip offs did anyone find xxx-silverbullet.wad or something like that?
RE: Mercenaries - will feature a non-stupid HQ!
oh god i can't believe you dug that up
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

-
- New User
- Posts: 3
- Joined: Wed Aug 29, 2012 7:50 pm
- Location: Nowhere
- Contact:
RE: Mercenaries - will feature a non-stupid HQ!
i actually enjoyed this keep up the good work
RE: Mercenaries - will feature a non-stupid HQ!
This mod is amazing, I haven't played the older version of Mercenaries, but the current one looks very good.
Would that be possible for you to make a version with ammo loss when you reload a gun with bullets inside?
You know, if you change a clip with 6 bullets to a new one, you lose 6 bullets no matter what.
Would that be possible for you to make a version with ammo loss when you reload a gun with bullets inside?
You know, if you change a clip with 6 bullets to a new one, you lose 6 bullets no matter what.