Or maybe make the grenade selection menu remember your last selection, which would be less counter-intuitive... (same with the buy menu, but w/e.)Ænima wrote:Good idea. Will do.Valherran wrote: Is there anyway we can get those 4 grenades their own hotkeys? The menu selection and throw is a bit time consuming in various situations.
Mercenaries - progress? suuuuure ...
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
I'll do that too, I guess ...Llewellyn wrote:Or maybe make the grenade selection menu remember your last selection, which would be less counter-intuitive... (same with the buy menu, but w/e.)Ænima wrote:Good idea. Will do.Valherran wrote: Is there anyway we can get those 4 grenades their own hotkeys? The menu selection and throw is a bit time consuming in various situations.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
UPCOMING FEATURE: Halo-style vehicle combat (being able to drive, ride in the passenger seat, or stand in back)
Yes, you heard right. I've figured out a way to code it so that 1 player can drive, 1 player can ride in the passenger's seat, and 1 player can stand in back. The only problem is that I need to wait for Zandronum to catch up to ZDoom in terms of voxel support. I don't want to use OGL models and say "fuck you" to software players by not letting them have the full vehicular-manslaughter experience.
(Incase you're wondering, this is the model I used: http://thefree3dmodels.com/stuff/vehicl ... 3-1-0-2405)
The [video] tag is deprecated, please use the [media] tag
Yes, you heard right. I've figured out a way to code it so that 1 player can drive, 1 player can ride in the passenger's seat, and 1 player can stand in back. The only problem is that I need to wait for Zandronum to catch up to ZDoom in terms of voxel support. I don't want to use OGL models and say "fuck you" to software players by not letting them have the full vehicular-manslaughter experience.
(Incase you're wondering, this is the model I used: http://thefree3dmodels.com/stuff/vehicl ... 3-1-0-2405)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature Halo-style vehicles!
Those vehicles are pretty neat..
Needs a vid of 3 players using it to its full potentials. Does the guy standing behind get a gattling cannon or something as a weapon from it?
Needs a vid of 3 players using it to its full potentials. Does the guy standing behind get a gattling cannon or something as a weapon from it?
RE: Mercenaries - will feature Halo-style vehicles!
Wow o.o This will be great for the hq.... Ehhhh that means I need to seriously expand the map. D:
Last edited by Capt.J3 on Mon Jul 30, 2012 8:24 pm, edited 1 time in total.
RE: Mercenaries - will feature Halo-style vehicles!
YAY voxel halo style cars, looking real good so far man keep it up.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
- ALIENwolve
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RE: Mercenaries - will feature Halo-style vehicles!
I think vehicles for Mercs is over one's head for a project such as itself, but a consistent multiple player vehicle would be excellent work towards future development.
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RE: Mercenaries - will feature Halo-style vehicles!
o.0, i have now words aenima, just want it not gonna make lag
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
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RE: Mercenaries - will feature Halo-style vehicles!
I'm not very fond of seeing that old P228 rip of mine (most likely due to the fact my spriting skills have gotten better) I've been updating the sprite and its animations so that it sucks less :P, I can send it to you once it's all done. Of course if you prefer what you currently have that's fine :D
EDIT: Done, coded and all (mostly for animation purposes) I'm sure you'll be quite pleased with its new feel :D
EDIT: Done, coded and all (mostly for animation purposes) I'm sure you'll be quite pleased with its new feel :D
Last edited by Sangelothi on Tue Jul 31, 2012 9:09 am, edited 1 time in total.
RE: Mercenaries - will feature Halo-style vehicles!
Those voxels are looking slick, much more interesting to look at than models.
RE: Mercenaries - will feature Halo-style vehicles!
That is awesome feature. And that voxel-vehicle cound't be done better!
RE: Mercenaries - will feature Halo-style vehicles!
Woah this is starting to be the best project for doom ever made!
RE: Mercenaries - will feature Halo-style vehicles!
People will be like flies trying to get the vehicle code..
I can't describe in words how much amazing this is..
I can't describe in words how much amazing this is..
RE: Mercenaries - will feature Halo-style vehicles!
This is indeed a HUGE advance in Doom. Before this, the best vehicles were the sprite-based cars in Doomcenter.
RE: Mercenaries - will feature Halo-style vehicles!
New map!
Spoiler: BEES! (Open)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- DevilHunter
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RE: Mercenaries - will feature Halo-style vehicles!
inb4 Hillbillys replace ShotgunGuy or whateva the devil the class is :p
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RE: Mercenaries - will feature Halo-style vehicles!
oh come on

you just can't not use that gif here

you just can't not use that gif here
RE: Mercenaries - will feature Halo-style vehicles!
I hated those fkin bees...
RE: Mercenaries - will feature Halo-style vehicles!
Ijon Tichy wrote: oh come on
you just can't not use that gif here

Everyone saw this coming....
Anyways, I'M SO EFFING EXCITED! Cars?!?!?!?! I wouldn't expect anything like that in Zandronum...! Maybe in zDoom. Man!
EDIT: Just saw Medicris's post. :|
Last edited by Conmon on Fri Aug 10, 2012 10:16 pm, edited 1 time in total.