Mercenaries - progress? suuuuure ...

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Llewellyn
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#201

Post by Llewellyn » Sun Jul 29, 2012 4:11 am

Ænima wrote:
Valherran wrote: Is there anyway we can get those 4 grenades their own hotkeys? The menu selection and throw is a bit time consuming in various situations.
Good idea. Will do.
Or maybe make the grenade selection menu remember your last selection, which would be less counter-intuitive... (same with the buy menu, but w/e.)

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Ænima
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#202

Post by Ænima » Sun Jul 29, 2012 4:46 am

Llewellyn wrote:
Ænima wrote:
Valherran wrote: Is there anyway we can get those 4 grenades their own hotkeys? The menu selection and throw is a bit time consuming in various situations.
Good idea. Will do.
Or maybe make the grenade selection menu remember your last selection, which would be less counter-intuitive... (same with the buy menu, but w/e.)
I'll do that too, I guess ...
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Mercenaries (on hold)
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Ænima
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#203

Post by Ænima » Mon Jul 30, 2012 7:26 pm

UPCOMING FEATURE: Halo-style vehicle combat (being able to drive, ride in the passenger seat, or stand in back)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

Yes, you heard right. I've figured out a way to code it so that 1 player can drive, 1 player can ride in the passenger's seat, and 1 player can stand in back. The only problem is that I need to wait for Zandronum to catch up to ZDoom in terms of voxel support. I don't want to use OGL models and say "fuck you" to software players by not letting them have the full vehicular-manslaughter experience.


(Incase you're wondering, this is the model I used: http://thefree3dmodels.com/stuff/vehicl ... 3-1-0-2405)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Cruduxy
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RE: Mercenaries - will feature Halo-style vehicles!

#204

Post by Cruduxy » Mon Jul 30, 2012 8:00 pm

Those vehicles are pretty neat..
Needs a vid of 3 players using it to its full potentials. Does the guy standing behind get a gattling cannon or something as a weapon from it?

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RE: Mercenaries - will feature Halo-style vehicles!

#205

Post by Capt.J3 » Mon Jul 30, 2012 8:17 pm

Wow o.o This will be great for the hq.... Ehhhh that means I need to seriously expand the map. D:
Last edited by Capt.J3 on Mon Jul 30, 2012 8:24 pm, edited 1 time in total.

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RE: Mercenaries - will feature Halo-style vehicles!

#206

Post by Springy » Mon Jul 30, 2012 9:11 pm

YAY voxel halo style cars, looking real good so far man keep it up.
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ALIENwolve
 
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RE: Mercenaries - will feature Halo-style vehicles!

#207

Post by ALIENwolve » Mon Jul 30, 2012 11:03 pm

I think vehicles for Mercs is over one's head for a project such as itself, but a consistent multiple player vehicle would be excellent work towards future development.

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RE: Mercenaries - will feature Halo-style vehicles!

#208

Post by katZune » Mon Jul 30, 2012 11:47 pm

o.0, i have now words aenima, just want it not gonna make lag
Whitout a good PC ATM, i will back when 2.0 come out, :)
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Sangelothi
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RE: Mercenaries - will feature Halo-style vehicles!

#209

Post by Sangelothi » Tue Jul 31, 2012 5:21 am

I'm not very fond of seeing that old P228 rip of mine (most likely due to the fact my spriting skills have gotten better) I've been updating the sprite and its animations so that it sucks less :P, I can send it to you once it's all done. Of course if you prefer what you currently have that's fine :D

EDIT: Done, coded and all (mostly for animation purposes) I'm sure you'll be quite pleased with its new feel :D
Last edited by Sangelothi on Tue Jul 31, 2012 9:09 am, edited 1 time in total.

Catweasel
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RE: Mercenaries - will feature Halo-style vehicles!

#210

Post by Catweasel » Tue Jul 31, 2012 9:05 am

Those voxels are looking slick, much more interesting to look at than models.

Hece
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RE: Mercenaries - will feature Halo-style vehicles!

#211

Post by Hece » Tue Jul 31, 2012 2:35 pm

That is awesome feature. And that voxel-vehicle cound't be done better!

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DR_FUZZY
 
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RE: Mercenaries - will feature Halo-style vehicles!

#212

Post by DR_FUZZY » Tue Jul 31, 2012 2:46 pm

Woah this is starting to be the best project for doom ever made!

RaveYard
 
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RE: Mercenaries - will feature Halo-style vehicles!

#213

Post by RaveYard » Wed Aug 01, 2012 5:26 pm

People will be like flies trying to get the vehicle code..
I can't describe in words how much amazing this is..
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RE: Mercenaries - will feature Halo-style vehicles!

#214

Post by Hece » Thu Aug 02, 2012 6:27 pm

This is indeed a HUGE advance in Doom. Before this, the best vehicles were the sprite-based cars in Doomcenter.

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Ænima
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RE: Mercenaries - will feature Halo-style vehicles!

#215

Post by Ænima » Fri Aug 10, 2012 1:30 am

New map!
Spoiler: BEES! (Open)
Image
Image
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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Medicris
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RE: Mercenaries - will feature Halo-style vehicles!

#216

Post by Medicris » Fri Aug 10, 2012 1:58 am

Ænima wrote:
Spoiler: BEES! (Open)
Image
Image
OH GOD NOT THE BEES.wav
Last edited by Medicris on Fri Aug 10, 2012 2:00 am, edited 1 time in total.

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DevilHunter
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RE: Mercenaries - will feature Halo-style vehicles!

#217

Post by DevilHunter » Fri Aug 10, 2012 2:12 am

inb4 Hillbillys replace ShotgunGuy or whateva the devil the class is :p

Ijon Tichy
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RE: Mercenaries - will feature Halo-style vehicles!

#218

Post by Ijon Tichy » Fri Aug 10, 2012 6:17 am

oh come on

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you just can't not use that gif here

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Valherran
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RE: Mercenaries - will feature Halo-style vehicles!

#219

Post by Valherran » Fri Aug 10, 2012 2:22 pm

I hated those fkin bees...

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Conmon
 
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RE: Mercenaries - will feature Halo-style vehicles!

#220

Post by Conmon » Fri Aug 10, 2012 10:14 pm

Ijon Tichy wrote: oh come on

Image

you just can't not use that gif here
Image
Everyone saw this coming....

Anyways, I'M SO EFFING EXCITED! Cars?!?!?!?! I wouldn't expect anything like that in Zandronum...! Maybe in zDoom. Man!

EDIT: Just saw Medicris's post. :|
Last edited by Conmon on Fri Aug 10, 2012 10:16 pm, edited 1 time in total.

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