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Hmm thanks for the info :)
Well I´ll not have much time so I´ll not release many new updates for now...
Hmm may I let the code easier? or maybe I could let more rare to the dead ends happen.Rabbit lord wrote: There's a few things I'd like to point out from this one. I feel that the map as too many "dead end" paths
Hmm I think that the little blue door could stay all the time opened, and just close if the lava come.[/quote]Rabbit lord wrote: you have the blue key door but you have to get it first and it doesn't help that you have zombies after you along with the ravishing (if active).
Yes that was the main idea, well about the alone camp spots I´m still thinking on some new areas...Rabbit lord wrote: Most of the spots in this map feel like they're made for group camping...
and uber?
Well about the generator it was an experience, and what I saw, maximun 2 players on it, I thinked on doing a second way to go there but I don´t know if it would be better to just large the first place to go up.
Well about the ravishing and zombies I don´t know, normaly he go to kill the first one who he listen that attacked (on most of the case the humans),
"and possibly separate the small clutter buildings away from the caverns"
wow good idea, I´ll try that (and hope I could have the great framerate.
hmmm
my map have 6 musics D: and now I did my best for resize it (50% less space used by musics), if it´s still bad, could I go back to the old mids musics that I used?Xsnake wrote: "10 Mo musics : fucking no. I will tolerate 1-2 Mo of music per map MAX."
I know I could make a much more detailed map, I just hope it´ll not get the poor fps like my older mod D: http://i.imgur.com/Qpq6o.jpgXsnake wrote: "Most maps I've seen are too poorly detailed. I'm not asking for a fantastic level of details, but some decent detailing is required."
Sorry Xsnake It´s my first time I´m doing a map for a big project :s and even the first time that I´m doing a multiplayer map lol (many updates was to fix bugs that was happening online and not offline)Xsnake wrote: "• ZM09 "Abandoned mines" : needs more details. Please do not release a new version of your map each time you make a new sector. Take the time to make something good and complete before releasing anything."
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Well next ZM09´ll much bigger, When ravishing appear All the map´ll be modified, I´ll try to resize even more the wad D: and I´ll do something more than when you wrong all the code it´s 100% the cave ll be flooded and 80% ravishing´ll apear, and much more clientside scripts (I´m starting to love it)...
the latest thing, wow i wrote alot O_O
EDIT:here´s the link of the latest zm09 version:http://www.mediafire.com/download.php?nvrl66jtc4wzc23, it´s not on the server because the changes were little like (Everyone should read the same type that ravishing done, you receive a bonuse if you right only one part of the code, nedm secret now shows for everyone [and it´s clientside {servers´ll love it}],removed unused parts of textures (and void spaces on sprites/textures),add a readme on it and all the file was compressed with 7z format (The difference from zip and 7z here was 1mb less on 7z))