OMG Weapons and Monsters! V5 TENTH ANNIVERSARy EDITION
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RE: OMG Weapons and Monsters! V5 TENTH ANNIVERSARy EDITION
I feel like this is a joke, You are kidding right deathz0r?
RE: OMG Weapons and Monsters! V5 TENTH ANNIVERSARy EDITION
I hope your using that in reference to this mod as that isn't the case with others :>Untitled wrote:Remember, all spawn chances for all actors are weighted equally.
It appears too common making it overpowered as shit and hard to dodge and attack.
Also about Psycho Skele it's speed when in agitation mode could be reduced because your kind of fucked in cramped areas so it's hard to back off, unless the intended tactic is to shoot it with specific timing so it interupts the state.
Last edited by Armitage on Sun Oct 04, 2015 7:37 am, edited 1 time in total.
"He who hesitates is lost".
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RE: OMG Weapons and Monsters! V5 TENTH ANNIVERSARy EDITION
FUCK YEAH BEST MOD EVER CREATED EVER
Seriously I've always loved OMG, so happy bout this.
Seriously I've always loved OMG, so happy bout this.
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RE: OMG Weapons and Monsters! V5 TENTH ANNIVERSARy EDITION
Coloured weapons and monsters? At the vanilla style? Awesome!
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.
Samuzero15tlh
I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.
Spoiler: My Other zandro stuff! (Open)
Samuzero15tlh
RE: OMG Weapons and Monsters! V5 TENTH ANNIVERSARy EDITION
Damn I wish I knew about the SNS last weekend, oh well
Anyway, I've been on an IRL hiatus and I have a somewhat big list of stuff to do for V6, most importantly a much more flexible spawn system than what's currently implemented. I'll just paste what's in my to-do notes in that regard:
Anyway, I've been on an IRL hiatus and I have a somewhat big list of stuff to do for V6, most importantly a much more flexible spawn system than what's currently implemented. I'll just paste what's in my to-do notes in that regard:
I'll also tweak the default chance of agitated Psychoskeles, I think it's currently at a 33% chance of them being agitated when they spawn. Either way, you can set omg_iamsadistic to 1 and omg_agitationstation to a value other than 84 (probably 64 or 50 for 25% or 20% chance respectively) to tweak the chance of them being agitatedrevamp spawn system to add the following, preferably with keeping the current settings:
1) dynamic monster generation using some sort of algorithm to gradually increase the chance of higher tier monsters (using a global var feels disgusting though)
2) weighted spawn cvars (ALGORITHMS ARE FUN)
3) dmflag-style spawning (worst case, use the same cvars as weighted spawn to determine what is spawned)
4) non-weighted boss spawns
could possibly remove the "disable vanilla monsters" option
This Is Serious MumVoidedBrain wrote: I feel like this is a joke, You are kidding right deathz0r?
OMG Weapons and Monsters! - The original randomizer mod, reborn
Endless Survival - An alternative to Invasion
Endless Survival - An alternative to Invasion