[0.8(Dver0.5)] Nazi Zombies: Doom Edition (Thread Reboot)
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
The thing is, if you were to buy a gun for a player, the players would pretty much take your gun regardless of if you bought it for someone as for the zombies getting stuck, the more I fix it the more it seems to break there is also the problem with the Doom 2 AI, there is one thing I should definitely do though, one that I have already done, there needs to be another shutter in the room player 2 spawns in I also fixed the stairs so the zombies can go either way to get the player and if you are playing on GZDoom or Zandro 2.0, it utilizes a consolecommand (CCMD Code) which I believe isn't implemented in GZDoom I am actually delighted to hear that it works on GZDoom to be honest, I thought about making a single player version of this and that might be the way to go, I thank you for bringing this to my attention.
The sprint feature is a pre-requisite I still haven't made the powerup to give to the player nor have I finished the code for each weapon, as for the special grenade script error, do you happen to know which weapons it is doing it on? Is this in GZDoom only or in Zandronum? As far as I know the only weapons that shouldn't be working are the weapons that can only be accessed via cheats, the reload animations also yes I know about it but I don't want to ask someone for it who isn't JoeyTD, I know he's not a robot but I'd rather not touch his sprites without his consent and I am pretty sure I wouldn't be able to do much with it, as for the m1a1 carbine looking like the m1 Garand, it uses the same sprites as there aren't any m1a1 Carbine sprites available that are centered and match the set of weapons currently in game
That magnum, I could use, it looks similar to the snub magnum that cops used back in the day, again though I'd rather see who made the sprites as to not cause any controversy and so I can give proper credit when due, I would also have to see about replacing each frame with JoeyTD's hands (I can do this myself, I think I have all the right hands for the job)
On another note I would like to mention that I am currently working hard on some other stuff I tried out the latest zandronum build for 2.0 but I am waiting for the official release to come out before I start changing scripts so I can know exactly what works and what doesn't, I thank you for your feedback Unreal, it's appreciated.
The sprint feature is a pre-requisite I still haven't made the powerup to give to the player nor have I finished the code for each weapon, as for the special grenade script error, do you happen to know which weapons it is doing it on? Is this in GZDoom only or in Zandronum? As far as I know the only weapons that shouldn't be working are the weapons that can only be accessed via cheats, the reload animations also yes I know about it but I don't want to ask someone for it who isn't JoeyTD, I know he's not a robot but I'd rather not touch his sprites without his consent and I am pretty sure I wouldn't be able to do much with it, as for the m1a1 carbine looking like the m1 Garand, it uses the same sprites as there aren't any m1a1 Carbine sprites available that are centered and match the set of weapons currently in game
That magnum, I could use, it looks similar to the snub magnum that cops used back in the day, again though I'd rather see who made the sprites as to not cause any controversy and so I can give proper credit when due, I would also have to see about replacing each frame with JoeyTD's hands (I can do this myself, I think I have all the right hands for the job)
On another note I would like to mention that I am currently working hard on some other stuff I tried out the latest zandronum build for 2.0 but I am waiting for the official release to come out before I start changing scripts so I can know exactly what works and what doesn't, I thank you for your feedback Unreal, it's appreciated.
Last edited by NachtIntellect on Sat Feb 28, 2015 6:59 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
These errors I get when :
I use Special Grenade :
USAGE : SPECIAL <SPECIAL-NAME> [ARG1] [ARG2] [ARG3] [ARG4] [ARG5]
I use Ka-boom :
UNKNOWN P-CODE 134 IN SCRIPT 275
Also, seems like :
1. bleeding out takes ages
2. when you are bleeding out, and you drop the current weapon(colt) you can use your weapons as usual.
Cheers.
The Special grenade error happens when i try to use it on Nacht der untoten, bouncing betty i guess.
Ka-boom and special grenades works fine on Zandronum multiplayer.
Also, weapon dropping bug :
-If you have 2 weapons, let's say pistol and a double barrel, and you drop the pistol. If you buy something, it replaces your current weapon and you cannot have 2 weapons anymore.
I forgot to mension that when you try to buy Kar98k scoped, you only lose money. You don't get the gun somehow.
I use Special Grenade :
USAGE : SPECIAL <SPECIAL-NAME> [ARG1] [ARG2] [ARG3] [ARG4] [ARG5]
I use Ka-boom :
UNKNOWN P-CODE 134 IN SCRIPT 275
Also, seems like :
1. bleeding out takes ages
2. when you are bleeding out, and you drop the current weapon(colt) you can use your weapons as usual.
Cheers.
The Special grenade error happens when i try to use it on Nacht der untoten, bouncing betty i guess.
Ka-boom and special grenades works fine on Zandronum multiplayer.
Also, weapon dropping bug :
-If you have 2 weapons, let's say pistol and a double barrel, and you drop the pistol. If you buy something, it replaces your current weapon and you cannot have 2 weapons anymore.
I forgot to mension that when you try to buy Kar98k scoped, you only lose money. You don't get the gun somehow.
Last edited by Unreal38 on Sun Mar 01, 2015 2:26 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
Are those from Day of Defeat?!
RE: [0.7.4] NZ:DE (Thread Reboot)
I finally managed to make some M1A1 Sprites!!!
Hope you like it.(feel free to edit ANYBODY)
I couldn't fix transparent white pixels in some places.. :) [FIXED]



Hope you like it.(feel free to edit ANYBODY)
I couldn't fix transparent white pixels in some places.. :) [FIXED]



Last edited by Unreal38 on Fri Mar 06, 2015 5:31 pm, edited 1 time in total.
RE: [0.7.4] NZ:DE (Thread Reboot)
I'm not sure if I am allowed to do that, but here is the mod with The sprites added. :)
Please try it out/delete the link.
Preview :
https://www.youtube.com/watch?v=eT3AgRg ... e=youtu.be
http://www.mediafire.com/download/qh8pt ... ombies.pk3
Please try it out/delete the link.
Preview :
https://www.youtube.com/watch?v=eT3AgRg ... e=youtu.be
http://www.mediafire.com/download/qh8pt ... ombies.pk3
Last edited by Unreal38 on Fri Mar 06, 2015 7:56 pm, edited 1 time in total.
RE: [0.7.4] NZ:DE (Thread Reboot)
I found couple more bugs i guess :
-Insta-kill works in multiplayer only for host(?)
-If you drop 1 weapon you can only have 1 max weapon then. You lose the weapon if you pick M1A1 Carbine(not visible) from the mystery box or Kar98k Sniper.
-Insta-kill works in multiplayer only for host(?)
-If you drop 1 weapon you can only have 1 max weapon then. You lose the weapon if you pick M1A1 Carbine(not visible) from the mystery box or Kar98k Sniper.
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
Hey Unreal, thanks for that, I think I can fix that Insta-kill, basically it is probably only giving it to the player that picks it up, I think I can use a bot to pick it up after I have edited the script if it gives the other players insta-kill As for the dropping weapon I might have to add the +UNDROPPABLE flag to it.
As for the M1A1 sprites (Along with the BAR sprites Shiga sent me), not bad I will clean it up and add it into the mod when I feel like working on it again, currently i have been dealing with irl stuff, I am really tired out and I wanted to start work on my own mod (Which I already have a working Mana and Weapon repair system I also made some stuff for the Hud) I won't keep this on hold forever though, I want to push my mod out before I think of working on this again.
As for the M1A1 sprites (Along with the BAR sprites Shiga sent me), not bad I will clean it up and add it into the mod when I feel like working on it again, currently i have been dealing with irl stuff, I am really tired out and I wanted to start work on my own mod (Which I already have a working Mana and Weapon repair system I also made some stuff for the Hud) I won't keep this on hold forever though, I want to push my mod out before I think of working on this again.
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RE: [0.7.4] NZ:DE (Thread Reboot)
There is a multiplayer bug in which when you shoot or hit by a zombie your view is thrown in random directions. Offline it works fine. This is tested in Zandronum 2.0. In 1.3 it works fine.
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<Exciter> Global broadcast sent.
<Exciter> Global broadcast sent.
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
Alright, that seems like it could be something to do with the recoil system in place, that shouldn't be too hard to fix but practically I am hoping that this problem solves itself (If Zandronum gets a new update that will fix it for me, I know it makes me look very bad for saying this)
I am sorry for the very delayed reply but now I will tell you exactly what is going on, I know I shouldn't keep putting this on hold for so long and coming back to it but I want to simply move on from this wad for a while and come back to it when I feel I am ready, surely I understand many of the scripts but I am very slow on learning how to tinker and fix ACS Functions in this Wad, Decorate and a lot of other stuff is absolutely no problem at all for me, Decorate is probably one of the easiest to learn, basically a lot of things broke with the release of Zandro 2.0 and I want to move forwards, not backwards.
Among other things, I have become interested in creating my own wad which is probably about 18% done (Screenshots this Sunday, Saturday for US I think), this will not only give me an opportunity to build things from the top up and understand them more as I go along, but this could in long term benefit this Wad I appreciate all the support and patience everyone has shown towards this wad and hope you will continue to do so in the future.
Thank you.
I am sorry for the very delayed reply but now I will tell you exactly what is going on, I know I shouldn't keep putting this on hold for so long and coming back to it but I want to simply move on from this wad for a while and come back to it when I feel I am ready, surely I understand many of the scripts but I am very slow on learning how to tinker and fix ACS Functions in this Wad, Decorate and a lot of other stuff is absolutely no problem at all for me, Decorate is probably one of the easiest to learn, basically a lot of things broke with the release of Zandro 2.0 and I want to move forwards, not backwards.
Among other things, I have become interested in creating my own wad which is probably about 18% done (Screenshots this Sunday, Saturday for US I think), this will not only give me an opportunity to build things from the top up and understand them more as I go along, but this could in long term benefit this Wad I appreciate all the support and patience everyone has shown towards this wad and hope you will continue to do so in the future.
Thank you.
Last edited by NachtIntellect on Fri May 15, 2015 11:32 am, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
I personally think that this mod is one of the best mods I ever played. I always wanted to have Call of Duty Nazi Zombies on Pendrive, so I can make lan parties with friends right where I am. It works on every pc, has a huge replay value, it is fun, cooperation based game(duuh :D). I really want to take part in doing it.
Also, have you ever considered(or at least thought about) changing player models to WW II characters?
I thank you too for moving this mod on :)
Also, have you ever considered(or at least thought about) changing player models to WW II characters?
I thank you too for moving this mod on :)
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
Alright so I have decided I am going to make a sub version for the previous release, when it will be released I am uncertain however what this is going to include is things I promised to put in aswell as stuff I wanted in 0.7.4, it will also include stuff I have tweaked for multiplayer if you have seen me play online on that day, you probably know what I am talking about
EDIT: Also, I am seeking DP-28 firing sounds if someone can rip them from COD WAW, please let me know.
Code: Select all
Things to do for 0.7.4-1:
- Add in Double points, Sprinting (The code is actually already there, just needs to be tweaked for other weapons), No ammo(It was in previous versions, sometimes when I am running I don't pay much attention to how much ammo I have left), 47 round graphic (DP-28 ammo bar), Trap system and prone.
- Finish Scoreboard
-Update Nacht der Untoten extensively
-Redo Cubasy's Undead Aerospace Corporation (Would be nice if someone actually had one of the previous versions containing this map, makes things a lot easier, I won't start on this map until everything else is done so I hope someone can give me the previous version before then) and add it to maps available
Already done:
- Updated Blood Party, stairs in 2nd room now go both ways to prevent zombies from getting stuck.
- Added in new M1A1 Carbine hud sprites (Thanks to Unreal38)
- Added in DP-28 (Thanks to Sgt. Shivers), now available in mystery box
- New textures added
- Updated Sterling L2A3 sounds
- Added pickup sprite for Nambu (Thanks to Sgt. Shivers) and added to mystery box
Code: Select all
Previous Post (removed because stuff):
I appreciate that, it's certainly not just eye catching but sheer amazement at what one person can do with ACS, this mod was purely the reason I looked up some tutorials on how to map also yes, I have actually considered that, I actually think the zombies or SS Guards themselves will serve the purpose as a re-skin to a WW2 Marine, it might be a good plot-twist if I were to add in-depth story to it in the future (Yes I had thought of this too which is why I wanted voice acting) that the characters are marines that have already died on the battlefield and stuck in some hellish zombie infested nightmare.
I spent hours playing this among working alongside it, I think that the amount of time spent playing it outweighs the amount of time I actually spent working on this, The highest round I ever got to was round 26 on Blood Party, the maximum time I got to on Hell on Earth was 30:38 (I played untill 17:05 before I decided to start cheating)
EDIT: Oh and to the people who wanted their maps done, I am sorry I didn't finish them but I did start on them, I was certainly impressed with that ghouls forest map, I might need to increase the initial amount of zombies for that map if I am ever to work on it again, it's easy to not get trapped in such a large space.
As for Shiga's map, I was in the process of adding in all the perks from black ops and the Pack-A-Punch machine, there are still several spawns that have to be fixed but I fixed the ones in the 1st, 2nd and 3rd along with a barricade that wasn't breaking properly.
Last edited by NachtIntellect on Tue Jul 28, 2015 9:32 am, edited 1 time in total.
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- MrEnchanter
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RE: [0.7.4] NZ:DE (Thread Reboot)
I'm glad you're back with this mod. I was very worried it would die.
RE: [0.7.4] NZ:DE (Thread Reboot)
Great job on this so far, it has come a long way since I've last played it.
I'd like to contribute with anything audio-related -- sound effects, background ambience (tonal/non-tonal), whatever :P Just PM me if anything comes up.
I'd like to contribute with anything audio-related -- sound effects, background ambience (tonal/non-tonal), whatever :P Just PM me if anything comes up.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
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RE: [0.7.4] NZ:DE (Thread Reboot)
Damn, I should work on this again sometime... I think I'll try and remake Kino considering how Cubsay was originally trying to do so. Maybe redo Der Riese as well, I remember I was making a map for it (low detailed but a good structure in a way) but lost the files.
Last edited by TankDempsey on Sat Aug 08, 2015 7:32 pm, edited 1 time in total.
Find me online in-game as Mario
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
Oh hey Tank, I am actually still working on that Ghouls forest map, or atleast trying to when I have the attention span to do so I think it might be an idea to write notes because I take prolonged leaves and forgot which thing ID belongs to which (Or might be an even better idea to make it neater), anyway this was in the games files about Kino:
I know it's blurry I am unable to find anything else, actually I might have some screenshots Cubasy sent me way back but no guarantee if they are still there it was over Google Hangouts but anyway if you want to make the map feel free to do so, after it is done I will add it into the Pk3, I might even have to tinker with the code so people know which is which.

I know it's blurry I am unable to find anything else, actually I might have some screenshots Cubasy sent me way back but no guarantee if they are still there it was over Google Hangouts but anyway if you want to make the map feel free to do so, after it is done I will add it into the Pk3, I might even have to tinker with the code so people know which is which.
Last edited by NachtIntellect on Sat Aug 08, 2015 11:28 pm, edited 1 time in total.
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- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
Thanks to Fabysk it looks like it is possible to fix the recoil system in multiplayer.
[Quote=Fabysk]I removed the action CLIENTSIDE from the beginning of the script, but I didn't really do much. It became more of a static/ laggy positioning. It also depends on the players ping. The lower the ping, the less recoil lag. The higher the ping, the more recoil lag. I'm going to remove this in the next update for my mod and fix a few more bugs I came across. It's best for you to remove that in my opinion.[/Quote]
Anyway I began adding the sprint script to all of the weapons and testing them, I was wondering what might be better, should I hide the weapon while the player is running or keep the weapon in the players view but still have them ready the weapon? (It would be better if I had sprites for this but I am just going to work with what I currently have) I have also reviewed the scripts and I think I found a way to add a power system in (with my lack of talent with ACS) This should undoubtedly be in the next update.
[Quote=Fabysk]I removed the action CLIENTSIDE from the beginning of the script, but I didn't really do much. It became more of a static/ laggy positioning. It also depends on the players ping. The lower the ping, the less recoil lag. The higher the ping, the more recoil lag. I'm going to remove this in the next update for my mod and fix a few more bugs I came across. It's best for you to remove that in my opinion.[/Quote]
Anyway I began adding the sprint script to all of the weapons and testing them, I was wondering what might be better, should I hide the weapon while the player is running or keep the weapon in the players view but still have them ready the weapon? (It would be better if I had sprites for this but I am just going to work with what I currently have) I have also reviewed the scripts and I think I found a way to add a power system in (with my lack of talent with ACS) This should undoubtedly be in the next update.
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RE: [0.7.4] NZ:DE (Thread Reboot)
When running, would it be hard to have a sideways sprite with the player holding the front of the gun?
One more thing, there is a Nazi Zombies mod for Quake that has MD3 files for the perk machines, perhaps you could use these?
One more thing, there is a Nazi Zombies mod for Quake that has MD3 files for the perk machines, perhaps you could use these?
Last edited by MrEnchanter on Tue Aug 11, 2015 12:58 pm, edited 1 time in total.
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
I tried that, it looks kind of funny as for the MD3 files for perk machines if someone can get them for me I will more than likely put them in, it's not likely that having 8-10 perk machine models in the game is going to lag anything or at least I hope.MrEnchanter wrote: When running, would it be hard to have a sideways sprite with the player holding the front of the gun?
One more thing, there is a Nazi Zombies mod for Quake that has MD3 files for the perk machines, perhaps you could use these?
EDIT: Oh, also I would like to know who made the models so I can give proper credit.
Last edited by NachtIntellect on Tue Aug 11, 2015 5:26 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)
Sure thing, I'll rip them probably tonight. Not sure if all the perks have been made, but I know for sure the first 4 are.
- NachtIntellect
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RE: [0.7.4] NZ:DE (Thread Reboot)
Thankyou, I am having a pretty hard time focusing at the moment, I look at the code I want to edit and I am like "Yep, let's go play a game", I also need to re-do the titlemap, the credits are getting a bit cluttered so I have an idea on how to make it less cluttered.MrEnchanter wrote: Sure thing, I'll rip them probably tonight. Not sure if all the perks have been made, but I know for sure the first 4 are.
Last edited by NachtIntellect on Wed Aug 12, 2015 8:08 pm, edited 1 time in total.
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