Rainbow Factory Director's Cut

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Angel_Neko_X
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#21

Post by Angel_Neko_X » Sat Jan 31, 2015 9:13 pm

Thanks for the feedback Decay, I'll fix it as possible in the zandronum version, but I will not forgive for the GZDOOM one.
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
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Shane
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RE: Rainbow Factory Director's Cut

#22

Post by Shane » Sun Feb 22, 2015 6:12 am

Saw this being played quite a few times on the BE server and decided to revisit this thread and actually play through the entire wad.

I'm not going to reiterate my first post, and Decay already hit the nail for the visual quality of the wad, but unlike Decay I didn't use any cheats and I went through room for room trying to beat this here wad. So let's talk about that shall we?

In concern of the story I actually bothered looking up 'Rainbow Factory' and brushing up on what this wad is based upon. Of course the creepy pasta was an equivalent to a short story so I did a tl;dr and just skimmed a majority of it but I mainly paid attention to the bits that this wad takes place in. Now besides all the grammatical errors the wad does follow closely to the story regardless that this is practically canon. Although I don't follow the show I do understand that the term 'everypony' is a major staple for mlp and mlp related but when it comes to this? It's absolutely silly when you just get done murdering your former 'pony' colleagues and the next line of dialogue that shoots from your mouth is a reminder that yes this is based off a children's tv show.

Right off the bat after acquiring a few guns and exploring a hallway of empty rooms and doors I experience a jump scare. Although I understand everyone's large fascination over the five nights at freddy's, these are just an excuse to produce a scare factor when there is lack there of. To me, fnaf and wads/games that do this are basically just simulators of going onto youtube and purposely searching for jump scare videos.

The sounds for my main character completely ruin any possible 'creepy' vibe when I hear an adult voice actor imitating a young and bright pony making a light hearted 'augh' sound. Same goes for the sprites of the ponies themselves, the whole point in making something creepy is to simulate it's realism and to make the ponies a little more threatening to see... In this wad they all seem pretty happy that they are being incarcerated and wishing for the sweet embrace of death.

And like what Decay said you have been around long enough after your swan fox wads to know that trying to implement a text based story in your wads just doesn't go the way you expect it, maybe sticking to visuals only or getting someone who can properly speak english to proof read your story would have been a better route to take. I have a couple of examples I'd like to list for you:

After beating the other humanized pony I run into another I guess 'bad pony' ??? And my character expresses how much she wants to kill this pony until Rainbowdash axes her off for me, after which my 'badass' pony complains to the magical voice that "aw man I wanted to kill her!!!", which is the worst line you could have picked for her. It gets better when Rainbowdash's retort is "oh whatever", I mean it feels like there is very little effort being given here.

Second being a audio log I found after acquiring the six keys which is of a pony named 'Glaze' describing all the horrors and etc. Then at the end chooses to take her own life rather than being a pawn, I actually somewhat enjoyed reading it until my main character's remark on that situation was "I sure am glad Glaze decided to kill herself instead of becoming a zombie" -- let's be honest that is REALLY fucked up. Sure she doesn't want to be a zombie but damn can't my guy show any pity or remorse?

Story aside there needs to be a fix for the amount of ammo available to the player, I ran out way too soon and ended up having to dodge most of my fights which wasn't good because it seems your map runs a script that endlessly spawns hordes filling up small hallways and blocking those incredibly slow doors. On the flip side however that chainsaw was a huge upgrade from everything I had in my arsenal, it was unreasonably fast and stunned any mob that got too close killing them in a half a second each. I actually liked the idea you had with monsters coming out of doors and vents rather than just teleporting in, don't see that much of that being used but it's not clear which doors are meant for monsters and which ones the player can open.
Spoiler: The Ending (spoilers) (Open)
Yes even though it's fairly easy to predict the ending I abide by the spoiler rule and let others experience the ending in their own way without me ruining it.

So I get up to the big baddy that is Rainbowdash, I'm decked out with full plasma ammo, a bfg, the rainbow gun and my trusty chainsaw expecting a fight that would last a while. Instead what I got was spamming my plasma gun and the boss dies in 300 cells, 150 of which missed because the boss spams so much I could hardly see it and darts around while I have 4 massive projectiles hurling towards me. This was not fun, take for example the fight with the other human had more enjoyment because his whole gimmick was trying to get close and perforate me with his ssg, meanwhile I only have a rocket launcher and wouldn't dare try to go head to head with hitscan weapons. This fight could have been so much better if Rainbowdash didn't rely so much on multiple attacks and instead remained on ground level with me so I could have a less chaotic showdown.

After that disappointing fight then the level completely 360's me and puts a timer and a self destruct sequence that I have to outrun and gives me all these jumpmaze-like obstacles that I must traverse then the whole 'wait for the elevator and hold off hordes of enemies' which I ended up just jumping on their heads and running back and forth because I ran out of cells and the rainbow gun is nothing but useless and the hitscans would have lead to my death as they take too long to kill everything. Got to the top, head through the door and what is my reward for beating the level? A fucking doctor who reference except this time he's a pony. Anything besides this would have been more interesting to see, I was expecting shots of the factory exploding or maybe all the ponies which I just freed from their captivity by sawing them in half look over me in satisfaction that I ended the nightmare. A wasted opportunity if you ask me.

All in all at the end of the day I have to be honest and say there is no way you can take a concept like my little pony and try to integrate it into a high octane and high testosterone game like doom as well as try to give it a horror aspect, it just does not work in any context. Instead you should listen to Decay's advice and work on your mapping abilities more before you attempt another project, there is potential as I saw a few areas in the map that I did like the looks of like the different colored tubes that ran through the base and eventually all leading to the final room. And I do hope that you are taking in some of these criticisms to heart and using it to better yourself as there really is no such thing as a bad mapper but bad execution of maps.
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MICRO_PRIME117
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Re: Rainbow Factory Director's Cut

#23

Post by MICRO_PRIME117 » Sat Jul 09, 2016 11:40 pm

why i cant see anything??!! everything in this mod is dark and darker even the flashlight i cant activate it ,please help!
please help me and why everyone seem that everyone can play it normally ?

i am using the version that you have added in the top of this form the V.2
and if there is anything new please add it

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Ænima
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Re: Rainbow Factory Director's Cut

#24

Post by Ænima » Sun Jul 10, 2016 12:01 am

MICRO_PRIME117 wrote:why i cant see anything??!! everything in this mod is dark and darker even the flashlight i cant activate it ,please help!
please help me and why everyone seem that everyone can play it normally ?

i am using the version that you have added in the top of this form the V.2
and if there is anything new please add it
Go into the console ingame. (press ~)

Type "vid_renderer 1"

Quit Zandronum and launch it again.

Let me know if this solves your problem.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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MICRO_PRIME117
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Posts: 2
Joined: Fri Jul 08, 2016 5:14 pm

Re: Rainbow Factory Director's Cut

#25

Post by MICRO_PRIME117 » Sun Jul 10, 2016 7:45 pm

Ænima wrote:
MICRO_PRIME117 wrote:why i cant see anything??!! everything in this mod is dark and darker even the flashlight i cant activate it ,please help!
please help me and why everyone seem that everyone can play it normally ?

i am using the version that you have added in the top of this form the V.2
and if there is anything new please add it
Go into the console ingame. (press ~)

Type "vid_renderer 1"

Quit Zandronum and launch it again.

Let me know if this solves your problem.
its working, thanks pal :biggrin: :biggrin:

dragonking134
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Re: Rainbow Factory Director's Cut

#26

Post by dragonking134 » Fri Dec 06, 2024 3:19 am

the download links are dead now

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Ænima
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Re: Rainbow Factory Director's Cut

#27

Post by Ænima » Mon Dec 16, 2024 8:35 am

dragonking134 wrote:
Fri Dec 06, 2024 3:19 am
the download links are dead now
The mediafire link works just fine for me.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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