NO RANDOOM

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
HexaDoken
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Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: NO RANDOOM

#21

Post by HexaDoken » Fri Aug 29, 2014 7:03 am

I can now SSG three-shot mancubi like I am supposed to! YAY

Just in case, I have absolutely zero problems with revenants doing 10-80 damage, and also zero problems with the fact that apparently my SSG's damage curve is less something like 100-300 and more like 100-145. Removal of randomness perhaps does equalise chances of people a little, but it does NOT necessarily make things better/funnier. Perhaps a little more so in PvP but not necessarily. Pretty sure there were some articles about this on the internet, maybe you should google and read some of them up, you'll learn a few interesting things.

In short, yeah nice work and all, but saying that your mod is better than 99% of others because it fixes an issue that was never considered such by at least half the playerbase kind of makes you look like a dolt.

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

RE: NO RANDOOM

#22

Post by Konda » Fri Aug 29, 2014 7:08 am

Ivan wrote:
Monsterovich wrote:
Ivan wrote: That's not an advised method of replacing things.
Why? Okay, nevermind. The most important thing - this works.
Dynlights and models works fine!
So uh, his method also covers them I'm pretty sure. You can attach GLDEFS and MODELDEF to the replaced actors easily. I don't understand how this is better.
I guess this supports people's stuff from the skins folder that affect the original monsters.

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

BradmanX
New User
Posts: 3
Joined: Sat Nov 24, 2012 9:17 pm

RE: NO RANDOOM

#23

Post by BradmanX » Fri Aug 29, 2014 10:32 pm

Monsterovich wrote:
Cruduxy wrote: Rofl you want to make doom2 Iwad fair? That thing is stupidly easy and beatable on nightmare.
Why iwads? This mod is for any classic levelset. And "easy/hard" does not mean "fair/unfair". It's just that when something is easy it doesn't really matter whenther it's fair.
IWADs are the WADs for the games xp. I think you were thinking of PWADs which are the mods.
Last edited by BradmanX on Fri Aug 29, 2014 11:15 pm, edited 1 time in total.

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Monsterovich
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Posts: 343
Joined: Sun Jun 17, 2012 5:46 pm

RE: NO RANDOOM

#24

Post by Monsterovich » Sat Aug 30, 2014 12:47 pm

BradmanX wrote:
Monsterovich wrote:
Cruduxy wrote: Rofl you want to make doom2 Iwad fair? That thing is stupidly easy and beatable on nightmare.
Why iwads? This mod is for any classic levelset. And "easy/hard" does not mean "fair/unfair". It's just that when something is easy it doesn't really matter whenther it's fair.
IWADs are the WADs for the games xp. I think you were thinking of PWADs which are the mods.
What?

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