Capstone 1.2.15 REUPLOADED

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Rcj8993
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RE: Capstone v1.2.11 updated 5/19/14

#21

Post by Rcj8993 » Tue May 20, 2014 4:02 pm

mr fiat wrote: so i downloaded the wad to see why its filesize was so ridicilously large, and my suspicion was right: oversized music files.
i can compress them for you with minimal quality loss if you want and reduce the bloated filesize of this project. (considering they take up 95% of the filesize)

that aside juding from the screenshots the maps look fine to me asuming you are quite new to doom mapping/modding.

*edit*
here is a zip of all the songs i could find in the wad and compressed them
its about 18MB and D_HMAN is of higher quality now and smaller size.
oh thanks, ill try to do this sometime, and uh, those aren't my songs....

im kinda new to all of this, but I used to make maps for fun, never really for releasing stuff
heck I didn't know how to do ACS scripting 11 weeks ago,

tho I did stay up most nights during the last 8 weeks working on this
Last edited by Rcj8993 on Tue May 20, 2014 4:03 pm, edited 1 time in total.

Rcj8993
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Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone v1.2.11 updated 5/19/14

#22

Post by Rcj8993 » Tue May 20, 2014 5:54 pm

Just noticed a few issues with the Mod while playing,

apparently I accidently deleted a Slope Vertex Floor Thing while doing a previous edit., and it screwed a few things up.
ill put out a new update soon


IdeIdoom wrote: Ingame screenshots please?
http://imgur.com/a/zj2Xk
Last edited by Rcj8993 on Thu Jun 11, 2015 4:08 pm, edited 1 time in total.

Rcj8993
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Posts: 137
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RE: Capstone 1.2.14 5/21/14

#23

Post by Rcj8993 » Wed May 21, 2014 6:04 pm

fixed some issues
all the marines on level 5 were tagged to be enemies
deleted the marine inside the house in level 4,
removed a few ice imps from level 4.
changed a few things in level 3 so that when you fire underwater, other monsters near by can hear you
Capstone v1.2.14 - 84.12MB MediaFire
found a glitch in the 8th level, script wont run ill try to fix it
Last edited by Rcj8993 on Wed May 21, 2014 6:46 pm, edited 1 time in total.

Rcj8993
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Posts: 137
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RE: Capstone 1.2.15 5/21/14

#24

Post by Rcj8993 » Wed May 21, 2014 8:19 pm

Fixed the rest of the issues
don't even get any errors in doom builder anymore
all scripts run
Last edited by Rcj8993 on Thu Jun 11, 2015 4:08 pm, edited 1 time in total.
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
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Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 5/21/14

#25

Post by Rcj8993 » Thu May 22, 2014 12:30 am

Trailer is up:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 Trailer

#26

Post by Rcj8993 » Wed Jun 11, 2014 6:02 am

don't play in OPEN GL mode,
3D Sloped floors don't do well especially if its water, looks like black fog....
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 Trailer

#27

Post by Rcj8993 » Thu Jun 19, 2014 5:02 am

if you guys like this, I might make 3 more chapters and a whole doom 2 mega wad.
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 Trailer

#28

Post by Rcj8993 » Tue Jul 22, 2014 4:21 pm

Update

Considering remodeling the house so its to scale and the architecture looks more Asian

will do if I have more time
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 Trailer

#29

Post by Rcj8993 » Thu Jun 11, 2015 4:04 pm

due to a a copyright claim by elguitartom, and me forgetting that i said id not upload the mod, i gotta take it down and put different music in place. expect it to be taken down soon
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 Trailer

#30

Post by Rcj8993 » Fri Jun 12, 2015 7:42 pm

until i can replace the music, the mod will not have a download link.

ill figure something out, maybe my girlfriend can make music for me.
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 Trailer

#31

Post by Rcj8993 » Sat Jun 20, 2015 2:32 pm

Project is officially on Hiatus due to work and lack of freetime lately. once i switch jobs ill have more time to this and ill see about reuploading without the music in the next few days
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

RE: Capstone 1.2.15 REUPLOADED

#32

Post by Rcj8993 » Thu Jul 02, 2015 11:51 pm

reuploaded the wad without any of the music files
http://www.mediafire.com/download/d5umm ... Levels.wad

will work on editing the credits pic, and adding more music when my girl and i have time to compose it
Capstone.Wad

My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]

Rcj8993
Forum Regular
Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

Re: Capstone 1.2.15 REUPLOADED

#33

Post by Rcj8993 » Thu Apr 07, 2016 5:11 pm

Heres an update:

Once my girlfriend is done with her EP, and can help me with the music, ill re upload the mod with new music, expanded and improved levels, and possibly work on 2 more episodes as well as remove the requirement for having Doom AND Doom 2.
i also might require the mod to work with GZDOOM as its less of a hassle to work with slopes and stacked sectors. (Unless Zandronum becomes more like GZDOOM)

Rcj8993
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Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

Re: Capstone 1.2.15 REUPLOADED

#34

Post by Rcj8993 » Sat Apr 09, 2016 3:08 am

just an update...

Halfway done remastering the first level, this ones easy since its mostly fleshed out.

added in better lighting, a expanded beginning to the level

i wont touch the second to last level at all since i spent nearly 8 hrs designing and coding the scripts, and i can say im fully satified with it. however the last level i wanna change that ugly square pillar into something more Octagonal.

the second level, the forth level and the 5th level need more fleshing out since they look rushed. the sixth and seventh level need minor work since they are either short or look visually simple in design.

the third level needs some fixes as some sloped areas do not carry the water sector at all, which I still have yet to find a fix for.

once im done remastering the levels, im going to redo the story, add narrative text screens between every level. and the music production will follow.

Rcj8993
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Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

Re: Capstone 1.2.15 REUPLOADED

#35

Post by Rcj8993 » Sun Jun 05, 2016 9:44 pm

UPDATE:

Starting later this week, the remastering/update is going to start full force

Im getting the DOOM mod back on track, im about to commit serious time into the remastering and i have a friend and fellow doom modder https://m.facebook.com/Tristan885sPage helping with it.

things need to do:

-fix up and make some of the levels flow better and not look like ass

-add in music provided by my girlfriend

-make it so it doesnt require both doom and doom 2 (was a work around for adding in episodes) this causes some minor issues.

-make the text and menu items actually fit to the original doom scale and not look like shit

-maybe port the mod entirely to make full use of GZDoom and the UDMF map format (which would make the remastering take longer as it uses HEXEN format with Zandronum, but it would be nice if we could make it so it works with GZDoom AND Zandronum as most of my fans of my mod are from within the Zandronum community)

-Add a more coherent story, its kinda generic atm and id love to have a text screen at the start of every level and end of every level with the possibility of changing backgrounds.

Rcj8993
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Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

Re: Capstone 1.2.15 REUPLOADED

#36

Post by Rcj8993 » Sun Jan 22, 2017 6:43 pm

project has been picked back up.

ill be leading it, my friend is still helping.

might still port it over to GZDoom at some point

Rcj8993
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Posts: 137
Joined: Wed Sep 18, 2013 10:17 pm

Re: Capstone 1.2.15 REUPLOADED

#37

Post by Rcj8993 » Thu Jan 26, 2017 10:31 pm

Project have been ported to UDMF format and no longer requires the batch file to start the game.

Ive ditched the old Hexen map format, and consideration on the engine has been made.

Unfortunately since Zandronum is 2 years behind zdoom we are dropping its support for GZDoom. As soon as i update and upload the mod on whichever site ill update all the links as well as the title post and the download.

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