DoomMaku v0.2 - Ever so minor changes

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Aqua Kitty
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RE: DoomMaku

#21

Post by Aqua Kitty » Fri Feb 15, 2013 11:03 am

New weapon, fixes of old shit, and new IRC channel. Look at OP for details.
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Laggy Blazko
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RE: DoomMaku

#22

Post by Laggy Blazko » Fri Feb 15, 2013 3:52 pm

Maybe you should rename the WAD everytime you update it to avoid confusion...
... just a thought.

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Aqua Kitty
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RE: DoomMaku - ZAP TO THE EXTREME!

#23

Post by Aqua Kitty » Sat Feb 16, 2013 3:15 am

Oh yeah, now the Tazer does more damage against Cyborg creatures.

I would rename it or just use GitHub, but it would quickly fill up the Dropbox. The concept was with the Dropbox I could update it in real time without making an assload of files. Don't feel pressured to be on the bleeding edge unless there's a major update.

EDIT: Forgot to mention that the Icon of Sin is harder to kill now, I decided to give him more health because he was obscenely easy to kill with the new rockets.
Last edited by Aqua Kitty on Sat Feb 16, 2013 4:20 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

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Ænima
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RE: DoomMaku - ZAP TO THE EXTREME!

#24

Post by Ænima » Sat Feb 16, 2013 3:38 am

Oh boy ... a Sonichu reference ... Haven't seen one of those in a while ...
Reinforcements: midgame Survival joining/respawning
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Aqua Kitty
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RE: DoomMaku - Nerfage, Nerfage everywhere!

#25

Post by Aqua Kitty » Fri Feb 22, 2013 5:10 am

Royally nerfed monsters and their attacks. SSG has been updated to use random spread as well.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
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Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

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Aqua Kitty
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RE: DoomMaku v0.2 - Ever so minor changes

#26

Post by Aqua Kitty » Tue Jul 30, 2013 6:58 am

After 5 months in stasis, the WAD has been updated yet again.

- Added Beam Cannon
- Nerfed some bullets
- Extended monster painstates to make painlocking easier
- Lowered radius and height of most projectiles to make them easier to dodge
- emaku addon updated accordingly
- makumusic updated for the hell of it
Bump for hotfixes. Also:
Falcon....PAUNCH!
Last edited by Aqua Kitty on Tue Jul 30, 2013 7:43 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

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Aqua Kitty
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RE: DoomMaku v0.2 - Ever so minor changes

#27

Post by Aqua Kitty » Tue Jul 30, 2013 9:43 am

http://db.tt/HqFfbulI
And I completely forgot to give the falcon punch a DM obit. That's fix'd.
Fixed bullets that can go through walls.
Last edited by Aqua Kitty on Tue Jul 30, 2013 10:37 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
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Cyclo-F
ARX/NG 891

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RE: DoomMaku v0.2 - Ever so minor changes

#28

Post by Tux » Tue Jul 30, 2013 2:47 pm

This mod is really good!... but may I ask why do monsters respawn? As it wasn't hard enough.
Edit: even harder question, why do monsters respawn with sv_respawnmonsters 0?
and about emaku: give all, die, respawn (in sp)... plus isn't setting sv_fastweapons to 2 and sv_infiniteammo to 1 easier?
btw eweps replaced bfg on purpose.
Last edited by Tux on Tue Jul 30, 2013 10:03 pm, edited 1 time in total.
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Aqua Kitty
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RE: DoomMaku v0.2 - Ever so minor changes

#29

Post by Aqua Kitty » Wed Jul 31, 2013 10:14 am

The emaku addon was made necessary because sv_fastweapons 2 has strange behavior with this wad and its DECORATE.

The original concept behind monster respawning was that small amount of extra challenge per difficulty setting.
Last edited by Aqua Kitty on Wed Jul 31, 2013 10:18 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

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