DoomMaku v0.2 - Ever so minor changes
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: DoomMaku
New weapon, fixes of old shit, and new IRC channel. Look at OP for details.
-
- Forum Regular
- Posts: 296
- Joined: Tue Jun 05, 2012 3:00 pm
- Location: Heck no
RE: DoomMaku
Maybe you should rename the WAD everytime you update it to avoid confusion...
... just a thought.
... just a thought.
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: DoomMaku - ZAP TO THE EXTREME!
Oh yeah, now the Tazer does more damage against Cyborg creatures.
I would rename it or just use GitHub, but it would quickly fill up the Dropbox. The concept was with the Dropbox I could update it in real time without making an assload of files. Don't feel pressured to be on the bleeding edge unless there's a major update.
EDIT: Forgot to mention that the Icon of Sin is harder to kill now, I decided to give him more health because he was obscenely easy to kill with the new rockets.
I would rename it or just use GitHub, but it would quickly fill up the Dropbox. The concept was with the Dropbox I could update it in real time without making an assload of files. Don't feel pressured to be on the bleeding edge unless there's a major update.
EDIT: Forgot to mention that the Icon of Sin is harder to kill now, I decided to give him more health because he was obscenely easy to kill with the new rockets.
Last edited by Aqua Kitty on Sat Feb 16, 2013 4:20 am, edited 1 time in total.
RE: DoomMaku - ZAP TO THE EXTREME!
Oh boy ... a Sonichu reference ... Haven't seen one of those in a while ...
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: DoomMaku - Nerfage, Nerfage everywhere!
Royally nerfed monsters and their attacks. SSG has been updated to use random spread as well.
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: DoomMaku v0.2 - Ever so minor changes
After 5 months in stasis, the WAD has been updated yet again.
- Added Beam Cannon
- Nerfed some bullets
- Extended monster painstates to make painlocking easier
- Lowered radius and height of most projectiles to make them easier to dodge
- emaku addon updated accordingly
- makumusic updated for the hell of it
Bump for hotfixes. Also:
Falcon....PAUNCH!
- Added Beam Cannon
- Nerfed some bullets
- Extended monster painstates to make painlocking easier
- Lowered radius and height of most projectiles to make them easier to dodge
- emaku addon updated accordingly
- makumusic updated for the hell of it
Bump for hotfixes. Also:
Falcon....PAUNCH!
Last edited by Aqua Kitty on Tue Jul 30, 2013 7:43 am, edited 1 time in total.
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: DoomMaku v0.2 - Ever so minor changes
http://db.tt/HqFfbulI
And I completely forgot to give the falcon punch a DM obit. That's fix'd.
Fixed bullets that can go through walls.
And I completely forgot to give the falcon punch a DM obit. That's fix'd.
Fixed bullets that can go through walls.
Last edited by Aqua Kitty on Tue Jul 30, 2013 10:37 am, edited 1 time in total.
-
- Forum Regular
- Posts: 510
- Joined: Mon Jun 04, 2012 1:18 pm
- Location: satan's gaping anus
- Contact:
RE: DoomMaku v0.2 - Ever so minor changes
This mod is really good!... but may I ask why do monsters respawn? As it wasn't hard enough.
Edit: even harder question, why do monsters respawn with sv_respawnmonsters 0?
and about emaku: give all, die, respawn (in sp)... plus isn't setting sv_fastweapons to 2 and sv_infiniteammo to 1 easier?
btw eweps replaced bfg on purpose.
Edit: even harder question, why do monsters respawn with sv_respawnmonsters 0?
and about emaku: give all, die, respawn (in sp)... plus isn't setting sv_fastweapons to 2 and sv_infiniteammo to 1 easier?
btw eweps replaced bfg on purpose.
Last edited by Tux on Tue Jul 30, 2013 10:03 pm, edited 1 time in total.

dear diary, tux today was a faggot again[/size]
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: DoomMaku v0.2 - Ever so minor changes
The emaku addon was made necessary because sv_fastweapons 2 has strange behavior with this wad and its DECORATE.
The original concept behind monster respawning was that small amount of extra challenge per difficulty setting.
The original concept behind monster respawning was that small amount of extra challenge per difficulty setting.
Last edited by Aqua Kitty on Wed Jul 31, 2013 10:18 am, edited 1 time in total.