ACSTris (rc4) - SRS, thou art a bitch.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
darkhaven3
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#21

Post by darkhaven3 » Mon Dec 03, 2012 1:46 am

is this based on Linguica's 63a acs tetris

Ijon Tichy
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#22

Post by Ijon Tichy » Mon Dec 03, 2012 2:03 am

http://www.doomworld.com/linguica/doomtris.txt - doomtris' source

http://pastebin.com/VrMD0Txw - acstris' main source file
http://pastebin.com/LyHzftMD - tetDefs.h
http://pastebin.com/9EbAr34h - the current commonFuncs.h

they're so similar aren't they.
Last edited by Ijon Tichy on Mon Dec 03, 2012 2:03 am, edited 1 time in total.

HexaDoken
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#23

Post by HexaDoken » Mon Dec 03, 2012 6:04 am

Showing four huge walls of complex programming text to an average user and hoping that it will explain him anything.
Yeah, right. That will work so well.

Llewellyn
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#24

Post by Llewellyn » Mon Dec 03, 2012 7:23 am

HexaDoken wrote: Showing four huge walls of complex programming text to an average user and hoping that it will explain him anything.
Yeah, right. That will work so well.
I'm pretty sure anyone could look at that and tell there is nothing similar about how they were coded at all regardless if you even know the basics of coding.

Danzoa
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#25

Post by Danzoa » Wed Dec 05, 2012 1:23 pm

I heard this is the new Odamex.
Is that really the new version of Odamex? Has it really advanced so much?
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-Jes-
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#26

Post by -Jes- » Wed Dec 05, 2012 2:15 pm

Llewellyn wrote:
HexaDoken wrote: Showing four huge walls of complex programming text to an average user and hoping that it will explain him anything.
Yeah, right. That will work so well.
I'm pretty sure anyone could look at that and tell there is nothing similar about how they were coded at all regardless if you even know the basics of coding.
If only. Some people just see "WIZARD CODE OLOLOL" and assume they're somehow compatible in every way.

Like most of the people who ask me decorate questions on irc. :lol:

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RE: ACSTris (rc4) - SRS, thou art a bitch.

#27

Post by one_Two » Wed Dec 05, 2012 3:29 pm

Scored 56283, my all time record (set on psp tetris marathon) is 865270. I noticed that when the tetrino gets in a spot (not dropped) it sometimes can't be rotated. how long do you allow for tetrino control when it reaches the bottom?
Last edited by one_Two on Wed Dec 05, 2012 3:30 pm, edited 1 time in total.

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RE: ACSTris (rc4) - SRS, thou art a bitch.

#28

Post by one_Two » Tue Oct 22, 2013 4:24 pm

Sorry for bump, been playing this quite a bit. Does it end at 150 lines?

thumbnail

Ijon Tichy
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RE: ACSTris (rc4) - SRS, thou art a bitch.

#29

Post by Ijon Tichy » Tue Oct 22, 2013 4:36 pm

it's endless

never did add a win condition

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