Zombie Torrent - Invasion Mod

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
Luke
Forum Regular
Posts: 512
Joined: Mon Jun 18, 2012 6:32 pm
Contact:

RE: Zombie Torrent - Invasion Mod

#21

Post by Luke » Thu Jun 20, 2013 8:47 pm

I joined a server yesterday and on wave 9 the monsters didn't stop spawning, the round ended with over 300 monsters spawned. Someone disconnected, someone spectated, I can't imagine what might have caused the bug.
Also, as the round restarted the countdown got stucked at 6 seconds before the next wave when someone spectated or disconnected (I forgot which one).

Zedek The Plague Doctor
 
Posts: 52
Joined: Sun Aug 05, 2012 3:25 am
Location: Dancing Robot Factory In Hell
Clan: OLAF METAL
Clan Tag: [OLAF]
Contact:

RE: Zombie Torrent - Invasion Mod

#22

Post by Zedek The Plague Doctor » Thu Jun 20, 2013 8:51 pm

Luke wrote: I joined a server yesterday and on wave 9 the monsters didn't stop spawning, the round ended with over 300 monsters spawned. Someone disconnected, someone spectated, I can't imagine what might have caused the bug.
Also, as the round restarted the countdown got stucked at 6 seconds before the next wave when someone spectated or disconnected (I forgot which one).
We haven't done much multiplayer testing, so there are probably loads of bugs in multiplayer. Considering the fact that I very sloppily coded the wave system myself, it could probably use some touching up.

Massive bug: When someone dies, the trader menu pops up and you can't close it. If Llewellyn would ever come back, I could fix it. Maybe Forrest can look at it.
Last edited by Zedek The Plague Doctor on Thu Jun 20, 2013 11:42 pm, edited 1 time in total.

ArielBoss
 
Posts: 29
Joined: Wed Jun 05, 2013 12:26 am
Location: Brazil

RE: Zombie Torrent - Invasion Mod

#23

Post by ArielBoss » Fri Jun 21, 2013 12:57 am

Luke wrote: I joined a server yesterday and on wave 9 the monsters didn't stop spawning, the round ended with over 300 monsters spawned. Someone disconnected, someone spectated, I can't imagine what might have caused the bug.
Also, as the round restarted the countdown got stucked at 6 seconds before the next wave when someone spectated or disconnected (I forgot which one).
Wow....ZT have a zand server?!!? :question:

Zedek The Plague Doctor
 
Posts: 52
Joined: Sun Aug 05, 2012 3:25 am
Location: Dancing Robot Factory In Hell
Clan: OLAF METAL
Clan Tag: [OLAF]
Contact:

RE: Zombie Torrent - Invasion Mod

#24

Post by Zedek The Plague Doctor » Fri Jun 21, 2013 2:25 am

ArielBoss wrote:
Luke wrote: I joined a server yesterday and on wave 9 the monsters didn't stop spawning, the round ended with over 300 monsters spawned. Someone disconnected, someone spectated, I can't imagine what might have caused the bug.
Also, as the round restarted the countdown got stucked at 6 seconds before the next wave when someone spectated or disconnected (I forgot which one).
Wow....ZT have a zand server?!!? :question:
ForrestMarkX is hosting it, but I haven't officially released it yet. I gave him permission to host what's currently in development. So if you want to see how the mod's going, go there.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Zombie Torrent - Invasion Mod

#25

Post by Lollipop » Fri Jun 21, 2013 6:40 pm

*clicked scrapped trailer button*
*youtube says it is a private video*
Eh... why a trailer when it is not watchable?... (the one button in main post bottom, the one with barber on it)

EDIT: I tried the video in the main post too, same message.
EDIT2: Working now, good going. Wasn't nessesary to make another post.
Last edited by Lollipop on Fri Jun 21, 2013 8:15 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Zedek The Plague Doctor
 
Posts: 52
Joined: Sun Aug 05, 2012 3:25 am
Location: Dancing Robot Factory In Hell
Clan: OLAF METAL
Clan Tag: [OLAF]
Contact:

RE: Zombie Torrent - Invasion Mod

#26

Post by Zedek The Plague Doctor » Fri Jun 21, 2013 8:06 pm

Lollipop wrote: *clicked scrapped trailer button*
*youtube says it is a private video*
Eh... why a trailer when it is not watchable?... (the one button in main post bottom, the one with barber on it)

EDIT: I tried the video in the main post too, same message.
Eh, private? Weird, I'll check it out. Try it now.

ArielBoss
 
Posts: 29
Joined: Wed Jun 05, 2013 12:26 am
Location: Brazil

RE: Zombie Torrent - Invasion Mod

#27

Post by ArielBoss » Fri Jun 21, 2013 10:40 pm

Zedek The Plague Doctor wrote:
ArielBoss wrote:
Luke wrote: I joined a server yesterday and on wave 9 the monsters didn't stop spawning, the round ended with over 300 monsters spawned. Someone disconnected, someone spectated, I can't imagine what might have caused the bug.
Also, as the round restarted the countdown got stucked at 6 seconds before the next wave when someone spectated or disconnected (I forgot which one).
Wow....ZT have a zand server?!!? :question:
ForrestMarkX is hosting it, but I haven't officially released it yet. I gave him permission to host what's currently in development. So if you want to see how the mod's going, go there.
Sorry to be a idiot, but...I search the server and dont find it :cry:

User avatar
ForrestMarkX
Forum Regular
Posts: 132
Joined: Sat Jun 16, 2012 2:04 am
Location: Texas

RE: Zombie Torrent - Invasion Mod

#28

Post by ForrestMarkX » Fri Jun 21, 2013 11:08 pm

ArielBoss wrote:
Zedek The Plague Doctor wrote:
ArielBoss wrote:
Luke wrote: I joined a server yesterday and on wave 9 the monsters didn't stop spawning, the round ended with over 300 monsters spawned. Someone disconnected, someone spectated, I can't imagine what might have caused the bug.
Also, as the round restarted the countdown got stucked at 6 seconds before the next wave when someone spectated or disconnected (I forgot which one).
Wow....ZT have a zand server?!!? :question:
ForrestMarkX is hosting it, but I haven't officially released it yet. I gave him permission to host what's currently in development. So if you want to see how the mod's going, go there.
Sorry to be a idiot, but...I search the server and dont find it :cry:
I stopped until we get someone to fix the ACS scripts
Image[url=steam://friends/add/'.76561197997881512.']Image[/url]

Zedek The Plague Doctor
 
Posts: 52
Joined: Sun Aug 05, 2012 3:25 am
Location: Dancing Robot Factory In Hell
Clan: OLAF METAL
Clan Tag: [OLAF]
Contact:

RE: Zombie Torrent - Invasion Mod

#29

Post by Zedek The Plague Doctor » Fri Jun 21, 2013 11:16 pm

Yeah, it's pretty buggy. Llewellyn would be the only one I know who could fix it, since he originally made the menu.

Zedek The Plague Doctor
 
Posts: 52
Joined: Sun Aug 05, 2012 3:25 am
Location: Dancing Robot Factory In Hell
Clan: OLAF METAL
Clan Tag: [OLAF]
Contact:

RE: Zombie Torrent - Invasion Mod

#30

Post by Zedek The Plague Doctor » Thu Jul 04, 2013 10:39 am

Bumpin' for justice. The mod's not dead, and Tribeam's working on a brand new trader menu. Once that gets done, I'll probably fix some things and upload it. Along with a new trailer, hopefully.

ArielBoss
 
Posts: 29
Joined: Wed Jun 05, 2013 12:26 am
Location: Brazil

RE: Zombie Torrent - Invasion Mod

#31

Post by ArielBoss » Thu Jul 04, 2013 4:55 pm

Zedek The Plague Doctor wrote: Bumpin' for justice. The mod's not dead, and Tribeam's working on a brand new trader menu. Once that gets done, I'll probably fix some things and upload it. Along with a new trailer, hopefully.
Oh it's good to hear that. Also, you already have a date in mind? I am very eager to play online :smile:

Zedek The Plague Doctor
 
Posts: 52
Joined: Sun Aug 05, 2012 3:25 am
Location: Dancing Robot Factory In Hell
Clan: OLAF METAL
Clan Tag: [OLAF]
Contact:

RE: Zombie Torrent - Invasion Mod

#32

Post by Zedek The Plague Doctor » Thu Jul 04, 2013 9:08 pm

Well, I don't have a date in mind. I'm putting an M60 in right now. Once I get that put in and the trader menu fixed, I'll upload it and see what happens.

User avatar
Shadez12
New User
Posts: 9
Joined: Thu Aug 08, 2013 6:22 am

RE: Zombie Torrent - Invasion Mod

#33

Post by Shadez12 » Thu Aug 08, 2013 6:43 am

Catweasel wrote:
Llewellyn wrote:
Zedek The Plague Doctor wrote: If you experience errors with DECALDEF and "Crossfire-44", try this hotfix.
Had to remove the DECALDEF line from the original wad, and the SBARINFO line too because DECALDEF doesn't overwrite it stacks, so pasting the same decaldef minus the line doesn't help at all.
This did the trick for me, thanks!
link is broken
wow

Tito
 
Posts: 19
Joined: Wed Aug 21, 2013 12:33 am

RE: Zombie Torrent - Invasion Mod

#34

Post by Tito » Sun Sep 15, 2013 12:12 am

Is this mod still alive ?
Because based on what I played so far, this mod is amazing. I hope this mod is alive.

Monsoon
 
Posts: 83
Joined: Mon Jun 04, 2012 7:09 am
Location: USA

RE: Zombie Torrent - Invasion Mod

#35

Post by Monsoon » Fri Sep 27, 2013 6:32 pm

As one of the Zombie Torrent dev team members I can say that the mod is still alive.

If i remember correctly Zed said something about moving the ZT project to Storm Fusion once Mazter is done working on it

Tito
 
Posts: 19
Joined: Wed Aug 21, 2013 12:33 am

RE: Zombie Torrent - Invasion Mod

#36

Post by Tito » Tue Oct 01, 2013 3:57 am

Ok thanks for the reply, I really look forward to the new version.

Post Reply