I'll be fixing this. Just hadn't got around to writing the DECALDEFs for the team-based projectiles.Ænima wrote: Rather small nitpick, but ... I noticed that none of the projectiles generate decals, while the hitscans do.
Spiffy bullet hole decals, by the way.
Super Doom64 - Doom 64-Style Partial Conversion (New Release)
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
- Combinebobnt
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Can you make the new voices for the players optional because they are kinda annoying as hell.
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- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
No. Just because you were extremely rude about it in the server the other day.Combinebobnt wrote: Can you make the new voices for the players optional because they are kinda annoying as hell.
RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Go in the wad and delete'em yourself?Combinebobnt wrote: Can you make the new voices for the players optional because they are kinda annoying as hell.
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https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
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(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
doshdoshdoshdoshdoshdoshdoshdoshdoshdoshdoshdoshCombinebobnt wrote: Can you make the new voices for the players optional because they are kinda annoying as hell.
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
New release. See the changelog to see what I did.
RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Hey, Question, By changeing the vieuw to Torso, and not feet what do you mean?
Like actually put the camera in the marine's helmet so that whenever you look down you see the bottom of your sprite? Or just lift the camera up so that you look taller?
And also when do you plan on doing that?
Like actually put the camera in the marine's helmet so that whenever you look down you see the bottom of your sprite? Or just lift the camera up so that you look taller?
And also when do you plan on doing that?
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- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Meaning when you get blasted into two pieces, your view follows the severed torso as it flies through the air.
RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
A_Skullpop
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
There's one problem with that. The spawned actor doesn't inherit the player's translation.Ænima wrote: A_Skullpop
RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Give the spawned actor a tid based on your playernumber and then set the player's camera to the thing.StrikerMan780 wrote:There's one problem with that. The spawned actor doesn't inherit the player's translation.Ænima wrote: A_Skullpop
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
I already have a simpler solution. Making the torso part of the player's death anims, and spawn the legs instead. To make the torso fly, I can use thrustthingz.Llewellyn wrote:Give the spawned actor a tid based on your playernumber and then set the player's camera to the thing.StrikerMan780 wrote:There's one problem with that. The spawned actor doesn't inherit the player's translation.Ænima wrote: A_Skullpop
RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Good call.
Btw, mind if I use the bullet decals? I'll credit you, although I think you ripped them from TF2 ... right?
Btw, mind if I use the bullet decals? I'll credit you, although I think you ripped them from TF2 ... right?
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Ok, new release.
EDIT: UGH... I wish Zandronum would get another release soon. I'm waiting on a few rather major bugs to be fixed, but I don't want to wait Valve time.
Go ahead and use them. And no, they aren't from TF2. They're slightly modified versions of the Metal and Concrete decals from Halo: Combat Evolved.Ænima wrote: Good call.
Btw, mind if I use the bullet decals? I'll credit you, although I think you ripped them from TF2 ... right?
EDIT: UGH... I wish Zandronum would get another release soon. I'm waiting on a few rather major bugs to be fixed, but I don't want to wait Valve time.
Last edited by StrikerMan780 on Sat Oct 20, 2012 10:33 pm, edited 1 time in total.
RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
That's cool, i really wanna see that.StrikerMan780 wrote: Meaning when you get blasted into two pieces, your view follows the severed torso as it flies through the air.
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Enjoyed what little I played, I wish there were more people playing though.
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Is there a cvar to move the HUD down from the top left? It's overlapping the scoreboard.
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
This was straight up fun, great work. Though one thing, is there a way to get rid of the current hud? It's too big and covers the scoreboard.
- StrikerMan780
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RE: Super UDM3 - Team-based Mayhem Expansion Pack for UDM3
Delete SBARINFO.txt inside the PK3. I plan on making a new HUD for the next release anyway... the current one was more of an experiment.
Last edited by StrikerMan780 on Wed Oct 31, 2012 4:26 am, edited 1 time in total.