Bomber Invasion - Survival Invasion Mappack v1.3
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RE: Bomber Invasion - Survival Invasion Mappack
Ah cool cool, what did you change in the fixed version of my wad? I wouldn't think you would need to change anything in that case? =S
RE: Bomber Invasion - Survival Invasion Mappack
Depends what your fixes applied to.
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RE: Bomber Invasion - Survival Invasion Mappack
Haha no not that, I meant you changed the name of my file to bomber_invasionfix1.0, I was asking what you changed in it, so I know if there's something I should change, and the v1.1 just fixed a countkill bug problem. So it may have affected it.
RE: Bomber Invasion - Survival Invasion Mappack
ohhhh i forgot about bomber_invasionfix1.0.pk3. that's a last minute fix that i had to make because the original was not hostable due to MAPINFO errors. something about fogdistance. Which is weird because it works fine ofline. o.o
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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RE: Bomber Invasion - Survival Invasion Mappack
Ahhhh ok, cause I was trying to figure out what's different, I'm doing something about the fog with the maps anyway, the maps are being pretty much massively revamped since, they are old beta maps that we originally tested with.
RE: Bomber Invasion - Survival Invasion Mappack
@DemiGod Fate: Wow haven't seen you in years! I miss your awesome projects, this one looks really good, I'll give it a try soon.
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RE: Bomber Invasion - Survival Invasion Mappack
@Boko: Haha, it has indeed been a long time, actually to be accurate though 10 months =P Had some heavy studying among other things that just was like yep need to step back, and at the end of it, came back and was like fuck I miss skulltag, then realise it's now Zandronum, sooo just trying to finish off old projects left on my harddrive =D Amazed you remembered it's me =P
This project still needs alot of work especially on giving the maps more excitement + re-playability. Right now they look good, but that's about all they got going for them gameplay and whatnot is lacking, so I'm working on that for next release.
EDIT: Should really just change my name back to Maelstrom, for old times sake, haha.
This project still needs alot of work especially on giving the maps more excitement + re-playability. Right now they look good, but that's about all they got going for them gameplay and whatnot is lacking, so I'm working on that for next release.
EDIT: Should really just change my name back to Maelstrom, for old times sake, haha.
Last edited by DemiGod Fate on Tue Sep 04, 2012 4:32 am, edited 1 time in total.
- Lord_of_D:
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RE: Bomber Invasion - Survival Invasion Mappack
sounds interesting, hope to see a server soon so i can know much better what is it about. btw, add beheaded kamikazes D:
RE: Bomber Invasion - Survival Invasion Mappack
Lord_of_D: wrote: sounds interesting, hope to see a server soon so i can know much better what is it about.
Spoiler: Ahem. (Open)
Feel free to join anytime. c:
Last edited by Ænima on Tue Sep 04, 2012 10:40 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Bomber Invasion - Survival Invasion Mappack
Yeah there is and has been a test server up =P Finally got to do some testing myself today, got a list of changes and hotfixes to make, new hotfixed version will be up later =)
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RE: Bomber Invasion - Survival Invasion Mappack
Lots of fun actually. I think the crazy bomber varients could spawn a bit more frequently though. You see like, 2 every wave.
edit: happy 100th post
edit: happy 100th post
Last edited by BloodyAcid on Wed Sep 05, 2012 5:26 am, edited 1 time in total.
- NachtIntellect
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RE: Bomber Invasion - Survival Invasion Mappack
I am going to test this out when I finally find my USB, this looks really good and challenging, I am going to see how long I survive without dying.
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RE: Bomber Invasion - Survival Invasion Mappack
CHOOSE A SPAWN LOCATION

For those who don't know, I was 'Starscream' the original creator of the three maps seen in the beta. Fortunately, I have had a ton of practice since 2010, so I have decided to take up arms against my horrible mapping ways and update them to a much fresher form.
And yes, I am extremely lazy, so I will begin with BIMAP02 (Now renamed to BISU02, to show that it is for Survival instead of Co-op, but can be played both ways regardless). Pretty obvious why this one will be the easiest for me to make. :P


For those who don't know, I was 'Starscream' the original creator of the three maps seen in the beta. Fortunately, I have had a ton of practice since 2010, so I have decided to take up arms against my horrible mapping ways and update them to a much fresher form.
And yes, I am extremely lazy, so I will begin with BIMAP02 (Now renamed to BISU02, to show that it is for Survival instead of Co-op, but can be played both ways regardless). Pretty obvious why this one will be the easiest for me to make. :P

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RE: Bomber Invasion - Survival Invasion Mappack
@Ænima: Doing bug fixes and am wondering SST Changes the player class doesn't it, there's two things the players are supposed to start with that they aren't on your server, which is a backpack so you can hold more ammo, and they need damagefactor immune, 0.0, so the knockback bombers dont intstagib everyone around them hahaha =P
@BloodyAcid: Was awesome to play with you today, yeah when the maps get revamped which as you can see Pyro is working on, I'll change up some of the spawning rates =)
@WhiteAce: Sounds good =P Still got various bugs and problems but I'm ironing them out.
@BloodyAcid: Was awesome to play with you today, yeah when the maps get revamped which as you can see Pyro is working on, I'll change up some of the spawning rates =)
@WhiteAce: Sounds good =P Still got various bugs and problems but I'm ironing them out.
Last edited by DemiGod Fate on Wed Sep 05, 2012 1:58 pm, edited 1 time in total.
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RE: Bomber Invasion - Survival Invasion Mappack v1.2
Released an updated version with various changes. Download link for v1.2: http://www.mediafire.com/?2lddovp9xyxwl2x
Changes/Fixes v1.2
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*Death message fixed - Now states you were killed by a bomber.
*Map Info Fog Bug - The fog is still there and I'll get rid of that later. (If it's a problem turn on legacy light mode for now)
*Client Sided - Some non-client sided actors
*Sliding thrown bombs in Map05, - They will now detonate after a short period of time.
*Player/spectator limit - Removed
*Regenerating bombers - No longer regenerate faster than you can hurt them.
*Health tweaks - On some special bombers.
*Trailblazer and Diseased bombers - Trails now linger around longer.
*Mortar Bombers - Incoming mortar marker now raises slowly till mortar drops.
*Proper custom spawners - Implemented.
*Map Balance Changes - Re-organised wave spawn locations and added new weapons spawn spots/ammo spawn spots.
*BISU02 - Revamp progress 10%
Changes/Fixes v1.2
_____________
*Death message fixed - Now states you were killed by a bomber.
*Map Info Fog Bug - The fog is still there and I'll get rid of that later. (If it's a problem turn on legacy light mode for now)
*Client Sided - Some non-client sided actors
*Sliding thrown bombs in Map05, - They will now detonate after a short period of time.
*Player/spectator limit - Removed
*Regenerating bombers - No longer regenerate faster than you can hurt them.
*Health tweaks - On some special bombers.
*Trailblazer and Diseased bombers - Trails now linger around longer.
*Mortar Bombers - Incoming mortar marker now raises slowly till mortar drops.
*Proper custom spawners - Implemented.
*Map Balance Changes - Re-organised wave spawn locations and added new weapons spawn spots/ammo spawn spots.
*BISU02 - Revamp progress 10%
Last edited by DemiGod Fate on Thu Sep 06, 2012 1:52 am, edited 1 time in total.
RE: Bomber Invasion - Survival Invasion Mappack v1.2
Sweet. I might start work on my map tomorrow. :]
Edit:
Server updated with v1.2. Will make a new BI-SST patch soon too.
Edit:
Server updated with v1.2. Will make a new BI-SST patch soon too.
Last edited by Ænima on Thu Sep 06, 2012 2:24 am, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Bomber Invasion - Survival Invasion Mappack v1.2
Sounds cool =P Just did some more testing in the server and found some lingering bugs, but they shouldn't affect anything massive for the meantime, I'll make a major fix at a later date with possibly a finished revamped map.
Last edited by DemiGod Fate on Thu Sep 06, 2012 6:03 am, edited 1 time in total.
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RE: Bomber Invasion - Survival Invasion Mappack v1.2
Some WIP stuff:



I pretty much have to work with everything which has snow on it still.



I pretty much have to work with everything which has snow on it still.
- NachtIntellect
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RE: Bomber Invasion - Survival Invasion Mappack v1.2
Alright so I got the chance to test it today (My usb got left over at a friends place when I wanted to show him a few mods) I can't really think of any good critism but I have to say this, the Heavy Metal map that was designed, the detail in it is absoulute brilliance, it's so beautiful.
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RE: Bomber Invasion - Survival Invasion Mappack v1.3
Wait till you see Pyro's revamped version of that map, it will look pretty amazing + it won't be ogl only which is its main problem =P
Made a quick hotfix with some small changes, download link to v1.3..... http://www.mediafire.com/?o49y1yvblpucp9u
Changes/Fixes v1.3
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*Cleaned up code + Inheritance - Credits to popsoap (Thanking you muchly =D)
*Rocket falling sprite added - Credits to popsoap
*Thrown Bombs now +DONTSPLASH - Added
*Absolute Bomber - Larger Explosion Radius
*Regen Bombers - Weakened
*COUNTKILL Bug - Fixed
*BISU02 - Revamp progress 20%
Made a quick hotfix with some small changes, download link to v1.3..... http://www.mediafire.com/?o49y1yvblpucp9u
Changes/Fixes v1.3
_____________
*Cleaned up code + Inheritance - Credits to popsoap (Thanking you muchly =D)
*Rocket falling sprite added - Credits to popsoap
*Thrown Bombs now +DONTSPLASH - Added
*Absolute Bomber - Larger Explosion Radius
*Regen Bombers - Weakened
*COUNTKILL Bug - Fixed
*BISU02 - Revamp progress 20%
Last edited by DemiGod Fate on Sat Sep 08, 2012 7:16 am, edited 1 time in total.