Project Ideas
RE: Project Ideas
I always really wanted to make a SP only mod based off the same style of Hexen's hubs but using Doom's resources and a bunch of extras, basically. The premise was being marooned on some messed up planet and basically instead of 3 keys that applied to all the maps in the hub, you had like, 8-10 keys. So you'd be backtracking a lot but you'd also open up new areas and storyline progress all the time, plus optionally explore and get new gear and stuff like a revolver in some weird ass ice region behind this door that was color coded and locked that you saw the first time you entered the area several sessions ago, for example.
Lots of work, but ya. I've had it in my head for a long time but I'll probably never do it. I can't even make a door anymore, lordy.
Lots of work, but ya. I've had it in my head for a long time but I'll probably never do it. I can't even make a door anymore, lordy.
Last edited by Xenaero on Mon Feb 04, 2013 9:38 am, edited 1 time in total.
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RE: Project Ideas
What about a Dead Space like mod? If you played Dead Space then you know what I'm talking about.
- Scarce ammo/health (enemies would rarely drop ammo/health);
- A shop system where you could buy weapons, ammo, health, armor and power-ups;
- A work bench to upgrade your weapons (increase fire rate, increase damage, increase ammo capacity), health (increase health) and armor (increase armor);
- No weapon drops, meaning that you could only buy them;
- You could only carry four weapons;
- Enemies would have no weapons, that includes hitscans too; There would be only melee and ranged enemies (preferably all of them demons, which would mean no zombies);
- Credits would be found around the map or usually dropped by enemies;
- Maps would be geared towards survival (horror) gameplay obviously;
I think it would be great IF it's done properly, and IF some of the stuff is possible, of course.
- Scarce ammo/health (enemies would rarely drop ammo/health);
- A shop system where you could buy weapons, ammo, health, armor and power-ups;
- A work bench to upgrade your weapons (increase fire rate, increase damage, increase ammo capacity), health (increase health) and armor (increase armor);
- No weapon drops, meaning that you could only buy them;
- You could only carry four weapons;
- Enemies would have no weapons, that includes hitscans too; There would be only melee and ranged enemies (preferably all of them demons, which would mean no zombies);
- Credits would be found around the map or usually dropped by enemies;
- Maps would be geared towards survival (horror) gameplay obviously;
I think it would be great IF it's done properly, and IF some of the stuff is possible, of course.
RE: Project Ideas
Fall maps.
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
RE: Project Ideas
Lol let's calcul the amount of 3D floors this would require to get a decent map like in your videos xDXaver wrote: Fall maps.
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
RE: Project Ideas
Not seen these before, are there any for css? Look like the kinda maps you get for it.Xaver wrote: Fall maps.
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
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RE: Project Ideas
that would be really awesomeXaver wrote: Fall maps.
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
RE: Project Ideas
That's Tactical Ops (some cheap but fun copy of cs), I used to play this game a long time ago. I have no idea about css and fallmaps.one_Two wrote:Not seen these before, are there any for css? Look like the kinda maps you get for it.Xaver wrote: Fall maps.
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
I'm pretty convinced if someone can make maps like these it will be a huge succes in this community.
RE: Project Ideas
There is a jumpmaze map that is mostly falling down a cliff-side,Xaver wrote:That's Tactical Ops (some cheap but fun copy of cs), I used to play this game a long time ago. I have no idea about css and fallmaps.one_Two wrote:Not seen these before, are there any for css? Look like the kinda maps you get for it.Xaver wrote: Fall maps.
When you hit the ground, you die..
(TLMS/LMS)
Example: http://www.youtube.com/watch?v=OCg56ArxZHA
I'm pretty convinced if someone can make maps like these it will be a huge succes in this community.
RE: Project Ideas
They'll be huge lag-fests as well
Edit : Unless you use sprites for stuff in middle I guess
Edit : Unless you use sprites for stuff in middle I guess
Last edited by Cruduxy on Thu Feb 07, 2013 12:11 pm, edited 1 time in total.
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RE: Project Ideas
DoTA like mod. Why not?
Just make the function for team dm and the victory condition must be destroying the enemy's base/nexus/whatever you name it. All the rest are up to each mapper/modder.
Just make the function for team dm and the victory condition must be destroying the enemy's base/nexus/whatever you name it. All the rest are up to each mapper/modder.
----===|SOUTH AMERICA RULES|===----
RE: Project Ideas
base destroy thing? That sounds like aow to me :VXCOPY wrote: DoTA like mod. Why not?
Just make the function for team dm and the victory condition must be destroying the enemy's base/nexus/whatever you name it. All the rest are up to each mapper/modder.
Last edited by Lollipop on Thu Mar 14, 2013 4:07 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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RE: Project Ideas
Not exactly. In DotA (and other MOBA games), there's a LOT more than just base destroying. Plus, you cannot switch classes (heroes/champions/pros/whatever in MOBAs) during the game.
I personally can see it doable, but really difficult to pull off properly, especially since some third-person games (Super Monday Night Combat) have not pulled this off properly.
I personally can see it doable, but really difficult to pull off properly, especially since some third-person games (Super Monday Night Combat) have not pulled this off properly.
RE: Project Ideas
Well, everything is possible here, we just have to think :)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: Project Ideas
What is this?Synert wrote:Spoiler: oh dear (Open)
RE: Project Ideas
Screwing around with trying to generate 'terrain' by splitting the sector into squares, moving each one up to a max of 32 pixels away from the ones near it.
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RE: Project Ideas
How about this idea. Game is 5v5 both team have some building what need defend. Players can buy monsters (Zombie cost 50, Imp cost 100) and they start attacking toward to enemy building, and teams monsters start fighting each others. Players can also buy weapons, ammo, upgrades for defended building. Players get money killing enemys, and income 1 money per second all players.
Too bad i dont have any skill mod doom.
Too bad i dont have any skill mod doom.

RE: Project Ideas
yeah i have an idea problem is its been done already.
the idea in question: a TimeSplitters style Virus gamemode anyone who is anyone has played this fun as hell gametype and for those who havent.
shame on you for missing out
R.I.P. Free Radical Design
the idea in question: a TimeSplitters style Virus gamemode anyone who is anyone has played this fun as hell gametype and for those who havent.
shame on you for missing out
R.I.P. Free Radical Design
RE: Project Ideas
Yeah or a whole TS tc, god that'd be good, such great games :)Monsoon wrote: yeah i have an idea problem is its been done already.
the idea in question: a TimeSplitters style Virus gamemode anyone who is anyone has played this fun as hell gametype and for those who havent.
shame on you for missing out
R.I.P. Free Radical Design
RE: Project Ideas
Using a script I've been working on for time. Game called "Pigface" top down beat-em-up in the style of "Hotline Miami" - sick game.
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