Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ibm5155
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RE: Zombie HORDE - The mappack project!

#161

Post by ibm5155 » Sat Feb 23, 2013 9:45 pm

Here are some soundtracks that I uploaded maybe it could help to someone:http://www.mediafire.com/?jgwluh42g5lq769

The game is screaming skies, from the 1996, Almost noone know this game, And the bad situation of the cd lend me to not rip the track 1 and 8 =/.
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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Vimana
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RE: Zombie HORDE - The mappack project!

#162

Post by Vimana » Sat Feb 23, 2013 9:45 pm

Rabbit lord wrote: @Vimana: Xsnake was going to remove this map and replace it with an escape version. Did you happen to retrieve permission to alter this map? Also if Xsnake does agree on reviving this map, I'd like to make some changes as well.
I didn't ask for permission. All that matters is if Xsnake approves that map as official ZH map, right?
If he doesn't all he has to say is "no" and everything will be like ver.B never existed. No harm done to anyone.
It's not like I tried to put it secretly on any server or anything.
manuelspark wrote: You could change the sky, I never liked his sky :D and other music like this
https://www.youtube.com/watch?v=KrhNNBsUd58 i like it e.e
I don't see what is so bad about the sky and both songs are great.
Only changes I would make to it is things that affect gameplay.
Last edited by Vimana on Sat Feb 23, 2013 9:50 pm, edited 1 time in total.

Neewbie
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RE: Zombie HORDE - The mappack project!

#163

Post by Neewbie » Sat Feb 23, 2013 10:00 pm

Vimana wrote:
manuelspark wrote: You could change the sky, I never liked his sky :D and other music like this
https://www.youtube.com/watch?v=KrhNNBsUd58 i like it e.e
I don't see what is so bad about the sky and both songs are great.
Only changes I would make to it is things that affect gameplay.
I love what you've done to the map and would love to see it in the official mappack but please, do change the annoying music and the overused skybox
Last edited by Neewbie on Sat Feb 23, 2013 10:01 pm, edited 1 time in total.

massacrebosco
 
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RE: Zombie HORDE - The mappack project!

#164

Post by massacrebosco » Sun Feb 24, 2013 4:03 pm

Found a bug. When the lava comes, THIS DOOR GAP becomes the camp spot of instant win.
[spoiler]Image
Image
Image[/spoiler]
Image
Rationalism, Romanticism of MIDI MUSIC.
I swear I have to strengthen myself since August,2013. Fly and Fight.

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ibm5155
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RE: Zombie HORDE - The mappack project!

#165

Post by ibm5155 » Sun Feb 24, 2013 6:17 pm

massacrebosco wrote: Found a bug. When the lava comes, THIS DOOR GAP becomes the camp spot of instant win.
[spoiler]Image
Image
Image[/spoiler]
FIXED
(now i know the generic ceiling function *_*)

Also there´s a bug with zandronum when the mission failed or someone rq with the lava inside the cave =/
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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Neewbie
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RE: Zombie HORDE - The mappack project!

#166

Post by Neewbie » Sun Feb 24, 2013 8:25 pm

ibm5155 wrote: Aso there´s a bug with zandronum when the mission failed or someone rq with the lava inside the cave =/
It's because of konar6's patch that doesn't work properly. Xsnake and i asked him more than once to remove it..
Last edited by Neewbie on Sun Feb 24, 2013 8:25 pm, edited 1 time in total.

P_player
 
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RE: Zombie HORDE - The mappack project!

#167

Post by P_player » Fri Mar 01, 2013 1:16 pm

Ok, til' now I worked slowly but later I'll have more time.
do you think that I need to change my trees?

http://imageshack.us/photo/my-images/58 ... 03011.png/

Rabbit lord
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RE: Zombie HORDE - The mappack project!

#168

Post by Rabbit lord » Fri Mar 01, 2013 2:06 pm

The trees don't look too bad, but maybe have the tree trunks separated a bit more. So players have more evadeing room.

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RE: Zombie HORDE - The mappack project!

#169

Post by P_player » Fri Mar 01, 2013 2:36 pm

Ok, thanks.

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ibm5155
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RE: Zombie HORDE - The mappack project!

#170

Post by ibm5155 » Fri Mar 01, 2013 8:16 pm

Hmm I have a question, could I change the time to apear the first zombie on my map?
(ex:30 seconds if theres 10 players or less, 40 seconds if there´s 25 players or less, 45 seconds if there´s more than that)

This would only affect my map...
Last edited by ibm5155 on Fri Mar 01, 2013 8:17 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Neewbie
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RE: Zombie HORDE - The mappack project!

#171

Post by Neewbie » Fri Mar 01, 2013 8:18 pm

ibm5155 wrote: Hmm I have a question, could I change the time to apear the first zombie on my map?
(ex:30 seconds if theres 10 players or less, 40 seconds if there´s 25 players or less, 45 seconds if there´s more than that)

This would only affect my map...
Just compile your own version of ZM/ZEGAME.acs and import it.

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ibm5155
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RE: Zombie HORDE - The mappack project!

#172

Post by ibm5155 » Fri Mar 01, 2013 9:11 pm

isn´t just this?

Code: Select all

 #import "COMMON.acs"
if(playercount() <10)
else if(playercount() <20)
    Game_info_safetimer+=10;
else
   Game_info_safetimer+=15;
Last edited by ibm5155 on Fri Mar 01, 2013 9:13 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

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ibm5155
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RE: Zombie HORDE - The mappack project!

#173

Post by ibm5155 » Mon Mar 04, 2013 5:15 pm

a BIG sugestion for who did zm10
convert the 33mb wav music to ogg or mp3 D:
and that teleport floors you could do not when the player pass by the teleport line but yes when it touch the black floor texture (dunno how to do it :s, but it´s not difficult)
hmm other sugestion, on the stairs use 3D- floors to do the shadow

And the last one, it´s a zm06 like map? ex: because i didn´t find a good camp place on it D: (like a big box or something like that...)

Well I´ll play more your map and test it more...

By the was, it´s the fourty(or fourth) map that have ghouls lol (I don´t think it sucks because in many cases it let the map onique, and many times it´s fun [Ok the only ghouls that I don´t like is grunt and uboa, they´re cool but they just can kill players that aren´t camping {then, most of kills are zimbas xd}])


EDIT:I think on put this http://www.youtube.com/watch?v=Q16KpquGsIc on my mod like an easter egg, with full video and music (I think not to let all the frames that would get 200mb, but cut all the repeteable parts that would rest 1 or 2mb), I prefer an opinion about that, it´ll be alot of work if you guys agree on put it as an easter egg...
Last edited by ibm5155 on Mon Mar 04, 2013 5:20 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

massacrebosco
 
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RE: Zombie HORDE - The mappack project!

#174

Post by massacrebosco » Mon Mar 04, 2013 7:51 pm

Does anyone remember this ZE map ?
It's called "Total Destruction Part2" by Stiff.
[spoiler]Image
ImageImageImageImage
[/spoiler]
This map hasn't been played for a long time. Do you miss it ???
Image
Rationalism, Romanticism of MIDI MUSIC.
I swear I have to strengthen myself since August,2013. Fly and Fight.

Neewbie
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RE: Zombie HORDE - The mappack project!

#175

Post by Neewbie » Mon Mar 04, 2013 8:45 pm

massacrebosco wrote: Does anyone remember this ZE map ?
It's called "Total Destruction Part2" by Stiff.
[spoiler]Image
ImageImageImageImage[/spoiler]
This map hasn't been played for a long time. Do you miss it ???
Never played it and why isn't it on the server anyway ?

Rabbit lord
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RE: Zombie HORDE - The mappack project!

#176

Post by Rabbit lord » Mon Mar 04, 2013 9:49 pm

^ Probably because Stiff never gave it to Konar6? I was wondering about this one, didn't really miss it to be honest. I tended not to like these maps because of the custom weapons that made it very difficult for zombies to make certain jumps (a good example is in the second screenshot massacre posted). I didn't think it was a bad map, and wouldn't mind seeing it on the server, but it has the same nitpicks as stiff's first map.

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RE: Zombie HORDE - The mappack project!

#177

Post by ESTAR » Mon Mar 04, 2013 9:59 pm

@Rabbit lord and @ibm5155, i uploaded the edited soundtracks, check your Pms. :smile:
Image

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RE: Zombie HORDE - The mappack project!

#178

Post by Rabbit lord » Tue Mar 05, 2013 8:34 am

Thanks, just added it in.

I made another batch of my updates that can be downloaded here V3. Made a few changes to each of my maps, most notably in ZE16 I added a second elevator and expanded the vent path. Would like to hear opinions/bug findings and such before I send this to the server.

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RE: Zombie HORDE - The mappack project!

#179

Post by Vimana » Tue Mar 05, 2013 4:43 pm

A MAP! Here, take!
http://www.mediafire.com/?3il61x28cfj4n (ZM13)
It's called "Cliffside Settlement". Tell me if that's stupid name.
If you would be so kind and go take a walk there and tell me anything you want.
This one will hopefully be on server(s) soon!
I won't upload updated version until it's fully completed.
I'm not very experienced with mapping yet so my first ZH map isn't very complex.

Too much text already so I stop here.
Last edited by Vimana on Sat Mar 16, 2013 8:48 am, edited 1 time in total.

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RE: Zombie HORDE - The mappack project!

#180

Post by ibm5155 » Tue Mar 05, 2013 6:16 pm

wow it looks cool o_o and it´s big!!!
For now i have only three types
1)The wood house that you can enter on it by a "black texture", you could put on that fake teleports a portal view, i think it would be cool than just a black texture.
2)There´re just a few unaligned textures on the map.
3)Well when i started it offline, I saw another player on the beach xD (well there´re two players 1 on the map xD)

For now your map is ok for me :D
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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