Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1501

Post by Xsnake » Tue Jan 21, 2014 11:09 am

Fused wrote: Alright another problem, again not sure if this is zh related. It seems like people lagg out on the map ze20 due to packet loss.
This wasn't happening until the latest testpack release, was it ?

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1502

Post by Fused » Tue Jan 21, 2014 2:38 pm

Xsnake wrote: This wasn't happening until the latest testpack release, was it ?
No it wasn't.

I took a look in all updated testpack maps for any changes to the zombie burner, but without success. Only the circulater has something related to it, but there is no way it could affect it.

I suggest having less comets being spawned at the last seconds. I suppose this will fix it.
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1503

Post by albertoop123 » Wed Jan 22, 2014 2:50 am

Hi i'm new
I registered for ask
Who's the creator of the map Zm10-Ao oni i liked it but it weighs too
What think is wrong other than that?

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Leonard
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1504

Post by Leonard » Thu Jan 23, 2014 6:37 pm

Leonard wrote: There's a bug in ZE11: getting frozen (as a human) when the round ends will make you freeze the next maps until you spectate/reconnect.
I think it's the ACS code not resetting your freeze property.
I experienced this bug once again, please fix it..
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1505

Post by Fused » Thu Jan 23, 2014 6:52 pm

I suppose there needs to be a bit longer round_end timer, instead of 5 seconds. I know this is possible for just ze11, without affecting Buried, but i might be able to unfreeze people if they are frozen with a manual pukeable script.
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1506

Post by Leonard » Thu Jan 23, 2014 7:23 pm

Or just use an UNLOADING script type
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1507

Post by Stiff » Thu Jan 23, 2014 7:52 pm

What about a zdoom wiki page about zombie horde and every map has his own page

And pages about unofficial/unfinished/unreleased maps
Last edited by Stiff on Thu Jan 23, 2014 7:53 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1508

Post by ibm5155 » Thu Jan 23, 2014 8:11 pm

hmm like showing time to work, log, secrets,...?
EDIT:since zdoom wiki is free to edit, we can make it, but, how would it be organized? like a page called ZM01 - Zombie Horde or Zombie Horde: map zm01
Last edited by ibm5155 on Thu Jan 23, 2014 8:12 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1509

Post by Stiff » Thu Jan 23, 2014 8:12 pm

Well put in it what you want :D

A zombie horde page and a mappack page.
The mappack page will have links to mappages
Alphabetical order or orded by maker, example

Fused:
Burried - zm12 (*)
Spacemap - ze23 (*)
Canyon run

Stiff:
Total destruction PART 1 (*)
Total destruction PART 2 (*)
Total destruction PART 3 (deprecated)

* = officialy included into the mappack/testpack
Last edited by Stiff on Thu Jan 23, 2014 8:17 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1510

Post by ibm5155 » Thu Jan 23, 2014 8:14 pm

Stiff wrote: Well put in it what you want :D

A zombie horde page and a mappack page.
The mappack page will have links to mappages
and since everyone would be able to edit, people could add more things xD
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1511

Post by Niiro Kitsune » Thu Jan 23, 2014 8:17 pm

Stiff wrote: What about a zdoom wiki page about zombie horde and every map has his own page

And pages about unofficial/unfinished/unreleased maps
This ^
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps

~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip)
screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad



私はアメリカで生まれた

この世界のままにしておくと、それは思ったほど怖いではない

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1512

Post by Stiff » Thu Jan 23, 2014 8:18 pm

EDIT: xsnake said that if there goes a map from the testpack into the mappack that there will 1 wipmap go into the testpack, what if the maker of the map wich goes to the mappack may choose 1 map wich goes to the testpack?
Last edited by Stiff on Thu Jan 23, 2014 8:46 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1513

Post by ibm5155 » Fri Jan 24, 2014 12:36 am

I think xsnake and rabbit should vote, people that have your maps into mappack may vote, but officially only the two guys would cound...
And I found a problem at my map xD, there's a bonus code, and since this map was released i never saw it active untill today, everyone saw the message "everyone got a item!!!" but actually noone got one item :S ye, it's my fault i didn't test it with more than one person :S...
Actually I didn't even remembered that this good code end existed since i never saw it xD, but I'll fix it guys :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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albertoop123
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1514

Post by albertoop123 » Fri Jan 24, 2014 2:30 am

albertoop123 wrote: Hi i'm new
I registered for ask
Who's the creator of the map Zm10-Ao oni i liked it but it weighs too
What think is wrong other than that?
??

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1515

Post by Fused » Fri Jan 24, 2014 6:53 am

I probably played it sometime, but i dont remember it. Does anyone have a link?

Canyon Run will be around 6.4mb
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1516

Post by ibm5155 » Fri Jan 24, 2014 10:09 am

I know why
-pior detailed
-there was no camp spots
-didint fit for zh dtandarts ...
-30mb only by a single wav Music ( and of iremember ao oni ised midi, so why use a wav file? :$)

and that map was better on a separatrd mod
Last edited by ibm5155 on Fri Jan 24, 2014 10:12 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1517

Post by fr blood » Fri Jan 24, 2014 10:53 am

Konar told me a long time ago thats someone gave him zm10 without telling who is the author, but there is the same map on the real ao oni mode I played, so this map was just copy/pasted and introduced in zh.
I got it in my old compute, I'll maybe give you the link if I repair it.

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1518

Post by Xsnake » Fri Jan 24, 2014 12:21 pm

Stiff wrote: What about a zdoom wiki page about zombie horde and every map has his own page

And pages about unofficial/unfinished/unreleased maps
A small wiki is something I've always wanted to work on, but I never really got the time or the patience to do that.
So, whoever wants to make one has got my blessing. However, it goes without saying but it needs to be something serious with proper English.
Besides, IMHO it would be better to see some small standalone wiki instead of a couple of pages on the Zdoom wiki.

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1519

Post by Stiff » Fri Jan 24, 2014 1:57 pm

So, whoever wants to make one has got my blessing. However, it goes without saying but it needs to be something serious with proper English. @Xsnake

Okay guys I'm ruled out, who wants to be the lucky one.
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Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014

#1520

Post by fr blood » Fri Jan 24, 2014 2:36 pm

A lot of WIP maps got the same number, so how will you manage with that.

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