This wasn't happening until the latest testpack release, was it ?Fused wrote: Alright another problem, again not sure if this is zh related. It seems like people lagg out on the map ze20 due to packet loss.
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
No it wasn't.Xsnake wrote: This wasn't happening until the latest testpack release, was it ?
I took a look in all updated testpack maps for any changes to the zombie burner, but without success. Only the circulater has something related to it, but there is no way it could affect it.
I suggest having less comets being spawned at the last seconds. I suppose this will fix it.
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
Hi i'm new
I registered for ask
Who's the creator of the map Zm10-Ao oni i liked it but it weighs too
What think is wrong other than that?
I registered for ask
Who's the creator of the map Zm10-Ao oni i liked it but it weighs too
What think is wrong other than that?
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
I experienced this bug once again, please fix it..Leonard wrote: There's a bug in ZE11: getting frozen (as a human) when the round ends will make you freeze the next maps until you spectate/reconnect.
I think it's the ACS code not resetting your freeze property.
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
I suppose there needs to be a bit longer round_end timer, instead of 5 seconds. I know this is possible for just ze11, without affecting Buried, but i might be able to unfreeze people if they are frozen with a manual pukeable script.
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
Or just use an UNLOADING script type
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
What about a zdoom wiki page about zombie horde and every map has his own page
And pages about unofficial/unfinished/unreleased maps
And pages about unofficial/unfinished/unreleased maps
Last edited by Stiff on Thu Jan 23, 2014 7:53 pm, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
hmm like showing time to work, log, secrets,...?
EDIT:since zdoom wiki is free to edit, we can make it, but, how would it be organized? like a page called ZM01 - Zombie Horde or Zombie Horde: map zm01
EDIT:since zdoom wiki is free to edit, we can make it, but, how would it be organized? like a page called ZM01 - Zombie Horde or Zombie Horde: map zm01
Last edited by ibm5155 on Thu Jan 23, 2014 8:12 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
Well put in it what you want :D
A zombie horde page and a mappack page.
The mappack page will have links to mappages
Alphabetical order or orded by maker, example
Fused:
Burried - zm12 (*)
Spacemap - ze23 (*)
Canyon run
Stiff:
Total destruction PART 1 (*)
Total destruction PART 2 (*)
Total destruction PART 3 (deprecated)
* = officialy included into the mappack/testpack
A zombie horde page and a mappack page.
The mappack page will have links to mappages
Alphabetical order or orded by maker, example
Fused:
Burried - zm12 (*)
Spacemap - ze23 (*)
Canyon run
Stiff:
Total destruction PART 1 (*)
Total destruction PART 2 (*)
Total destruction PART 3 (deprecated)
* = officialy included into the mappack/testpack
Last edited by Stiff on Thu Jan 23, 2014 8:17 pm, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
and since everyone would be able to edit, people could add more things xDStiff wrote: Well put in it what you want :D
A zombie horde page and a mappack page.
The mappack page will have links to mappages
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
This ^Stiff wrote: What about a zdoom wiki page about zombie horde and every map has his own page
And pages about unofficial/unfinished/unreleased maps
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
EDIT: xsnake said that if there goes a map from the testpack into the mappack that there will 1 wipmap go into the testpack, what if the maker of the map wich goes to the mappack may choose 1 map wich goes to the testpack?
Last edited by Stiff on Thu Jan 23, 2014 8:46 pm, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
I think xsnake and rabbit should vote, people that have your maps into mappack may vote, but officially only the two guys would cound...
And I found a problem at my map xD, there's a bonus code, and since this map was released i never saw it active untill today, everyone saw the message "everyone got a item!!!" but actually noone got one item :S ye, it's my fault i didn't test it with more than one person :S...
Actually I didn't even remembered that this good code end existed since i never saw it xD, but I'll fix it guys :)
And I found a problem at my map xD, there's a bonus code, and since this map was released i never saw it active untill today, everyone saw the message "everyone got a item!!!" but actually noone got one item :S ye, it's my fault i didn't test it with more than one person :S...
Actually I didn't even remembered that this good code end existed since i never saw it xD, but I'll fix it guys :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
??albertoop123 wrote: Hi i'm new
I registered for ask
Who's the creator of the map Zm10-Ao oni i liked it but it weighs too
What think is wrong other than that?
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
I probably played it sometime, but i dont remember it. Does anyone have a link?
Canyon Run will be around 6.4mb
Canyon Run will be around 6.4mb
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
I know why
-pior detailed
-there was no camp spots
-didint fit for zh dtandarts ...
-30mb only by a single wav Music ( and of iremember ao oni ised midi, so why use a wav file? :$)
and that map was better on a separatrd mod
-pior detailed
-there was no camp spots
-didint fit for zh dtandarts ...
-30mb only by a single wav Music ( and of iremember ao oni ised midi, so why use a wav file? :$)
and that map was better on a separatrd mod
Last edited by ibm5155 on Fri Jan 24, 2014 10:12 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
Konar told me a long time ago thats someone gave him zm10 without telling who is the author, but there is the same map on the real ao oni mode I played, so this map was just copy/pasted and introduced in zh.
I got it in my old compute, I'll maybe give you the link if I repair it.
I got it in my old compute, I'll maybe give you the link if I repair it.
RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
A small wiki is something I've always wanted to work on, but I never really got the time or the patience to do that.Stiff wrote: What about a zdoom wiki page about zombie horde and every map has his own page
And pages about unofficial/unfinished/unreleased maps
So, whoever wants to make one has got my blessing. However, it goes without saying but it needs to be something serious with proper English.
Besides, IMHO it would be better to see some small standalone wiki instead of a couple of pages on the Zdoom wiki.
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
So, whoever wants to make one has got my blessing. However, it goes without saying but it needs to be something serious with proper English. @Xsnake
Okay guys I'm ruled out, who wants to be the lucky one.
Okay guys I'm ruled out, who wants to be the lucky one.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9b / r15) 01/11/2014
A lot of WIP maps got the same number, so how will you manage with that.