Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
- ibm5155
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RE: Zombie HORDE - The mappack project!
And make a map it´s much hard...
Just don´t listen too much people that play online, most of then don´t even know how to map (not everyone like the same thing, some maps´ll sucks for ones and for others it´ll be a cool map...).
The halo map I just think it´s a strange map, Well I only think the music didn´t fit right on that map (halo map remember space maps for me...)
Just don´t listen too much people that play online, most of then don´t even know how to map (not everyone like the same thing, some maps´ll sucks for ones and for others it´ll be a cool map...).
The halo map I just think it´s a strange map, Well I only think the music didn´t fit right on that map (halo map remember space maps for me...)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project!
Yeah thanks i think the halo music must be changed c:ibm5155 wrote: And make a map it´s much hard...
Just don´t listen too much people that play online, most of then don´t even know how to map (not everyone like the same thing, some maps´ll sucks for ones and for others it´ll be a cool map...).
The halo map I just think it´s a strange map, Well I only think the music didn´t fit right on that map (halo map remember space maps for me...)
RE: Zombie HORDE - The mappack project!
Will maps be merged or something similar? it is very hard to remember the map order etc
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- ibm5155
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ZOMBIE HORDE ZM09 update
What´s new:
[spoiler](beta6.4)
-Fixed rvishing code (should be 100% but well it wasn´t)
-One building replaced by a wood house
-A maze was add
-A new secret key was add
-Lava flood is more slower (3 seconds to 7 seconds for door start to close)
-New areas add
-New music add
-If dead you´ll se the ravishing vision (failed) [FIXED on ibmfix1]
-Fixed some bugs...
(ibmfix1)
-Ravishing Code edited
--Removed two loops onside scipt 11
--Script 10 is now 9
--Script 10 used now by Spawn state
--stucked code add (now he´ll not get more stucked)
--Clear unused codes
--Removed bug that he was two times entering in the alpha animation effect
--Now you can see what ravishing see when died* (you don´t see where the head is :s)
-Fixed a door texture
-Fixed the secret sound wasn´t being played
-Fixed lava alert get little font "now it´s bigger[/spoiler]
Download ZM09_beta6.4 here and Download IBMFIX1 here (I think it was better to do a little fix than upload all the file again (12mb vs 0.2mb)
edit: off is grandvoid dead?
[spoiler](beta6.4)
-Fixed rvishing code (should be 100% but well it wasn´t)
-One building replaced by a wood house
-A maze was add
-A new secret key was add
-Lava flood is more slower (3 seconds to 7 seconds for door start to close)
-New areas add
-New music add
-If dead you´ll se the ravishing vision (failed) [FIXED on ibmfix1]
-Fixed some bugs...
(ibmfix1)
-Ravishing Code edited
--Removed two loops onside scipt 11
--Script 10 is now 9
--Script 10 used now by Spawn state
--stucked code add (now he´ll not get more stucked)
--Clear unused codes
--Removed bug that he was two times entering in the alpha animation effect
--Now you can see what ravishing see when died* (you don´t see where the head is :s)
-Fixed a door texture
-Fixed the secret sound wasn´t being played
-Fixed lava alert get little font "now it´s bigger[/spoiler]
Download ZM09_beta6.4 here and Download IBMFIX1 here (I think it was better to do a little fix than upload all the file again (12mb vs 0.2mb)
edit: off is grandvoid dead?
Last edited by ibm5155 on Thu Feb 14, 2013 3:48 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project!
can I make a new map for the server?
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RE: ZOMBIE HORDE ZM09 update
That was needed, thanks a lotibm5155 wrote: What´s new:
-Fixed rvishing code (should be 100% but well it wasn´t)
-Lava flood is more slower (3 seconds to 7 seconds for door start to close)
(...)

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RE: Zombie HORDE - The mappack project!
Yes!P_player wrote: can I make a new map for the server?
- ibm5155
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RE: Zombie HORDE - The mappack project!
Zombie horde ZM09 map Beta 6.6 Launched <-- CLICK TO DOWNLOAD
There´s some cool news, so let´s do it
-New end (two pocibilities)
-A new ghoul
-Two new musics (Thanks for ESTAR work)
-Real 32 players support (I don´t know how to do 64 players support and the other players spawn was strange/buged)
-It´s 100% compatible with the addon zhunofficialzc2x and zhunofficialzc1x
EDIT:Ravishing code still crashing online AHHHHHHHHHH
I really don´t know what´s, it works very good offline, and on my own server.
Maybe the scripts stop working? If i do a 100% decorate monster it´ll be fixed? :S
There´s some cool news, so let´s do it
-New end (two pocibilities)
-A new ghoul
-Two new musics (Thanks for ESTAR work)
-Real 32 players support (I don´t know how to do 64 players support and the other players spawn was strange/buged)
-It´s 100% compatible with the addon zhunofficialzc2x and zhunofficialzc1x
EDIT:Ravishing code still crashing online AHHHHHHHHHH
I really don´t know what´s, it works very good offline, and on my own server.
Maybe the scripts stop working? If i do a 100% decorate monster it´ll be fixed? :S
Last edited by ibm5155 on Sun Feb 17, 2013 2:00 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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- Joined: Mon Jan 07, 2013 5:13 pm
- Location: Dominican Republic (we are not half-naked natives)
- Contact:
RE: Zombie HORDE - The mappack project!
:D always glad to help!ibm5155 wrote: Zombie horde ZM09 map Beta 6.6 Launched <-- CLICK TO DOWNLOAD
There´s some cool news, so let´s do it
(...)
-Two new musics (Thanks for ESTAR work)

RE: Zombie HORDE - The mappack project!
But I need the zh-source code.manuelspark wrote:Yes!P_player wrote: can I make a new map for the server?
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RE: Zombie HORDE - The mappack project!
Here you go, make sure these are extracted to the same folder of the map you're using.
*Invasion of the Imps [03/19/13]
- ibm5155
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RE: Zombie HORDE - The mappack project!
Is there something on zombie horde that when I call changecamera on a death script it doesn´t work? (like it change camera but ones tics latter it get out the camera and go back to the normal death spectator camera...)
Ah, the script works offline
Ah, the script works offline
Last edited by ibm5155 on Sun Feb 17, 2013 2:02 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project!
How I get the "Only survivor" achivments?
- ibm5155
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RE: Zombie HORDE - The mappack project!
Hmm I think if you is the only who survived all the ze map...
Hmm, what about doing a new mappack? (there´s alot of single wad maps on the servers)
Hmm, what about doing a new mappack? (there´s alot of single wad maps on the servers)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
ZM07 Virtual - Version B.
Here it is! A long awaited (who waited?) modification of this could-be-better-map.
I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.
http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.
B stands for BALANCED
I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.
http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.
B stands for BALANCED
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: Zombie HORDE - The mappack project!
Your map looks nice Vimana :D
New zm09 update:Click here to see the screenshots
and Download link here
-All the bugs finded on the map were fixed
-Ravishing code is now 100% fixed (no more crashes \o/
-Add secret end (and a new ghoul)
-Fixed some places on map that players get stuck or wasnt bead by lava
-Add new areas
-Edited some old areas
-"ravishing camera" removed (people not deadh was entering on that state and not the death one O_o)
-DEV: puke 18 ´ll show the right code for everyone now
New zm09 update:Click here to see the screenshots
and Download link here
-All the bugs finded on the map were fixed
-Ravishing code is now 100% fixed (no more crashes \o/
-Add secret end (and a new ghoul)
-Fixed some places on map that players get stuck or wasnt bead by lava
-Add new areas
-Edited some old areas
-"ravishing camera" removed (people not deadh was entering on that state and not the death one O_o)
-DEV: puke 18 ´ll show the right code for everyone now
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: ZM07 Virtual - Version B.
Ofcorse, but ...P_player wrote: can I make a new map for the server?
Yes yes maybe it's fun to make a map for ZH.
But if there weekly comes another person who asks to make a map for zh, and if we have to wait on all those persons before the next mappack gets released... IT WILL TAKE A YEAR BEFORE NEXT MAPPACK GETS RELEASED :s
Than wrote: Last thing I want to know : there is a third ship on ZE19, which seems to be more interesting than the second one after the nuke. Why not use it ?
ZzZombo wrote:1. There is a pretty much good reason: SPAM. Why do you even need them in bright (day-time) maps?Than wrote: I have 2 suggestions :
- Allow players to get flares when they have an unusual. There's no reason they cannot have it.
- Allow players to get Jack's gun even when they already have one.
For example, ZE21 and ZE23 have both one. We should be allowed to get those two, because if a player get both of them, he/she has deserved it, don't you think ?
Last thing I want to know : there is a third ship on ZE19, which seems to be more interesting than the second one after the nuke. Why not use it ?
For ZE20, I think it's good to change the end a little, like you did. But 3 barrels is too much then. The door may be totally impassable.
2. You can't pick another Jack's gun up because you would magically lose the second bullet loaded into it if you have one. But I have a pure Decorate workaround and AFAIR it was put into Usual addon, so it will be fixed in next official version, if Xsnake want to.
3. Stiff.
4. I think that ending is just too small in space. Expanding would be pretty nifty.
Yes there indeed are 3 boats... and they're all 3 used :p .Than wrote:1. I even don't understand your response. (Spam ?ZzZombo wrote: 1. There is a pretty much good reason: SPAM. Why do you even need them in bright (day-time) maps?
2. You can't pick another Jack's gun up because you would magically lose the second bullet loaded into it if you have one. But I have a pure Decorate workaround and AFAIR it was put into Usual addon, so it will be fixed in next official version, if Xsnake want to.
3. Stiff.)
What difference between players does the unusual ? I simply wanted to explain that, when you have an unusual, you don't begin with flares (exactly like when you have a Bonus Item not used yet, but it is temporary, unusuals aren't) in maps that have one (ZM02, ZM03 (Night mode), ZM04, ZM05...) or two (ZM17), and you can't take box of flares. Other players can. So, why this difference ?
2. I know, that's what I was sayin'.![]()
I just think that you should be allowed to get more than 2 bullet for this gun if you manage to get several, two at least. (= 4 bullets) So, why only two ? One bullet and I had understood ("Jack's Gun", but 2 and only 2 I just don't get it, and that's why I do this proposal)
3. Stiff what ? He doesn't want ? It isn't ready ? Or is this a bug he hasn't fixed ?
Rabbit > I think this is much better. Prefer this to the actual version of the end.
Look here :D
Script 45 (void)
{
printbold(n:0, s:" \cJhas changed the destination of the boat!");
SetThingSpecial(48,acs_execute,56,0,0,0,0);
}
I like virtual and this version is nice too.Vimana wrote: Here it is! A long awaited (who waited?) modification of this could-be-better-map.
I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.
http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.
B stands for BALANCED
Its funny to run around over the whole map with millions of zombies after you hehehehe.
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RE: Zombie HORDE - The mappack project!
@Vimana: Xsnake was going to remove this map and replace it with an escape version. Did you happen to retrieve permission to alter this map? Also if Xsnake does agree on reviving this map, I'd like to make some changes as well.
*Invasion of the Imps [03/19/13]
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RE: ZM07 Virtual - Version B.
You could change the sky, I never liked his sky :D and other music like thisVimana wrote: Here it is! A long awaited (who waited?) modification of this could-be-better-map.
I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.
http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.
B stands for BALANCED
https://www.youtube.com/watch?v=KrhNNBsUd58 i like it e.e
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)