Let me elaborate then. DrDoctor's mapping and decorate skills are brillant. Yours are just average. I don't want his Castlevania map to have some shitty sequel nobody would be satisfied of. There is no way I'm letting you ruin such a good map theme. I hope my answer is long enough for you that time.fr blood wrote: Your answer was very quick, and without any argue like always from a certain time, I don't have any idea for another maps they are already all used, I think the limit started to be rushed.
I have to say I dislike the idea of having a behaviour like this. When I updated ZM01 some months ago, I had to remove the good-looking portals because they were causing too much fps drops to most people. I could possibly have figured something out to leave the players the choice, like you did on your map, but I prefered to not do so. IMO, things should be kept as simple as possible, even if that implies a map will be less beautiful than what it could have been.ibm5155 wrote:Hey xsnake, can I make a "button", like the server statistic, but it would call a specific map configuration (or maybe a global one).
The maps that doesn't have a configuration would just show a "no settings for this map" or would show a generic menu for every map...
Now I understand you want to make nice atmopshere for your maps without harming those whose computers cannot handle such a level of details/effects. However, I always thought puking a certain script to access the level effects settings was fine, especially when the number of levels that use this system is 2 out of approx. 35 maps. Besides, making these two maps use the same script number for the settings is a good idea.
As a conclusion, please keep the "puke" system to access level settings.