Dat map ? It's more worse than ZM17, doors everywhere, no way ...EnsaladaDeTomate wrote: Aoni mansion - Aoni mansion - Aoni mansion!!!!![]()
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I fixed that already with the wad bazzoka gave me lol. The damage is also decreased (Only around 200 each shot)Vincent(PDP) wrote:Lyra, you cannot use a BFG in your map unless you/someone modifies it... The regular BFG is capable of hurting humans too, which is not good. They'll die even from the extra flash that can hit them when you shoot.Lyra wrote: What about my map? D:
Is that for the next testpack? :A
EDIT: @Mrman Well it technically is ready, but I thought it needed to be reviewed first for changes. I was kinda expecting that to happen before the testpack though being I posted it so long ago.
I guess it takes awhile?
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
?EnsaladaDeTomate wrote:Dr.Robotnik wrote:Aoni mansion - Aoni mansion - Aoni mansion!!!!manuelspark wrote:Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/![]()
I thought no one liked ..so maybe check and will return someday ;)
But they liked the music or want another?
or not?...![]()
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
But a BFG on ZH, Lyra a lot of players criticize everything on new maps, if they see a BFG this mod will lost of his credibility, I really don't think thats a good idea.Lyra wrote: I fixed that already with the wad bazzoka gave me lol. The damage is also decreased (Only around 200 each shot)
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Ao Oni mansion was kinda bad. It looked like a TC of Ao Oni that was ported to ZH by throwing the zmgame.acs to it. Also Kitsune, pm me your map so I may see it as well.
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Oh god, you have a VERY old version of buried added there. I added a custom sky very early. Doesnt matter though, the next version will be a big makeover.
@rabbit, you forgot Fused on ZM12 and its fused, not mr.fused
@rabbit, you forgot Fused on ZM12 and its fused, not mr.fused

- Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
This. Soooooo this.fr blood wrote:But a BFG on ZH, Lyra a lot of players criticize everything on new maps, if they see a BFG this mod will lost of his credibility, I really don't think thats a good idea.Lyra wrote: I fixed that already with the wad bazzoka gave me lol. The damage is also decreased (Only around 200 each shot)
@Rabbit: pm incoming
Last edited by Niiro Kitsune on Sun Nov 24, 2013 6:30 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
@Niiro: Alright I'll take a look at it when I get to my comp.
I did that to remember they were both you.Mr.Man wrote: @rabbit, you forgot Fused on ZM12 and its fused, not mr.fused![]()
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
offtopic: I got the new pc, but now both the internet and sounds wont work out -__-
ontopic: so it might take 2 days untill i can map for an update. In the meantime report any possible bugs except the drink.
ontopic: so it might take 2 days untill i can map for an update. In the meantime report any possible bugs except the drink.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Don't forget to join the #zh-dev channel on IRC if you need help.
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
^
It contains a thing called konar
It contains a thing called konar
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I have to agree whit 'bloody' guy, if you keep it there only to taunt people then yea it is fine(and by taunting i mean it has to be unreachable).fr blood wrote:But a BFG on ZH, Lyra a lot of players criticize everything on new maps, if they see a BFG this mod will lost of his credibility, I really don't think thats a good idea.Lyra wrote: I fixed that already with the wad bazzoka gave me lol. The damage is also decreased (Only around 200 each shot)
That a side there is a code to projectile
[spoiler]ACTOR fekyBFGBall
{
Game Doom
SpawnID 128
Radius 13
Height 8
Speed 25
Damage 500 //Projectile HAS to deal direct hit to sqeez down zombie's health by damage's amount.
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 0.75
DamageType "Hum" //Main Damage type use on almost all ZH weapons. Expect nade it uses "FireG" property.
DeathSound "weapons/bfgx"
Obituary "$OB_MPBFG_BOOM"
States
{
Spawn:
BFS1 AB 4 Bright
Loop
Death:
BFE1 AB 8 Bright
BFE1 C 8 Bright A_Explode(125,300,0,150) //this deals expanding damage (Damage, Radius, i have no idea, radius were '125' damage keeps it's power)
//a_bfgspray("Hum", 40, 15) Just doesn't work.
BFE1 DEF 8 Bright
Stop
}
}[/spoiler]
I hope i will never have to work on this 'actor' again cause i have other plans any way.
You can say good bye to your thread. Cause i am killing it.
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Just wondering. Why even bother adding it to the level. Why would you? Just make a map and thats it.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
What happened to these maps?
[spoiler]map ZM10 "Excavation Area Part 1" - Bazzoka & Rabbitlord < NEW
map ZM14 "Old Wood Hotel" - Blood < NEW
map ZE17 "Mystic Forest" - Blood < NEW
map ZE18 "Abandoned UAC Facility" - The Game King < NEW
map ZE22 "Abyss" - Rabbit lord < NEW
.
.
.
.
map ZM27 "Minecraft" - MSpark < NEW
:O
I wish return the map minecraft but a new version 100% changed. I can`t think of anything and don`t have much time ¬¬:c[/spoiler]
[spoiler]map ZM10 "Excavation Area Part 1" - Bazzoka & Rabbitlord < NEW
map ZM14 "Old Wood Hotel" - Blood < NEW
map ZE17 "Mystic Forest" - Blood < NEW
map ZE18 "Abandoned UAC Facility" - The Game King < NEW
map ZE22 "Abyss" - Rabbit lord < NEW
.
.
.
.
map ZM27 "Minecraft" - MSpark < NEW
:O
I wish return the map minecraft but a new version 100% changed. I can`t think of anything and don`t have much time ¬¬:c[/spoiler]
Last edited by manuelspark on Mon Nov 25, 2013 11:06 pm, edited 1 time in total.
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
ZM10:The last time I talked with rabbit it was under construction and not done, I don't know how it's nowmanuelspark wrote: What happened to these maps?
[spoiler]:words:[/spoiler]
ZM14: Not everyone would be able to play it (it lags more than your minecraft map xD) also I think there was some problem with the bonus itens (jack guns,...)
ZE17:I really don't know the why (author wanted to remove

ZE18:He wanted to remove(TGK) also he didn't like that map, the only bug was a glitchy elevator that could let people to heaven xD (It's easy to fix but we can't touch others authors without permition so you know the end...

ZE22:What was ze22?


Also zm09 is ready, I didn't find any other bug, so I'll remove the debug scripts :) (and fix some strings that are with the wrong map version)...
So the time to ask to fix something or give opinions about the map is now :D
Also I'm making one zm map (was doing a ze first but I only got a cool start idea, not the rest of it D:) BUT, I'm not going to touch it til december (Final tests comming D:) also, I lost alot of time fixing one of my computers (one month actually), now things are more calm, so wait for a cool zm map :D (It's based on a cs map that I loved to play, I can't remember all the map structure since I don't play it more than 5 years (maybe 7), but I'm doing the best on making the skull of the map, then I'll detail it more :) , and another thing that I'll need is textures (I really can't copy paste doom/zh textures on this map, but I promisse that the mod/map ziper will not eat more than 10mb...
OFF:you may find some wrong words on this little text, I know there're some of them, but I'm tired and I need to sleep



Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Ze22 was a WIP by rabbitlord, but he told me he quit it.
http://zandronum.com/forum/showthread.p ... 8#pid51618
http://zandronum.com/forum/showthread.p ... 8#pid51618
Last edited by Mr.Man on Tue Nov 26, 2013 5:25 am, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
You are wrong IBM, the old ZM14 wasn't laggy, it was the map with the hunter and his dogs, and it has been removed because Xsnake said "I don't like that", and it's the same for ZE17 "Mystic Forest", it has been removed by a "I don't like that", and with that you make me remember that I don't have to waste my time again by making an entire map for nothing.
Last edited by fr blood on Tue Nov 26, 2013 7:59 am, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
LoL The people should decide that :/fr blood wrote: You are wrong IBM, the old ZM14 wasn't laggy, it was the map with the hunter and his dogs, and it has been removed because Xsnake said "I don't like that", and it's the same for ZE17 "Mystic Forest", it has been removed by a "I don't like that", and with that you make me remember that I don't have to waste my time again by making an entire map for nothing.
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
- Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
With all due respect, I agree with mspark that the maps should be shaped and selected around what the players enjoy. But at the same time, it IS xsnake's mod and he should kinda have some say in the incluson of maps
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I'm going through a major overhaul on the map. Since i added rain, and people are having trouble with the menu, i was wondering if i could add a key to acces the menu. With that bind you can acces both ZM12's and ZM09's menu, if done right. Is that alright?