[ALPHA] Total Chaos - Open Alpha out now!
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[ALPHA] RE: Total Chaos - New teaser released
If you think about it, though, Zandronum and ZDoom are modified engines since they have so many features that the original DooM engine didn't. They've evolved past the original engine while keeping the game alive.
Then again, a few Iwads changed the engine and were still considered to run on the same engine.
I guess source ports being new engines based off DooM, or just the DooM engine, is up for debate.
Then again, a few Iwads changed the engine and were still considered to run on the same engine.
I guess source ports being new engines based off DooM, or just the DooM engine, is up for debate.
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[ALPHA] RE: Total Chaos - New teaser released
tl;dr, Kotaku posters are retarded.
In other news, the sky is blue.
In other news, the sky is blue.
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[ALPHA] RE: Total Chaos - New teaser released
Last edited by Wad'a'Holic on Sat May 24, 2014 5:44 am, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New teaser released
Also featured on PC Gamer: http://www.pcgamer.com/uk/2014/05/23/to ... ever-seen/SyKoTiC wrote: http://kotaku.com/doom-mod-makes-the-ga ... 1579283798
Looks like this is gonna get a lot more attention!
Great work so far! Looking forward to this, as are many!
[ALPHA] RE: Total Chaos - New teaser released
Looking better every update man. This is like the sum of years worth of effort on the source port, from the developers and your behalf. Very good work indeed.
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[ALPHA] RE: Total Chaos - New teaser released
Cheers for the feedback everyone. We'll be putting out another video teaser sometime next month with more of the combat mechanics on display. For now, heres a few images of whats coming :D


Spoiler: Larger Pictures (Open)Dev images


Last edited by Wad'a'Holic on Thu Jul 24, 2014 9:13 am, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New teaser released
Spoiler: MFW you release something new and epic (Open)This stuff is just so epic. Is there not a test build for us to help you? Because I and I'm sure others would love to help in anyway.
Last edited by SyKoTiC on Thu Jul 24, 2014 9:41 am, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New teaser released
Cheers! Nothing yet, we'll probably be looking for a few extra hands when we get a solid asset collection made up. A lot of levels need to be designed ;)SyKoTiC wrote:Spoiler: MFW you release something new and epic (Open)This stuff is just so epic. Is there not a test build for us to help you? Because I and I'm sure others would love to help in anyway.
Last edited by Wad'a'Holic on Thu Jul 24, 2014 11:18 am, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New teaser released
Some new media,
Spoiler: Inventory management! (Open)
Spoiler: Oh hai there (Open)
Spoiler: Asset preview, of another miner variant, from lead artist Ravencode (Open)
Spoiler: Sewer environment (Open)Blog post: http://wadaholic.wordpress.com/2014/09/ ... -update-1/
Last edited by Wad'a'Holic on Mon Sep 08, 2014 12:53 pm, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New teaser released
Glad to see this is not dead. I still can't believe this is going to be run on Doom.Wad wrote: Some new media,Spoiler: Inventory management! (Open)Spoiler: Oh hai there (Open)Spoiler: Asset preview, of another miner variant, from lead artist Ravencode (Open)Spoiler: Sewer environment (Open)Blog post: http://wadaholic.wordpress.com/2014/09/ ... -update-1/
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[ALPHA] RE: Total Chaos - New teaser released
Wad wrote: Some new media

Last edited by CloudFlash on Mon Sep 08, 2014 5:37 am, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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[ALPHA] RE: Total Chaos
Couple screenshots of melee combat :D Many pickaxes will be broken!
http://wadaholic.wordpress.com/2014/10/ ... most-here/


http://wadaholic.wordpress.com/2014/10/ ... most-here/


Last edited by Wad'a'Holic on Mon Oct 27, 2014 3:26 am, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New Combat Gameplay
New combat mechanics gameplay :)
The [video] tag is deprecated, please use the [media] tag
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[ALPHA] RE: Total Chaos - New Combat Gameplay
Every update makes it that much harder to believe it's still the doom engine.
Awesome work!
Awesome work!
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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[ALPHA] RE: Total Chaos - New Combat Gameplay
Can't you just relase it already instead of doing those 'hey guys look at this cool sweetie, guess who aint gonna play that awesome mod this year :D!' videos ;-;
Last edited by CloudFlash on Mon Nov 17, 2014 6:54 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
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[ALPHA] RE: Total Chaos - New Combat Gameplay
It's like almost every time you release another teaser or screenshot, I get more amazed and a tad bit more skeptical that this is even possible in GZDoom, I mean look at that camera tilt when he swung the weapon; I've never seen a lean/tilt in this engine. Or the motion blurring (might be the Youtube player's fault? But I swear I saw motion blurring). Anyways hopefully this comes out soon enough.
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[ALPHA] RE: Total Chaos - New Combat Gameplay
Nop, he's using that opengl hack for motion burr if I remember (or maybe not since the latest gzdoom doesn't support it anymore)
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[ALPHA] RE: Total Chaos - New Combat Gameplay
Spoiler: every time i see new content (Open)

dear diary, tux today was a faggot again[/size]
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[ALPHA] RE: Total Chaos - New Combat Gameplay
Its more of a hack using CamTextures.ibm5155 wrote: Nop, he's using that opengl hack for motion burr if I remember (or maybe not since the latest gzdoom doesn't support it anymore)
The external OpenGL stuff is more used for bloom and DOF fx, but the motion blur is just multiple stacked CamTextures on a floor. The player is constantly looking at the floor. The sway effect, which currently is impossible with conventional methods, is achieved by moving the angle of this actor.
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[ALPHA] RE: Total Chaos - New Combat Gameplay
That is just pure sexy. Nice job!