ZandroSkins: the community skin pack - ISIS skin complete, v0.5 release imminent

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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scalliano
 
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RE: ZandroSkins - the community skin pack!

#121

Post by scalliano » Wed Jul 17, 2013 8:47 pm

Just a heads-up.

Did a little update to the female scientist, fixing a sound issue:

http://www.mediafire.com/download/msv72 ... ameron.zip
Last edited by scalliano on Wed Jul 17, 2013 8:49 pm, edited 1 time in total.

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RE: ZandroSkins - the community skin pack!

#122

Post by CommanderKeenFsr » Sat Jul 27, 2013 2:30 am

Image

uz be craven for me when i leave

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Echo
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RE: ZandroSkins - the community skin pack!

#123

Post by Echo » Sun Jul 28, 2013 12:32 pm

Ehhh, I dunno. It's not horrible but the firing rotations are those crappy "gun pasted on walk frame" and the colours look pretty washed-out. It reminds me of those crummy Wolfenstein skins that used to come with Skulltag.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: ZandroSkins - the community skin pack!

#124

Post by Volcano » Sun Aug 04, 2013 3:36 am

brb downloading. Awesome skins guys! <3

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UnTrustable
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RE: ZandroSkins - the community skin pack!

#125

Post by UnTrustable » Sun Aug 04, 2013 9:08 am

Slow progress on Romero skin, due to hot weather, and hard work dayjob.
Can't show much, its still waiting in its second walk sequence.

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RE: ZandroSkins - the community skin pack!

#126

Post by Flynn_Taggart95 » Sun Aug 04, 2013 8:33 pm

I did some small updates on my Mario Bros. skins and my Steve skin. You can find them in their original threads.
http://zandronum.com/forum/showthread.php?tid=1134
http://zandronum.com/forum/showthread.p ... 4#pid14074
Last edited by Flynn_Taggart95 on Wed Aug 07, 2013 1:46 am, edited 1 time in total.

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RE: ZandroSkins - the community skin pack!

#127

Post by scalliano » Tue Aug 06, 2013 11:03 pm


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Ænima
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RE: ZandroSkins - the community skin pack!

#128

Post by Ænima » Thu Aug 08, 2013 3:00 am

Cool! They'll be in the next version.
Echo wrote:
CommanderKeenFsr wrote: http://zandronum.com/forum/showthread.php?tid=3048

add goldfire SO HARD
Ehhh, I dunno. It's not horrible but the firing rotations are those crappy "gun pasted on walk frame" and the colours look pretty washed-out. It reminds me of those crummy Wolfenstein skins that used to come with Skulltag.
I kinda have to agree with Echo here. :/
UnTrustable wrote: Slow progress on Romero skin, due to hot weather, and hard work dayjob.
Can't show much, its still waiting in its second walk sequence.
No worries! Take your time.
Espio wrote: I should have gave you this before, but you wanna add meh DooM 3 marine skin? The only thing wrong with it is the grey hair on one sprite, but I'm pretty sure it's not that annoying to see. It looks fine in Slade.. but in-game it does that for some reason.

http://www.mediafire.com/download/4b36t ... Marine.wad
Sure, i'll add it. Why not? :p Plus i'm sure a lot of players would use it.
Flynn_Taggart95 wrote: I did some small updates on my Mario Bros. skins and my Steve skin. You can find them in their original threads.
http://zandronum.com/forum/showthread.php?tid=1134
http://zandronum.com/forum/showthread.p ... 4#pid14074
Alright. Thanks.

EDIT:
By the way, Flynn, I took the liberty of adding some sounds for your 8-bit marine (via bitcrushing)! I figured you wouldn't mind. ;p
Last edited by Ænima on Thu Aug 08, 2013 4:00 am, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: ZandroSkins - the community skin pack!

#129

Post by Ænima » Thu Aug 08, 2013 10:45 pm

I'm gonna release v0.2 tonight.


Any quick suggestions before I do?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: ZandroSkins - the community skin pack!

#130

Post by NachtIntellect » Thu Aug 08, 2013 11:00 pm

Ænima wrote: I'm gonna release v0.2 tonight.


Any quick suggestions before I do?
Just a quick suggestion, could you put a changelog with it so I know what is new? (Chances are I won't notice the changes unless someone points them out.)
Did you just bite me? Come here, I will bite you back bastard.

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RE: ZandroSkins - the community skin pack!

#131

Post by President People » Fri Aug 09, 2013 12:45 am

Ænima wrote: I'm gonna release v0.2 tonight.


Any quick suggestions before I do?
Freedoomguy's grin appears even when I'm not using his skin (I think it's incorrectly named), and Arnold's sprites ought to be renamed. The Fighter class appears as a badly colored Doomguy if I play HeXen without removing the pack from my skins folder (a pain).

Also, I was wondering if I could take a crack at the Billy Mays skin. I liked some of the old sounds, and there a lot of annoying ones in the new skin. I hope to mix the two and add a couple more taunts. Doesn't have to be in time for the next release, but I've already worked on it a bit, for personal use. Might just make the deadline if it's approved. :)
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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RE: ZandroSkins - the community skin pack!

#132

Post by Ænima » Fri Aug 09, 2013 1:02 am

WhiteAce wrote:
Ænima wrote: I'm gonna release v0.2 tonight.


Any quick suggestions before I do?
Just a quick suggestion, could you put a changelog with it so I know what is new? (Chances are I won't notice the changes unless someone points them out.)
Dang, I knew someone would ask for a changelog. :P

I'll write up an official changelog in a few minutes, but basically it's all the posts at the beginning of this page and the end of the last one (added 2 new skins, updated Mario, Luigi, Scientists, and a few others at their author's requests, etc). I also did some really tiny changes (which most people won't notice) like normalizing sound clips (some were either too quiet or two loud) and adding color defaults for some skins (like Mario is red by default but players can obviously still change it if they want).
President People wrote: Freedoomguy's grin appears even when I'm not using his skin (I think it's incorrectly named)
Already been pointed out and fixed. :P
President People wrote: Arnold's sprites ought to be renamed. The Fighter class appears as a badly colored Doomguy if I play HeXen without removing the pack from my skins folder (a pain).
OH SHIT. Thanks for pointing that out, I totally didn't realize it. It's due to the fact that Ivan had to use a workaround when making his skin (because for some reason, a skin NEEDS to have its own sprites and can't just use the base). Which is weird because I recall Meepy having base PLAY sprites. Hmmmmm. I'll look into this.
President People wrote: Also, I was wondering if I could take a crack at the Billy Mays skin. I liked some of the old sounds, and there a lot of annoying ones in the new skin. I hope to mix the two and add a couple more taunts. Doesn't have to be in time for the next release, but I've already worked on it a bit, for personal use. Might just make the deadline if it's approved. :)
Sure! Go ahead. I really want to upload v0.2 and release it either tonight or tomorrow morning (I'm leaving for a weekend vacation), so I might not wait for it (and i don't want you to have to rush), but I'd be happy to add it to v0.3! ;p
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#133

Post by Ænima » Fri Aug 09, 2013 2:25 am

v0.2 RELEASED! Check the first post.

There's also a poll with an important question regarding theme consistency. Please take a second to take part in that, and feel free to explain or debate it with a post.

Oh and PP: I fixed the Arnold issue. c:

EDIT:
Oh yeah and be sure to delete the old ZandroSkins version from your skins folder before you put the new one in, otherwise you'll probably get some conflicts and lots of errors.
Last edited by Ænima on Fri Aug 09, 2013 2:45 am, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Flynn_Taggart95
 
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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#134

Post by Flynn_Taggart95 » Fri Aug 09, 2013 3:11 am

I think the download is down but it could be something on my end (it says it's unable to connect). But good job on the new release BTW.
Last edited by Flynn_Taggart95 on Thu Aug 15, 2013 12:10 pm, edited 1 time in total.


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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#136

Post by -Jes- » Fri Aug 09, 2013 7:55 am

Ænima wrote: OH SHIT. Thanks for pointing that out, I totally didn't realize it. It's due to the fact that Ivan had to use a workaround when making his skin (because for some reason, a skin NEEDS to have its own sprites and can't just use the base). Which is weird because I recall Meepy having base PLAY sprites. Hmmmmm. I'll look into this.
Meepy does indeed use PLAY sprites.

And I still can't replicate this 'need' for a workaround, as the first thing I do when downloading new versions of Arnold is strip the file of sprites.
It still works after that.

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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#137

Post by Espio » Fri Aug 09, 2013 11:56 am

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https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#138

Post by Ænima » Fri Aug 09, 2013 12:03 pm

-Jes- wrote:
Ænima wrote: OH SHIT. Thanks for pointing that out, I totally didn't realize it. It's due to the fact that Ivan had to use a workaround when making his skin (because for some reason, a skin NEEDS to have its own sprites and can't just use the base). Which is weird because I recall Meepy having base PLAY sprites. Hmmmmm. I'll look into this.
Meepy does indeed use PLAY sprites.

And I still can't replicate this 'need' for a workaround, as the first thing I do when downloading new versions of Arnold is strip the file of sprites.
It still works after that.
I tried that and it made the player totally invisible.

EDIT:
Okay Meepy has the same problem, which is weird because Meepy has been around since 96f and it always worked fine. Which means this is probably a Zandronum bug. I'll submit a tracker report when I get back from vacation.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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Echo
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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#139

Post by Echo » Fri Aug 09, 2013 2:36 pm

Regarding the poll, yes. Get rid of the non-Doom stuff and shove it into a separate 'jokeskin' pack. Because consistency.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: ZandroSkins - the community skin pack! NEW VERSION, BUGFIXES AND 2 NEW SKINS!

#140

Post by someoneelse » Fri Aug 09, 2013 3:21 pm

BTW... couldn't someone also make a single wad for old skulltag skins? Maybe without Crash, or renamed to Oldcrash or something. Also with hidden skins being un-hidden, this hiding option is pretty borked.
I mean, it's a legacy and it'd be nice if they were easy to get for newbies, not downloading 50 single files :)
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
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