Mercenaries - progress? suuuuure ...
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Here is my plan, regardless of mappack mostly.
1. Mossberg. Good old mossberg.
2. Generate a 500$ cash buffer. Read: don't let my cash count fall below 500$ unless I have severe health/ammo issues. 500$ are right enough for a berserk pack(ups health to 100) and 48 shells - more than enough to do some serious kicking.
3. CX-4. Quickly.
4. Saiga. Once again, quickly.
5. Magnum.
6. AK-47 or Famas, depending on the mood.
7. AWM
8. Spam armor/dogs/cluster nades.
For other items, it depends on situations. I only resort to buying ammo if I have nothing else than .50 rounds. If I run out of certain ammo type, I use weapons with other ammo types.
If I find my health dropping below 30 too often, I grab a berserk pack. Much better than painkillers/medpacks.
I always keep a frag grenade handy, unless it interfers with cash buffer.
1. Mossberg. Good old mossberg.
2. Generate a 500$ cash buffer. Read: don't let my cash count fall below 500$ unless I have severe health/ammo issues. 500$ are right enough for a berserk pack(ups health to 100) and 48 shells - more than enough to do some serious kicking.
3. CX-4. Quickly.
4. Saiga. Once again, quickly.
5. Magnum.
6. AK-47 or Famas, depending on the mood.
7. AWM
8. Spam armor/dogs/cluster nades.
For other items, it depends on situations. I only resort to buying ammo if I have nothing else than .50 rounds. If I run out of certain ammo type, I use weapons with other ammo types.
If I find my health dropping below 30 too often, I grab a berserk pack. Much better than painkillers/medpacks.
I always keep a frag grenade handy, unless it interfers with cash buffer.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Lol forgive me, I've been in the dev scene for far too long.The SSG decorate actor is included in Mercenaries does not rely on inheritances from Doom1 so it works fine. I just beat the entirety of Doom 1 with Mercs.DR_FUZZY wrote: Use zDoom Launcher, its awesome and works for most engines. Also make sure you're using Doom 2, it looks like you're using Doom 1 due to the SSG error.
Last edited by DR_FUZZY on Thu Jul 19, 2012 7:40 pm, edited 1 time in total.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Am I seeing ghosts or are you speaking to yourself right there? :P
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
He messed up the quote bracket.
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Mercenaries (on hold)

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Mercenaries (on hold)

- DevilHunter
- Zandronum Tester
- Posts: 635
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
I always thought that was my mouse fucking up. Every now and then though, I noticed that almost every weapon stops firing for half a second, to the point where I end up letting go and hitting the firing button again, only to figure out I must reload.Llewellyn wrote:
PS. The current Uzi has a bug with it's ghetto fire-mode that can cause the gun to stop firing if you fire a bullet, let go of the key, and press it again before the state completes. I can't figure out why, but I can make it stop after you're reloaded once... its so weird.
But anyhow, I was kicking butt once I tried doom2 maps again. Just that, the buy menu is always a bit meh.. I always run behind a wall, pop it open, load up.. then a damn ?blood? demon comes and chomps me up before I can react.
(not sure if Blood Demons Spawn in normal doom2 maps, but It was fast like em :|
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
I think SST boosted the default demon's speed and bite-speed.DevilHunter wrote: (not sure if Blood Demons Spawn in normal doom2 maps, but It was fast like em :|
Last edited by Llewellyn on Thu Jul 19, 2012 8:47 pm, edited 1 time in total.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
I added a single-shot firing mode to the M16. Very useful against zombies and imps. 3:
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Mercenaries (on hold)

- ALIENwolve
- Posts: 60
- Joined: Sun Jun 10, 2012 1:14 am
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Doesn't it take three shots to down an imp? Or is it just more versatile?Ænima wrote: I added a single-shot firing mode to the M16. Very useful against zombies and imps. 3:
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
It's more controlled and versatile. And less likely to waste ammo on weak targets like zombies.
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Mercenaries (on hold)

RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
IDEA FOR A NEW ITEM:
Name: "Earsplitter"
Price: $400
Inventory Limit: 1
Function: Stuns (aka painlocks) nearby enemies for 7 seconds so that you can escape a clusterfuck. Basically, when used, the player's body will call A_Explode(1,2048,0) every 4 tics. Oh, and an ear-rapingly loud sound will be played. (GAYPENIS, anyone?)
Scenario:
>scythe2-style trap, doors open
>room is now filled with cybs
>use Earsplitter
>any cyb that has the player in its line-of-sight now can't attack
>RUN NIGGA RUN
>retreat to a far-away place and call an airstrike
>cybs dead
What do you think?
So what do you guys think?
Name: "Earsplitter"
Price: $400
Inventory Limit: 1
Function: Stuns (aka painlocks) nearby enemies for 7 seconds so that you can escape a clusterfuck. Basically, when used, the player's body will call A_Explode(1,2048,0) every 4 tics. Oh, and an ear-rapingly loud sound will be played. (GAYPENIS, anyone?)
Scenario:
>scythe2-style trap, doors open
>room is now filled with cybs
>use Earsplitter
>any cyb that has the player in its line-of-sight now can't attack
>RUN NIGGA RUN
>retreat to a far-away place and call an airstrike
>cybs dead
What do you think?
So what do you guys think?
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Mercenaries (on hold)

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Mercenaries (on hold)

- ALIENwolve
- Posts: 60
- Joined: Sun Jun 10, 2012 1:14 am
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Sounds like the gas grenade but without offensive function. If you want that sort of thing, I'd suggest making it a flashbang instead.Ænima wrote: So what do you guys think?
In player vs player combat, you could affect player vision and their movespeed, though these effects should fade quicker than monsters.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Well yeah it's basically a flashbang cept continuous and it follows the player.
Reinforcements: midgame Survival joining/respawning
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Mercenaries (on hold)

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Mercenaries (on hold)

RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Sounds good to me. lol However, I believe a flash grenade would fit better. ( imo )
So, what about our little HQ? :p And can I use 3D floors?
So, what about our little HQ? :p And can I use 3D floors?
Last edited by Capt.J3 on Sat Jul 21, 2012 12:23 pm, edited 1 time in total.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Looks awesome.
I have few weapons sprites that you can use if you want to.
And I can do requests. And (at least try) to make reload frames for existing weapons.
[spoiler]Scorpion

Remington

Jackhammer
[/spoiler]
These aren't fit for this mod, but just showing what kind of reloads I can do.
[spoiler]Sten

Bren
[/spoiler]
I have few weapons sprites that you can use if you want to.
And I can do requests. And (at least try) to make reload frames for existing weapons.
[spoiler]Scorpion

Remington

Jackhammer

These aren't fit for this mod, but just showing what kind of reloads I can do.
[spoiler]Sten

Bren

RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Hece, Your weapon's sprites looks really well done.
Ænima, I remember you said that my L85a2 needs some improvements in some parts of it, so can you tell me which part needs more work on? I'm bored and I need work. D:!
Ænima, I remember you said that my L85a2 needs some improvements in some parts of it, so can you tell me which part needs more work on? I'm bored and I need work. D:!
Last edited by Capt.J3 on Sat Jul 21, 2012 1:27 pm, edited 1 time in total.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Thanks!Capt.J3 wrote: Hece, Your weapon's sprites looks really well done.
Ænima, I remember you said that my L85a2 needs some improvements in some parts of it, so can you tell me which part needs more work on? I'm bored and I need work. D:!
Btw does your L85A2 have reload frames? I could do them.
Quick made reload for Scorpion
[spoiler]

Last edited by Hece on Sat Jul 21, 2012 2:04 pm, edited 1 time in total.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Made the EarSplitter! :D
Demonstration video:

Well, it looks kinda "cartoony", if you know what I mean. The colors need to be smoothed out a bit.
The perspective looks odd on the top bar too. Maybe it's just me ...
Demonstration video:
The [video] tag is deprecated, please use the [media] tag
Sure. I'll send you all of my incomplete maps in a few minutes!Capt.J3 wrote: So, what about our little HQ? :p And can I use 3D floors?
Capt.J3 wrote: Ænima, I remember you said that my L85a2 needs some improvements in some parts of it, so can you tell me which part needs more work on? I'm bored and I need work. D:!

Well, it looks kinda "cartoony", if you know what I mean. The colors need to be smoothed out a bit.
The perspective looks odd on the top bar too. Maybe it's just me ...
Last edited by Ænima on Sun Jul 22, 2012 2:34 am, edited 1 time in total.
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Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Cartoony? I think it looks like it has been made out from Play-Doh :333
Well, it looks kinda "cartoony", if you know what I mean.
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
Are the inventory items supposed to reset to 1 after every level when you got more than one?
RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!
For the 10th time, it's a Zandronum bug and I can't fix it until the "keep full quantity" flag is backported from ZDoom. I'm sorry. :/Valherran wrote: Are the inventory items supposed to reset to 1 after every level when you got more than one?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
