Spoiler: start area (Open)
Spoiler: after spawn (Open)Oh, and:
1. This is without rain.
2. This is before the actall spawn on the first canyon run (what i mean is that the part where you usually spawned still has to come).
Spoiler: start area (Open)
Spoiler: after spawn (Open)Oh, and:
Vincent your map is nice hopping that will be in the next testpack, good luck.Vincent(PDP) wrote: Hi XSnake. Can you make a review of my map and then send your feedback to me? I am soon finished with it. I am still removing some secrets that is not needed.
Thank you!
Download link: http://www.mydoomsite.com/WADS/ZM10update14.zip
I posted a new update, the old one were ZM10update13.zip
Thank you Blood ;)fr blood wrote: Vincent your map is nice hopping that will be in the next testpack, good luck.
Yes there's black pit with a ledge that can't be seen easily that you fall onto and hit a switch, I do not know which pit this is but my guess is somewhere near the endVincent(PDP) wrote:Thank you Blood ;)fr blood wrote: Vincent your map is nice hopping that will be in the next testpack, good luck.
Btw. To activate secret ending on Scarlet's Castle. You don't jump into a black pit right? Because there's a person keep saying that just because Secret Ending got activated when he was Coop spying a player as a spectator and That player he jumped into a black pit of yours :/
Spoiler: Mr.Man's message (Open)
Spoiler: ibm5155 wrote (Open)
Yeah. I haven't seen ZE18 be won.Untitled wrote: EDIT: Has anyone seen humans win Abandoned UAC Facility? Ever? There's no good places to shoot zombies off of, there's no way to prevent zombies from running forward and chasing down humans, and the last resist is basically impossible to defend. Someone should make that map more human friendly.
Spoiler: Me in a nutshell (Open)Projects:
That's true. Here is what I'm able to do for this map.Untitled wrote: Yeah. I haven't seen ZE18 be won.
I've been one of the start zombies (remember, I only join at high player counts, where 2 start zombies are in play) in ZE18. It was exceptionally easy.
The third resist, for example. Humans never had a hope of defending that.
The Final Resist, you could shoot zombie off the crates, but the problem is the third resist means that the zombies will usually get a head-start and will get to the End Zone before the humans do, and even if they didn't, there's usually too many zombies to defend against at that point.
- New decorate item: "Circulator"Stiff wrote: Updates:
ZE14:
- All resists (exept earthquake) are 5 seconds smaller
- Moved jacksgun to a harder location, the location at the moment was unfair
- First resist is easier to reach for zombies
- Second resist is harder for zombies
- Third resist is harder for zombies
- Hom fix
- Added dynamic lights
- Added a dynamic light remove script so people with brick pc's can play better (puke 55 0), I hope it works properly
- Puke 55 1 will place (most) of the dynamic lights back
- It takes a little longer before zombie can come out of his endroom
- Emergency door lasts 5 seconds longer
- Cookieposter is destroyable, wich is still useless
- Sconce in the water
- Cave is a little brighter
- Removed lasers