I just tested this map and the problems are the same as your map: too small, need better detail/texturing. He have a problem with his doors because he doesn't make them re-usable and there is some HOM effects.ibm5155 wrote: wow I created a new server today to test the beta 5 and the rest of the game to see if doesn´t have problems, and it apeared a mapper, it was difficult to talk with he because he speak arabic and the english was simple =/ he discovered my map and was crazy to put his map on grandvoid server...
It looks like a mapper that started sometime :) I really don´t want to call grandvoid to put the map on the server because it´ll end worst than my beta on the server xD (yup i readed alot of bad words about the map and the new maps sucks) [and yes I think that too because it´s really little]
but i don´t want to leave with no help the guy, so I´ll leave his map here to test (zm19):http://www.sickedwick.net/uploader/files/Zm19.wad (it was on mediafire but I uploaded there cus he want alot to test the map on the server and it have other people on it...
EDIT:
zm09_Beta5 here (the old zm18) download there
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project!
- ibm5155
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RE: Zombie HORDE - The mappack project!
hmm, should I increase the cave size or the out area size?
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project!
Make the out area bigger and as for the cave you may add some rooms maybe ? And don't forget to add details and to choose wisely your texturesibm5155 wrote: hmm, should I increase the cave size or the out area size?
- ibm5155
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RE: Zombie HORDE - The mappack project!
ok workin on beta 6 :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- CloudFlash
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RE: Zombie HORDE - The mappack project!
Guys, one request from me. If you put new maps, try to find some fitting music... NO STIFF TECHNO IS NOT FITTING FOR ANYTHING HALF AS PIXELATED AS DOOM.It's not that hard, really. And also, it would be nice if someone would add new musix to old maps. For example...
Spoiler: this kinda suits Lara's mansion map (Open)
Spoiler: this kinda suits wastelands (Open)
Spoiler: this kinda suits city map with campwall (Open)As you can see those are 3 musix from 1 game, so it's really not that hard. Come on, many think map without music isnt a proper map.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
- ibm5155
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RE: Zombie HORDE - The mappack project!
It would be nice if beta5 was on grandvoid, that camp place on blue key when the lava came is boring (and the best thing of the map almost never came =/)
well i think I used right the musics on the map :s (one thing I agree, the halo music is strange)
edit:today with my map I discovered a problem with zandronum, when the mission fails and the lava came, the 3D floor will be on the original place, but the yellow fog´ll stay there O_o
well i think I used right the musics on the map :s (one thing I agree, the halo music is strange)
edit:today with my map I discovered a problem with zandronum, when the mission fails and the lava came, the 3D floor will be on the original place, but the yellow fog´ll stay there O_o
Last edited by ibm5155 on Fri Feb 01, 2013 7:18 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
-
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RE: Zombie HORDE - The mappack project!
This is my new zombie escape map Ze23 : The dark
I want to know what you think of the map
http://sickedwick.net/uploader/files/ze23.zip
I want to know what you think of the map
http://sickedwick.net/uploader/files/ze23.zip
- ibm5155
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RE: Zombie HORDE - The mappack project!
It really looks cool, but I almost died trying to go to the end xD, and the end part that you need to jump I failed because I had low life =/
edit: now some prints of some "problems"
[spoiler]

zombie start, It could be repaired with a higher house, 3d floors or maybe portals?

if you have some item that could jump higher you can jump the first part (the one of the slow door xD)

not actually a bug, but I died trying to enter there with low life D:[/spoiler]
Well this is my way of wad review, I hope it´s not too critical because here I only talked about that part (and by the way it´s only little details comparing to that huge, great map :D) I hope I could play it soon :D
A question, does players prefer more zm maps or ze? because there are much more ze maps than zm, and most of time the players won more on zm maps and zombies on ze O_o
EDIT2: thanks grandvoid for update the mod, it´s really hard for me doing a mappack and a online mod, the first beta on grandvoid was the beta 3 it was more for testing if the ravishing wouldn´t crash the server due to the code, the second is a bigger version of the map, and the next update, it´ll be a huge update (much more detailing, a big out and inside area,...) [My focus on this map is to be the most detailed/complex/dynamic without lag ( on my poor gpu I don´t drop in no part fps lower than 30)
edit: now some prints of some "problems"
[spoiler]


zombie start, It could be repaired with a higher house, 3d floors or maybe portals?

if you have some item that could jump higher you can jump the first part (the one of the slow door xD)

not actually a bug, but I died trying to enter there with low life D:[/spoiler]
Well this is my way of wad review, I hope it´s not too critical because here I only talked about that part (and by the way it´s only little details comparing to that huge, great map :D) I hope I could play it soon :D
A question, does players prefer more zm maps or ze? because there are much more ze maps than zm, and most of time the players won more on zm maps and zombies on ze O_o
EDIT2: thanks grandvoid for update the mod, it´s really hard for me doing a mappack and a online mod, the first beta on grandvoid was the beta 3 it was more for testing if the ravishing wouldn´t crash the server due to the code, the second is a bigger version of the map, and the next update, it´ll be a huge update (much more detailing, a big out and inside area,...) [My focus on this map is to be the most detailed/complex/dynamic without lag ( on my poor gpu I don´t drop in no part fps lower than 30)
Last edited by ibm5155 on Sat Feb 02, 2013 12:06 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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- Location: Denver, CO
RE: Zombie HORDE - The mappack project!
@manuelspark - This happened in your map while you were in it.
[spoiler]
[/spoiler]
Maybe add more teleport destinations at that spot.
[spoiler]

Maybe add more teleport destinations at that spot.
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project!
[spoiler]Rabbit lord wrote:Spoiler: @manuelspark - This happened in your map while you were in it. (Open)

And rabbit lord, who fixes these maps bugs i repported in my previous posts ? You ?
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RE: Zombie HORDE - The mappack project!
Are you talking about this ZM15 exploit?Neewbie wrote: You ?
Spoiler: Neewbie wrote - A suggestion for zm15: just remove this or make it accessible by zombies or else it's going to piss off everyone including me (Open)Already fixed it. Just doing some other small edits and then I'll send it to the server. Wanted to wait till I finished the other maps but I'll send it instead.
I do recall someone saying there was an HOM on runaway but I can't seem to find it :/
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project!
I mean all bugs i report since xsnake gave you permition then why not fix these ze12 bugs for exemple ?Rabbit lord wrote:Are you talking about this ZM15 exploit?Neewbie wrote: You ?Spoiler: Neewbie wrote - A suggestion for zm15: just remove this or make it accessible by zombies or else it's going to piss off everyone including me (Open)Already fixed it. Just doing some other small edits and then I'll send it to the server. Wanted to wait till I finished the other maps but I'll send it instead.
I do recall someone saying there was an HOM on runaway but I can't seem to find it :/
And a thing: since the mappack updated the meds in your map make a pickup sound.
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RE: Zombie HORDE - The mappack project!
Xsnake from other topic wrote:As for the mappack itself, Rabbit has got my permission to change whatever needs to be changed and release new versions while I'm not around.![]()
Seems I've completely misread that in it's entirety. I'll start on those fixes now. Also, if there's any new mappers who need help on their scripts/detail, I can take a look at their maps if they want (just don't expect me to do everything ;P). Just send me a PM with the link.
/me goes back in topic to review bugs...
*Invasion of the Imps [03/19/13]
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RE: Zombie HORDE - The mappack project!
The HOM is over here, marked by the green line:Rabbit lord wrote:Are you talking about this ZM15 exploit?Neewbie wrote: You ?Spoiler: Neewbie wrote - A suggestion for zm15: just remove this or make it accessible by zombies or else it's going to piss off everyone including me (Open)Already fixed it. Just doing some other small edits and then I'll send it to the server. Wanted to wait till I finished the other maps but I'll send it instead.
I do recall someone saying there was an HOM on runaway but I can't seem to find it :/
[spoiler]

-
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RE: Zombie HORDE - The mappack project!
^ Thanks, I'll fix this and send a small update to the server.
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project!
I will take care of ZE12.
We will release a new map pack update soon :)
We will release a new map pack update soon :)
- ibm5155
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ZM09 TESTPACK AND HIGH QUALITY MUSIC PACK
IBM5155 mappack - [09/14/15]
CLICK HERE TO DOWNLOAD
How to install:drag the wad file into skins folder
Spoiler: The map updates log, only read if you really want to know what changed on each version (Open)
Spoiler: to be done (Open)
Spoiler: ZM09 map information. (UPDATED 07-24-2013) (Open)
Spoiler: Older versions for download (Open)ZOMBIE HORDE ZM09 HIGH QUALITY MUSIC PACK
CLICK HERE TO DOWNLOAD
How to install:drag the wad file into skins folder
Last edited by ibm5155 on Mon Oct 26, 2015 8:54 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: Zombie HORDE - The mappack project!
wow full server today D: ( i loved the item xD but some bugs happened xD)
[spoiler]






<--(note, i was spectator, and don´t know how i get infected and the game end[/spoiler]
And I discovered the problem with ravishing not going insivible, with many hits, he tryed to go to alpha state but in less then one tic he went to pain state lol.
Well this is the relatory of the funny and bug things that i saw...
[spoiler]








And I discovered the problem with ravishing not going insivible, with many hits, he tryed to go to alpha state but in less then one tic he went to pain state lol.
Well this is the relatory of the funny and bug things that i saw...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project!
Indeed, there is a mistake in the fullserver code. I'll fix that.
- ibm5155
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RE: Zombie HORDE - The mappack project!
ZM09 beta6 fix one launched
what´s the news
[spoiler]-Add a new secret area with the switch code (a good area :) )
-Add a new secret that require a key to open it
-Ravishing now don´t have more hurt (it was crashing the code)
-Ravishing now can get out from places when he´s stucked
-Ravishing can kill now people on little 3D floors
-more details on the house
-fixed a wrong tag that could kill people even if the lava isn´t there (it´s rare)
-add a maze
-add a large area with a little wood house
-more details to the cave
-large the outside area[/spoiler]
what´s the news
[spoiler]-Add a new secret area with the switch code (a good area :) )
-Add a new secret that require a key to open it
-Ravishing now don´t have more hurt (it was crashing the code)
-Ravishing now can get out from places when he´s stucked
-Ravishing can kill now people on little 3D floors
-more details on the house
-fixed a wrong tag that could kill people even if the lava isn´t there (it´s rare)
-add a maze
-add a large area with a little wood house
-more details to the cave
-large the outside area[/spoiler]
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">