What are you working on? [WIP Screenshots Thread]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: What are you working on? [WIP Screenshots Thread]

#101

Post by one_Two » Fri Jul 05, 2013 3:38 pm

Looks nice wide, nice detail.

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#102

Post by Zeberpal » Sun Jul 07, 2013 2:51 pm

Spoiler: addon for dc (Open)
Image
Image ImageImage

User avatar
scalliano
 
Posts: 75
Joined: Wed Jun 06, 2012 12:13 am
Location: Ireland

RE: What are you working on? [WIP Screenshots Thread]

#103

Post by scalliano » Sun Jul 07, 2013 2:56 pm

KIIIIIILLLLL FRENZEEEE!!

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: What are you working on? [WIP Screenshots Thread]

#104

Post by Ænima » Sun Jul 07, 2013 4:10 pm

Zeberpal wrote:
Spoiler: addon for dc (Open)
Image
DEAR GOD YES PLEASE FINISH THIS
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

RE: What are you working on? [WIP Screenshots Thread]

#105

Post by UnTrustable » Sun Jul 07, 2013 8:28 pm

NICE, Zeberpal ! O.O

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#106

Post by Zeberpal » Tue Jul 09, 2013 5:04 pm

Thank you, there is something else I was working on recently. I faced a few zdoom bugs which ruins stealth system and are most likely unavoidable atm though.
precisely Thing_SetGoal fucks up A_LookEx state function of enemies. I just wanted post screenies of this till better times.
Spoiler: MetalGear2 (Open)
Image
Image
Image ImageImage

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: What are you working on? [WIP Screenshots Thread]

#107

Post by one_Two » Tue Jul 09, 2013 5:11 pm

This looks nice, I saw a MetalGear mod on moddb for gzdoom a while back.

Strych6
Forum Regular
Posts: 239
Joined: Sun Sep 16, 2012 6:17 am
Location: West

RE: What are you working on? [WIP Screenshots Thread]

#108

Post by Strych6 » Wed Jul 10, 2013 12:03 am

Wow Zeberpal, I'm pretty stoked. Keep up the good work on both of them
Image

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: What are you working on? [WIP Screenshots Thread]

#109

Post by CloudFlash » Wed Jul 10, 2013 1:16 pm

That skybox was supposed to be so pixelated? Other than that, looks promising
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: What are you working on? [WIP Screenshots Thread]

#110

Post by ibm5155 » Wed Jul 10, 2013 2:25 pm

Zeberpal wrote:
Spoiler: addon for dc (Open)
Image
Just hope it´ll not have the same end as akzos city that only nasa computers would run it D:
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Wad'a'Holic
 
Posts: 41
Joined: Wed Jun 13, 2012 3:47 am

RE: What are you working on? [WIP Screenshots Thread]

#111

Post by Wad'a'Holic » Wed Jul 10, 2013 2:38 pm

Last edited by Wad'a'Holic on Wed Jul 10, 2013 2:40 pm, edited 1 time in total.

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: What are you working on? [WIP Screenshots Thread]

#112

Post by one_Two » Wed Jul 10, 2013 3:00 pm

Wad wrote: Underground pump station :V
http://wadaholic.files.wordpress.com/20 ... vel1_a.jpg
http://wadaholic.files.wordpress.com/20 ... vel1_b.jpg

Not many pumps at the moment!

View from GZDoom Builder, for science:
http://wadaholic.files.wordpress.com/2013/02/veg.png
Oh man I need to play this.

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#113

Post by Zeberpal » Wed Jul 10, 2013 6:14 pm

CloudFlash wrote: That skybox was supposed to be so pixelated? Other than that, looks promising
Yeah I wanted to keep retro feeling. I guess it failed because I just desized hires skybox.
ibm5155 wrote: Just hope it´ll not have the same end as akzos city that only nasa computers would run it D:
Akzos city was released? Anyway, I believe DCAC will lag for some people, since it's going to be open map. Most likely players will lag first half-minute till all textures load up. It seems like it's going to be OGL only, at least because of 3d slopes.
Wad wrote: Screens
Talking about lags, I wonder how many locations Total Chaos will store in a single level.
Image ImageImage

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: What are you working on? [WIP Screenshots Thread]

#114

Post by ibm5155 » Wed Jul 10, 2013 7:24 pm

Akzos city wasn´t released, but I did an betatest online (too bad I lost the wad file ;-;)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: What are you working on? [WIP Screenshots Thread]

#115

Post by Lollipop » Thu Jul 11, 2013 3:10 pm

I am working on this:
Spoiler: space staion resting room (Open)
Image
Spoiler: space staion resting complex (unfinished) (Open)
Image
This is a resting room for employees on this teriffic (terrible) and well-held (not) spacestation!
Though this map is just started and I got loads of work left :\
It is for my space war project, though I can not place the final actors, only placeholders :\

EDIT: Armory progress:
Spoiler: armory (Open)
Image
Stiff guided me a bit to detail the platforms, I will replace them all tomorrow.
Last edited by Lollipop on Fri Jul 12, 2013 4:41 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
scalliano
 
Posts: 75
Joined: Wed Jun 06, 2012 12:13 am
Location: Ireland

RE: What are you working on? [WIP Screenshots Thread]

#116

Post by scalliano » Thu Jul 11, 2013 7:51 pm

[spoiler]Image[/spoiler]

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#117

Post by Zeberpal » Thu Jul 11, 2013 8:24 pm

Threshold of Pain part 2 isn't it? I managed to play alpha long time ago, but if I remember right it was for GZD only, hope it will be okay with Zandronum futher.
Image ImageImage

User avatar
scalliano
 
Posts: 75
Joined: Wed Jun 06, 2012 12:13 am
Location: Ireland

RE: What are you working on? [WIP Screenshots Thread]

#118

Post by scalliano » Thu Jul 11, 2013 9:21 pm

Here's hoping, although it's SP-only, anyway.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: What are you working on? [WIP Screenshots Thread]

#119

Post by Lollipop » Sat Jul 13, 2013 8:41 am

I think things are getting a bit lovely.
Spoiler: my armory now (Open)
Image
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Wad'a'Holic
 
Posts: 41
Joined: Wed Jun 13, 2012 3:47 am

RE: What are you working on? [WIP Screenshots Thread]

#120

Post by Wad'a'Holic » Sat Jul 13, 2013 3:37 pm

Last edited by Wad'a'Holic on Sat Jul 13, 2013 3:38 pm, edited 1 time in total.

Post Reply