Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Boko
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#101

Post by Boko » Sat Aug 04, 2012 8:03 pm

Guys the problem is probably related to that fact you're using a ancient port to play brutaldoom. Perhaps try running Zandronum(currently the latest version is build 1.0-120729-1356). Make sure you load up ST_Actors.pk3 to fix the grenade launcher error script. (Load that pk3 first, before you load any other files!!!) If you have trouble with 4shared you can also get v017test1 from my ftp site on fathax.

http://boko.fathax.com/brutaldoomv017test1.zip
Last edited by Boko on Sat Aug 04, 2012 8:06 pm, edited 1 time in total.

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DevilHunter
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#102

Post by DevilHunter » Sun Aug 05, 2012 6:38 am

I HAVE been loading with Zandronum.. See?

Image
Last edited by DevilHunter on Sun Aug 05, 2012 6:38 am, edited 1 time in total.

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Valherran
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#103

Post by Valherran » Sun Aug 05, 2012 4:28 pm

I will try it and see what it says...

EDIT: It works, I had to replace my old Zan Build with the new one that came out on the 30th. Before I did that, I had a similar texture error that the poster above had.

When I did get it to run, I noticed there was alot of stuff comin up missing and a few bypassed errors on start up as well.

I am not sure why the Shotgun sounds were reverted back to the old 0.14 ones, I liked the 0.16 ones better IMHO.

The README says there is a recoil system put into the MOD. I am not sure exactly how this works as I see no difference in my aiming and bullet spread etc.
Last edited by Valherran on Sun Aug 05, 2012 5:11 pm, edited 1 time in total.

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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#104

Post by Mr. Chris » Sun Aug 05, 2012 8:05 pm

@DevilHunter: I only get that when I try to load 0.17 test1 with Doom but Doom 2 loads up fine.

Boko
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#105

Post by Boko » Mon Aug 06, 2012 9:19 pm

lol even if it worked with doom1 it would remove the ssg... :(

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Aqua Kitty
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#106

Post by Aqua Kitty » Wed Aug 08, 2012 7:32 am

[spoiler]Image[/spoiler]
Last edited by Aqua Kitty on Wed Aug 08, 2012 7:32 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
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"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#107

Post by Cerebus » Thu Aug 16, 2012 12:49 am

Not sure if this bug has been reported already, but if you run out of ammo when using the rail gun, you aren't able to change weapons until you either die or get more ammo for it.
PS Apologies for possible bumping of topic
On the charge of playing the Sega Saturn port of Doom, I find myself guilty as charged LOL

Triforce
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#108

Post by Triforce » Thu Aug 16, 2012 6:11 am

Cerebus wrote: Not sure if this bug has been reported already, but if you run out of ammo when using the rail gun, you aren't able to change weapons until you either die or get more ammo for it.
PS Apologies for possible bumping of topic
This one is easy to fix. He forgot to include "RAIL A 0 A_WeaponReady" in the "Reload" section of the Railgun.
It caused a loop in the "Ready" section between "Ready" and "Reload" with no WeaponReady command to be able to switch weapons if you have no ammo.

There are also several other bugs which are mostly easy to fix.
Bugs i found so far:
-The hanged man with no brain sprite is not visible.
-The dead imp body with no leg can be torn in to several pieces over and over leaving behind again the same dead body with no leg.
-The rifle has a buggy zoom, if you want to reload with zoom and have no ammo.
-Same with the shotgun

Annoyances:
-Dead bodys on teleporter hinder other monters to spawn. (The only one i havn't looked into it.)
-The MP40 doesn't have a visible magazine like the rifle or shotgun has.

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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#109

Post by Mr. Chris » Sat Aug 18, 2012 3:39 pm

Monster gore and corpses should never have the SOLID flag because of player and monster obstructions, as I've noticed a few miscellaneous gore chunks do this still and likely the flag was left on by mistake.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#110

Post by Aslhau » Sat Aug 25, 2012 7:38 am

When Brutal Doom will be switched to the Zandronum 1.0? I mean I still can play Brutal Doom on the old SkullTag engine, but I'd be also cool for Brutal Doom to be available for Zandronum!

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Valherran
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#111

Post by Valherran » Sat Aug 25, 2012 8:24 am

It already is available for Zandronum, just look at the posts above and 1 page back and you will get it to run on the current Zan Builds.

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Aqua Kitty
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#112

Post by Aqua Kitty » Sat Aug 25, 2012 11:38 pm

I just use an older GzDoom to play the GzDoom version of this mod, along with a fused "DoomMetal" pk3 consisting of both DoomMetal WADs. Runs flawlessly for me and I can do everything expected of this WAD. Playing through Ultimate Doom with it, currently on E3M3 on UV. Only thing is you shouldn't be allowed to hook punch other lost souls whilst carrying one.

Also, as a friendly reminder for those who can't be bothered to look up directions to play on Zandronum: Load skulltag_actors.pk3 before brutaldoomvxx.pk3 using either command line or a launcher; I use the latest ZDL, which loads Zandronum like a charm.
Last edited by Aqua Kitty on Sat Aug 25, 2012 11:56 pm, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

GaurdZX
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#113

Post by GaurdZX » Sun Aug 26, 2012 8:58 pm

I've searched this topic, and nobody listed these two bugs I have found, which suprised me:
/1/ When you are out of rockets in general and inside the clip, you are unable to kick while holding the rocket launcher.
/2/ When you are out of plasma in general and inside the clip, the plasma rifle will start spamming reload sounds, and will keep attempting to reload even though you have no ammo.
Last edited by GaurdZX on Sun Aug 26, 2012 8:58 pm, edited 1 time in total.

Sergeant_Mark_IV
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#114

Post by Sergeant_Mark_IV » Mon Sep 03, 2012 10:54 pm

Keep reporting bugs. They will all be fixed in the official v0.17

For now, I have released a new test version


The most notable feature for this are the siderolls. You can sideroll left or right by pressing Z or C.
http://www.mediafire.com/download.php?ea5vbt0dgttkl6d

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President People
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#115

Post by President People » Tue Sep 04, 2012 1:04 am

Man, the packet loss is insane. I can't stay connected for more than five minutes on Boko's server.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#116

Post by Sergeant_Mark_IV » Tue Sep 04, 2012 2:14 am

I think its a temporary problem with the vps.
I was playing yesterday with a ping of 170, and today I had a constant ping of 260.

Boko
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#117

Post by Boko » Tue Sep 04, 2012 3:40 am

hmm seems to be fine for me, though sometimes it does ping higher. (lol also need to make some money and pay the bill really soon!)

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Valherran
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#118

Post by Valherran » Tue Sep 04, 2012 9:23 am

Sergeant_Mark_IV wrote: Keep reporting bugs. They will all be fixed in the official v0.17

For now, I have released a new test version


The most notable feature for this are the siderolls. You can sideroll left or right by pressing Z or C.
http://www.mediafire.com/download.php?ea5vbt0dgttkl6d
Change log?

PaskaTykki
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#119

Post by PaskaTykki » Tue Sep 04, 2012 11:06 am

- Rifle Zombie and Shotgun Zombie vanish from air kick. Happen when they are not alerted
- Rifle Zombie and Shotgun Zombie vanish when kick with berserk pack. Happen when they are not alerted. It seem like player perfom silent kill. I cant move while, i hear only silent kill sounds.
- Plasma Rifle alt fire drain magazine and pocket ammo.
- Hell Knight body parts destroy very easily from explosion.
- Grenade Launcher direct hit doensn't gibb Rifle Zombie, Shotgun Zombie, Imp, Pinky and Chaingun Zombie like Rocket Launcher.
- Pinky vanish from Hell Knight melee attack.
- Spider Mastermind have problem hitting small enemys, like Rifle Zombie, Shotgun Zombie, Imp, Pinky and Chaingun Zombie.
- Spider Mastermind get stuck pretty easily, and can damage self when fly hight. Cyberdemon have same self damage problem like Spider Mastermind. There is video: http://www.youtube.com/watch?v=0jKRBO-wYVM
- Chaingun Zombie and Shotgun Zombie dont have knockback effect from explosion, like Rifle Zombie and Imp.
- Chaingun Zombie suffer state is too short.

Well there is my list. :biggrin:
Last edited by PaskaTykki on Thu Sep 06, 2012 6:14 am, edited 1 time in total.

Coolster
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#120

Post by Coolster » Tue Sep 04, 2012 5:18 pm

tried new test build with latest zandronum and found weird bug with imp corpses, some of them you can't destroy no matter how hard you try, they will spawn infinite amount of gibs when you try to shoot them, i don't know if other dead bodies do this but it's worth checking, also the texture bug i mentioned earlier (mr. chris also did this) is still not fixed (just try to play Map01 or Map09 in Doom 2 and see what i mean)

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