Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Jimp Argon
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- Posts: 40
- Joined: Sun Jul 10, 2016 6:04 am
#2
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by Jimp Argon » Sun Jul 10, 2016 9:29 pm
Ok.... Theres something wrong with this.
I loaded with GZ Doom And with Zandronum 3.0 and it loads fine. But when I start the game that's where the problems come.
First problem I noticed is the lack of Hud.... And the machinegun looks a bit.... Off from what I remember. Like its cut off on the bottom right edge.
The second issue I had was when I killed the two starting enemies in doom 2. Pots and statues would pop out of their corpses. Really bizzare and I do not think that was intended.
By the way.... I remember playing a version of this not too long ago, and it had the level & hud you posted in the screenshots. Both of which are not in the .pk3 you uploaded.
Not sure if that was intended or not.
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Ivan
- Addicted to Zandronum
- Posts: 2229
- Joined: Mon Jun 04, 2012 5:38 pm
- Location: Omnipresent
#3
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by Ivan » Sun Jul 10, 2016 9:49 pm
The megawad is what you mean for the levels, and it's Epic 2.
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Lex Safonov
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- Posts: 33
- Joined: Thu Jun 26, 2014 5:55 pm
#4
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by Lex Safonov » Mon Jul 11, 2016 8:20 am
Jimp Argon wrote:Ok.... Theres something wrong with this.
I loaded with GZ Doom And with Zandronum 3.0 and it loads fine. But when I start the game that's where the problems come.
First problem I noticed is the lack of Hud.... And the machinegun looks a bit.... Off from what I remember. Like its cut off on the bottom right edge.
Hmm, this is a very strange problem, and you tried to switch the thin full screen and vice versa? In any case, I see this problem in more detail.
As for falling vases - is a bug of replacement ammo on the map. It will be fixed with new new monsters.