Dynamic Doom
- What is this mod?: The intention of this mod is make Doom more random, unpredictable, bring to it more playability... make it dynamic.
- Made it for: Doom vanilla, it won't run properly with others mods like complex, brutal doom, etc..
I can't say to much about how this mod work because it's going to ruin the surprise, if you are interested about how it works you always can see the source code, which is avaible in the file.
[spoiler]
Alpha 0.7-beta1:
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Download
Download (Alpha 0.7-beta1): http://www.mediafire.com/file/4bzvt2l4t ... -beta1.pk3- New: respawn protection.
- New: item spawn points for monsters
- Fix addon "smart projectiles" to work in multiplayer and in monster infight.
- New addon called "smart projectiles" who makes that monsters fire projectiles to intercept player position.
- New addon called "unpredictable projectiles" who makes projectiles movement more random.
- Important Fix the mod now does not modify monsters with an assigned TID by the MAP (because that monsters are used to activate things, open doors when die, etc...)
- Sames as 0.6a but without so many test messages in server console
- Fix addon "Betruger" to not repeat always once activated.
- Fix the randomizer monster script to not disappear too many monsters (like 200 or 300 monsters used to disappear in large maps with 1100 or more monsters, now that number is between 50 - 100, but the disappear ones are going to come back in the map (spawning))
- Add: Now the mod can handle 3072 monsters (it can be played in maps with more monsters, but is going to modify only 3072, in contrast with past when it used to handle 1024 monsters maximum)
- Fix: There is an addon to modify monsters properties, but the alpha property it wasn't working, now it's working.
- New addon called "Betruger", this new addon teleport the player to an old random position and then start spawning monsters near him, like a mini-invasion.
- New addon called "paranoia", this new addon plays sounds near players positions in random times to confuse the players. (Monsters, teleport, etc... sounds)
- Fix script 9002 (the script who interchanges the monsters positions when the game starts) because it used to crash in large maps with many monsters (1000 or more)
- Fixed the dinamic teleport mode to be random and not always activated.
Old-Versions
[spoiler]Download (Alpha 0.6f): http://www.theultimatedoom.com/download ... -v0.6f.zip
Download (Alpha 0.6e): http://www.theultimatedoom.com/download ... v0.6e2.zip
Download (Alpha 0.6d): http://www.theultimatedoom.com/download ... -v0.6d.zip
Download (Alpha 0.6c): http://www.theultimatedoom.com/download ... -v0.6c.zip
Download (Alpha 0.6b): http://www.theultimatedoom.com/download ... -v0.6b.zip
Download (Alpha 0.6a): http://www.theultimatedoom.com/download ... -v0.6a.zip
Download (Alpha 0.6): http://www.theultimatedoom.com/download ... a-v0.6.zip
Download (Alpha 0.5c): http://www.theultimatedoom.com/download ... -v0.5c.zip
Download (Alpha 0.5b): http://www.theultimatedoom.com/download ... -v0.5b.zip[/spoiler]
