Hi guys, after some time developing this I finally can say that major part of the mod is finished and playable. And what it is?
A Doomania Royal, mod inspired by a game Shootmania Storm by Nadeo. It's a LMS multiplayer mod which drastically changes the gameplay, weapons, rules and point system. It basically isn't compatible with anything else but it's own mappack. Mappack is currently in indev state, it currently has a three maps, but only one of them is in final release quality (map02). But enough talking, let's have a look on some gameplay footage:
Spoiler: Trailer (Open)
If you're interested, here's a
download link(12.5MB, gdrive, I will link to the moddb as soon as it will be approved).
In the archive there's a mappack (dmania_maps.wad), a mod itself (doomania_beta.wad), server config file used by myself for testing (dmania.cfg) and a tactical guide (tactical.txt).
Spoiler: Tactical Guide (Open)1. HUD
Your HUD is divided into three sections. To see the new HUD, you have to set your HUD display settings to Fullscreen.
The top section shows your health. It's divided into two bars. Second bar can be refilled by standing on the healing pad.
Left section shows your ammo. It's divided into four section. Each weapon has a different ammo consumption. Ammo is automatically refilled by a currently wielded weapon.
Right section shows your stamina. By setting the sprint key at the bottom of Zandronum key bindings, you can activate sprint that last as long as there's some stamina. Stamina is automatically refilled when sprint is not used.
2. Weapons
Rocket Launcher - the default weapon. Shoots slow red projectiles not affected by gravity. Damages one health bar on impact. Uses a single ammo bar. Slow ammo regen. Crosshair is a simple cross.
Plasma - the sniping weapon. You can have this weapon by standing on the plasma pad. Fires a single ray killing anything in it's way, piercing through players. Consumes four ammo bars. Fast ammo regen. Crosshair is X-like.
Nucleus - the grenade launcher. You can have this weapon when being in interiors or underground passages. Fires a grenade that does not bounce, is affected by gravity and explodes after short period of time when laying on the ground. Consumes two ammo bars. Fast ammo regen. Crosshair is circular.
3. Special pads
Healing pad - white rectangular pad on the ground. Staying on it will start refilling a missing health bar. One has to stay on this pad till full recovery, otherwise healing is wasted. You cannot jump while being on this pad.
Plasma pad - grey pad on the ground. Staying on it grants a Plasma. You cannot jump while being on this pad.
Offzone pad - grey pad on the ground in the center of the map. Also comes with the offzone pillar. Standing on this pad will fill the offzone pillar meter. After filling it, tornado is activated. Tornado will kill anybody who touches it and it's constantly making the map smaller and smaller.
Jump pad - small black structure that thrusts the player upwards when player runs over it.
4. Point system
If you're using provided config file, the score limit is set to 30. Player can raise his score by killing, activating offzone and surviving the round. Each kill gives one point, each activation gives three points and each survival gives five points. After reaching the score limit, the result table is shown for 9 seconds and then the map is exited normally.
If you like the mod and want to make a map for it, please let me know (PM, mail, anything), I will create something like a mapping guide.
NOTES:
Max number of players is 8.
Yeah, I know there's some other Shootmania inspired mod for zandro, but I never saw it released and it's also a completely different gamemode.
I couldn't test it in "real" environment. I could only test it with one friend and six bots on the local network, but we connected via doomseeker (which should act like a real net connection, not a local one).