[WIP] Haze's Quakematch (GL Only)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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HazeBandicoot
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[WIP] Haze's Quakematch (GL Only)

#1

Post by HazeBandicoot » Mon Apr 18, 2016 8:02 pm

This is a mod i've been working on for some time, on the most basic sense, it puts Quake in Doom, but it's very different from most mods that do the same.

Weapons have been changed:
-The Shotgun and Super Shotgun shoot fast projectiles (also known as tracers, these are not WildWeasel's implementation).
-The Nailgun and Super Nailgun shoot ripper projectiles.
-The Rocket and Grenade Launchers function pretty much the same as they have always been.
-The Thunderbolt functions somewhat similar to the Gauss Cannon from Doom 2016, do note that i had coded it before i even saw the Gauss.
-The Axe sucks, also added the Q2 Ground Zero Chainfist to cover the gap of the Chainsaw, it sucks a little less.

Items:
-There's many health pick ups replacing normal ones, along with two types of armor shard and two armors (Cyan and Red)
-The only real new item is the Ogre Rune, which makes it all Ogre (Morphs you into an Ogre), this is inspired from the Demon Rune.

Other:
-As the thread title suggests, it only works in GL Mode, maybe in the future i'll add proper sprites for people that can't play in GL.
-Only two teams are defined, Red and Cyan.

I'm releasing this to get some feedback, specially regarding Balance, which i have the feel is very off, and Bug Testing.

Download.

Notes/Bugs:
You don't get a scoreboard message when you kill someone with the Thunderbolt, it doesn't display an obituary either, but you do get the frag point.
There's no custom hud yet.

Code: Select all

HorrorMovieGuy
DeVloek
BlueShadow
ID Software
Hipnotic Entertainment
Raven Software
HazeBandicoot
If you know i missed anyone please let me know :happyface: .

Screenies:
ImageImageImageImageImageImageImageImage.
Last edited by HazeBandicoot on Mon Apr 18, 2016 9:44 pm, edited 1 time in total.

Catastrophe
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[WIP] Re: Haze's Quakematch (GL Only)

#2

Post by Catastrophe » Mon Apr 18, 2016 9:10 pm

Could we get some screenshots? Use imgur.com

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HazeBandicoot
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[WIP] Re: Haze's Quakematch (GL Only)

#3

Post by HazeBandicoot » Mon Apr 18, 2016 9:45 pm

Sorry about that, i added some, though i struggled to get good ones.

Catastrophe
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[WIP] Re: Haze's Quakematch (GL Only)

#4

Post by Catastrophe » Mon Apr 18, 2016 10:20 pm

HazeBandicoot wrote:Sorry about that, i added some, though i struggled to get good ones.

Ayy thanks, this looks pretty good! Might give it a review.

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