Weapons have been changed:
-The Shotgun and Super Shotgun shoot fast projectiles (also known as tracers, these are not WildWeasel's implementation).
-The Nailgun and Super Nailgun shoot ripper projectiles.
-The Rocket and Grenade Launchers function pretty much the same as they have always been.
-The Thunderbolt functions somewhat similar to the Gauss Cannon from Doom 2016, do note that i had coded it before i even saw the Gauss.
-The Axe sucks, also added the Q2 Ground Zero Chainfist to cover the gap of the Chainsaw, it sucks a little less.
Items:
-There's many health pick ups replacing normal ones, along with two types of armor shard and two armors (Cyan and Red)
-The only real new item is the Ogre Rune, which makes it all Ogre (Morphs you into an Ogre), this is inspired from the Demon Rune.
Other:
-As the thread title suggests, it only works in GL Mode, maybe in the future i'll add proper sprites for people that can't play in GL.
-Only two teams are defined, Red and Cyan.
I'm releasing this to get some feedback, specially regarding Balance, which i have the feel is very off, and Bug Testing.
Download.
Notes/Bugs:
You don't get a scoreboard message when you kill someone with the Thunderbolt, it doesn't display an obituary either, but you do get the frag point.
There's no custom hud yet.
Code: Select all
HorrorMovieGuy
DeVloek
BlueShadow
ID Software
Hipnotic Entertainment
Raven Software
HazeBandicootScreenies:







.