Hell Ascending

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Nibelungen
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Hell Ascending

#1

Post by Nibelungen » Mon Oct 26, 2015 2:23 pm

I've compiled a collection of hell-themed monsters with a few guns and pickups into an add-on for anything Complex. This wad introduces monsters I've collected from Realm667 and various different wads into the spawner for Complex doom and/or LCA. This wad is currently being hosted on TSPG-Painkiller with three different wads for testing/feedback.

Current servers are Complex Alien Vendetta, Complex Sunlust, and Complex Resurgence, all with LCA and "A glimpse of Hell," the latter being what I call the wads released prior to the full Hell Ascending wad. I need feedback and comments regarding gameplay in order to make this wad be something worthwhile. Its hosted at http://www.[bad site]/download?file=ha-v1.3.pk3 so please give it a go and let me know what you think.

I'm welcoming all comments and suggestions to sharpen this up and make my first viable contribution to the Doom community.
Last edited by Nibelungen on Fri Apr 08, 2016 5:58 pm, edited 2 times in total.

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Empyre
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RE: Hell Ascending

#2

Post by Empyre » Mon Oct 26, 2015 10:26 pm

The link gives a 404 error: "The content you are looking for was not found."
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Nibelungen
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RE: Hell Ascending

#3

Post by Nibelungen » Mon Oct 26, 2015 10:58 pm

Okay, I updated it to fix the link

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Doomenator
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RE: Hell Ascending

#4

Post by Doomenator » Mon Oct 26, 2015 11:12 pm

I have some comments.
The weapons is very different from the concept of Comlex Doom, so need it to remove or make it separately.
Complex Doom have a feature: vanilla mode on/off, but effects in agoh cannot be disabled.
And couple of bugs: Hereticdarkimp has no sounds, Rictus sometimes does not disappear after death.

But overall is not bad addition.

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RE: Hell Ascending

#5

Post by Samuzero15tlh » Mon Oct 26, 2015 11:22 pm

If I learned something in modding, is to never use always Realm 667, Those stuff there are pretty common and nothing out of the usual, its kind of pointless to add them to Complex Doom, however this page is recomended to the novice modders.

So if you're planning to mod, don't relay always on Realm 667, anyway im testing this out.
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RE: Hell Ascending

#6

Post by Ænima » Tue Oct 27, 2015 1:15 am

Oh great, even more Realm667 stuff.


Also you should put screenshots of the mod in the first post.
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RE: Hell Ascending

#7

Post by fr blood » Tue Oct 27, 2015 3:34 pm

IMO you can use R667's stuff, but you have to recode it by yourself to make it a bit original, and recolor it too.

Nibelungen
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RE: Hell Ascending

#8

Post by Nibelungen » Tue Oct 27, 2015 7:46 pm

I do want this mod to stand out from the rest of complex and since its my first addition, I am looking for tips and tricks to make it worthwhile. Thanks for the comments about bugs, I'll update those tonight. I also need to balance this wad badly. I was playing this with several people on its server and its not very balanced. I'm trying to keep this as a more difficult add-on to complex, but nothing overpowering. Keep the concerns and comments going, I'd love to read what you think about it.

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RE: Hell Ascending

#9

Post by Samuzero15tlh » Tue Oct 27, 2015 8:00 pm

Nibelungen wrote: I do want this mod to stand out from the rest of complex and since its my first addition, I am looking for tips and tricks to make it worthwhile. Thanks for the comments about bugs, I'll update those tonight. I also need to balance this wad badly. I was playing this with several people on its server and its not very balanced. I'm trying to keep this as a more difficult add-on to complex, but nothing overpowering. Keep the concerns and comments going, I'd love to read what you think about it.
If you know some decorate and ACS then good luck!
If not check some tutorials (more from ACS than Decorate) and use the Zdoom wiki page
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


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Nibelungen
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RE: Hell Ascending

#10

Post by Nibelungen » Wed Oct 28, 2015 7:45 pm

Ive done some much needed balancing and update the servers appropriately. Link is also fixed in the original post for the new, updated wad. I've started working on a new BFG and recoloring monsters as well as fixing issues with sounds.

Nibelungen
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RE: Hell Ascending

#11

Post by Nibelungen » Mon Nov 16, 2015 9:21 pm

I need some help on something, I'm trying to figure out how to make this work. I need know to rotate the images of the wings themselves and put that in sprite rotation to make it look like they unfold, but not sure how to make this from behind. Any ideas?
Image
Last edited by Nibelungen on Wed Mar 22, 2017 3:41 am, edited 2 times in total.

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Armitage
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RE: Hell Ascending

#12

Post by Armitage » Thu Nov 26, 2015 4:44 pm

Fix the bad coding in the Blood Napalm Launcher as it team kills.
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Nibelungen
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RE: Hell Ascending

#13

Post by Nibelungen » Sun Jan 03, 2016 2:42 am

This is undergoing a major overhaul and will be a much better mod before I even release or host another server again. There are a few sprites in the spriting carnival of a couple new monsters for Hell Ascending. I am to create a more difficult add-on for complex doom with monsters that summon others and are drastically different than most monster add-ons.

Nibelungen
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Re: Hell Ascending

#14

Post by Nibelungen » Fri Apr 08, 2016 1:09 am

This is newly updated and upload on BestEver, server name is Alien Vendetta <<LCA RM HA>>, IP is 192.99.6.150:15068


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Re: Hell Ascending

#16

Post by DevilHunter » Fri Apr 08, 2016 11:48 am

Also could change the link in the Original Post, seeing as TSPG is sadly, dead.

Nibelungen
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Re: Hell Ascending

#17

Post by Nibelungen » Fri Apr 08, 2016 5:59 pm

HA-V1.3.1 will have credits, changelog, and fix an issue with the spawner. Also some coding on some monsters will be improved. I should have it ready to go in a couple hours.

Nibelungen
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Re: Hell Ascending

#18

Post by Nibelungen » Fri Apr 08, 2016 6:12 pm

Link fixed as well

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Re: Hell Ascending

#19

Post by Nibelungen » Tue Apr 12, 2016 9:45 pm

The next update for this was is nearly ready. It will introduce a new armor type, at least 5 new monsters, and numerous small improvements. I've tried to pay more attention to details like adding a global music clip for the Armageddon sphere and improved sounds for monsters. That includes adding "Allahu Akbar!" to the suicide bomber right before charging a player and exploding.

I'd really appreciate more suggestions and I'm trying my best to make sure this meets the community's standards. Keep the comments coming and be sure to report any bugs you find.

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