Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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CWolfRU
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#1
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by CWolfRU » Sat Apr 09, 2016 9:07 pm
So, it goes as planned, heh.
I've made some kind of blaster\pistol thing. It fires Arachnotron's projectile with same damage as its origin.
Slot 2. Commands are Summon Blaster and Give Blaster
Animation may be a bit lazy (when muzzle appears, actually). I tried my best.
And yea, you may do with it whatever you want. :)
Download
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doomista
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#2
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by doomista » Sun Apr 10, 2016 11:50 am
getting this when booting in zandro:
Script error, "BLSTR.wad:DECORATE" line 10:
"weapon.bobrangex" is an unknown actor property
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madcat
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#3
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by madcat » Sun Apr 10, 2016 12:04 pm
Had to remove several strings (all about the bobstyle) to make this work under Zandronum, but nice work - the sprites are quite something.
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Sean
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#4
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by Sean » Sun Apr 10, 2016 12:17 pm
You should add that this only works on Zandronum 3.0.
<capodecima> i dont say any more word without my loyer jenova