Dark Tartarus V5

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
pla
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Joined: Thu Oct 25, 2012 12:30 am

RE: Dark Tartarus V5

#21

Post by pla » Wed May 20, 2015 5:44 am

Thanks again for the feedback!
Armitage wrote: What's with the alternative route ending up in the drink afterwards? I saw no teleporters you could use to get out, that's either a huge mistake or very lame resulting in an inevitable death :P
Just go to the center of the circle, there is an little area significantly brighter. But be warned, the linedef are tagged with "teleport once", so each time you teleport, you lose one chance to get back.

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Armitage
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RE: Dark Tartarus V5

#22

Post by Armitage » Mon May 25, 2015 7:56 pm

Some stuff I forgot from last time. On 17 - Rituals and Ceremonies, I don't understand the purpose of the additional church area. It's grand and elaborate clearly not serving as an optional side area but a large, ominous structure staring at you from the left cliff edge from the start of the map, but after you make your way through to the grey hallway maze you end up with a dead end and just an alternative blue key to grab. I was expecting you'd be able to drop down from the window opening into the darkness with the Barons on both sides, it would definitely shake up coop by allowing for split parties as it stands I don't see the incentive of that alternate route at all other then a different way to get the blue key but you end up having to enter the Baron corridor through the same main path.

On 27 I thought it'd be a cool idea to have a sector effect and texture change after you enter the maze, so in the previous room the floor gets covered in lava forcing you onto the stairway which would make a great twist forcing players up onto the balcony and not make that room easy and tedious :P

pla
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Posts: 13
Joined: Thu Oct 25, 2012 12:30 am

RE: Dark Tartarus V5

#23

Post by pla » Thu May 28, 2015 9:29 am

Armitage wrote: Some stuff I forgot from last time. On 17 - Rituals and Ceremonies, I don't understand the purpose of the additional church area. It's grand and elaborate clearly not serving as an optional side area but a large, ominous structure staring at you from the left cliff edge from the start of the map, but after you make your way through to the grey hallway maze you end up with a dead end and just an alternative blue key to grab. I was expecting you'd be able to drop down from the window opening into the darkness with the Barons on both sides, it would definitely shake up coop by allowing for split parties as it stands I don't see the incentive of that alternate route at all other then a different way to get the blue key but you end up having to enter the Baron corridor through the same main path.
After you find the red skull key in the last room, you need to backtrack to a square room with books, hit the lift switch, there you can use the key to get the second blue card, hence without the need to enter the dangerous baron corridor.

And of course you can, drop down from the window. But first you need to get the yellow skull in a secret room (in the grey hallway maze), by letting a sergent to open a bloody door for you.
Armitage wrote: On 27 I thought it'd be a cool idea to have a sector effect and texture change after you enter the maze, so in the previous room the floor gets covered in lava forcing you onto the stairway which would make a great twist forcing players up onto the balcony and not make that room easy and tedious :P
That's an Ingenius Idea!

Cauldraborn
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RE: Dark Tartarus V5

#24

Post by Cauldraborn » Sat Feb 27, 2016 2:07 pm

Ey! Sorry for reviving an old post however I'm wondering if you'd be able to post a music wad for this? Love most of the tracks and would like to play them during some others wads here and there.

On a side note, love the mod but damn it's hard as fuck. Played it with Project MSX but had to reduce the difficulty to the lowest due to massive lag and ammo shortage on some maps.

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Armitage
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RE: Dark Tartarus V5

#25

Post by Armitage » Sat Feb 27, 2016 2:11 pm

Just open the wad in an editor such as SLADE and extract the music.
"He who hesitates is lost".

Cauldraborn
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RE: Dark Tartarus V5

#26

Post by Cauldraborn » Sat Feb 27, 2016 2:31 pm

Armitage wrote: Just open the wad in an editor such as SLADE and extract the music.
Never knew about that, thanks for the response!

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