Exus Base megaWAD Candidate - Alpha Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Gustavo6046
 
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Exus Base megaWAD Candidate - Alpha Released!

#1

Post by Gustavo6046 » Wed Feb 03, 2016 8:08 pm

wHi all! :)

[quote="Exus Base Bible"]
In 2314, after massive attacks to Earth and Mars' bases have been repelled, it is time to fight for the rest of the Solar System! We didn't explore Neptune, Pluto enough and the Hellspawn is already trying to destroy the planets that weren't colonized to strand us in Earth and Mars for a final big attack that would destroy Humanity!

Many previous alien races have lost to Hell. But ours, Humanity, won't! For what it's worth - recognition, fame, money...maybe not money? - you go deep into the battle and kill the invasors and repel them from other planets!

You start in the Exus Base, the main scientific studies base on Neptune. Repel the enemy forces and keep this blue ice from being destroyed, and preserve yourself![/quote]

Image

After a time the thing was in Pre-Alpha and only Silverwolf could comment on it (but she prob didn't want), now I am very happy to announce the Alpha released of Exus Base! The WAD has only 3 maps, but it will have as many as possible before Final release! :D

This has only THREE maps so far... :(

We are open to contributions from people, in the form of maps, music, textures, flats, ideas/suggestions, reviews, demos/FDAs, videos (preferably uploaded to Youtube) and even thoughs! :D
However this is NOT a community project.

Punch this button now! Direct link download! :D Show you can play a few hard maps!

Oh, and the link update often, so make sure to check for new updates daily! ;)
Last edited by Gustavo6046 on Fri Feb 05, 2016 5:46 pm, edited 1 time in total.
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RE: Exus Base megaWAD Candidate - Alpha Released!

#2

Post by Sean » Wed Feb 03, 2016 8:11 pm

So I just played this, and this is what I have to say:
Most maps lack texture variation and detail, maps are stupidly hard and monster choice is poor - there are too many monsters that are too powerful for the progress of players in the area they spawn in (MAP01 and MAP02 are prime examples of this). Consider making maps more playable diffucilty-wise by using weaker monsters and spawning less of them.
Last edited by Sean on Wed Feb 03, 2016 8:25 pm, edited 1 time in total.
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RE: Exus Base megaWAD Candidate - Alpha Released!

#3

Post by Gustavo6046 » Wed Feb 03, 2016 8:26 pm

Done! Added screenshots. Please note they are not mine and are from a older version of Exus Base.

Also Exus Base IS done to be hard.

What planet should be saved after MAP04 which Madcat is working in?
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RE: Exus Base megaWAD Candidate - Alpha Released!

#4

Post by madcat » Thu Feb 04, 2016 3:06 pm

I've finished the map (dont mind the name, btw) https://www.dropbox.com/s/xo6oguqc9vaf9 ... e.wad?dl=0
Last edited by madcat on Thu Feb 04, 2016 7:31 pm, edited 1 time in total.

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RE: Exus Base megaWAD Candidate - Alpha Released!

#5

Post by Gustavo6046 » Thu Feb 04, 2016 8:09 pm

Thanks! :) Now I updated the download links (MAP04 & MAP05 included)!

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RE: Exus Base megaWAD Candidate - Alpha Released!

#6

Post by Empyre » Thu Feb 04, 2016 10:49 pm

You need to have version numbers in the file name. As it is, there are more than one version of the file with the exact same name "in the wild", which could cause problems if a server has one and the player has another.
"For the world is hollow, and I have touched the sky."

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RE: Exus Base megaWAD Candidate - Alpha Released!

#7

Post by Gustavo6046 » Fri Feb 05, 2016 5:47 pm

Updated, now with better MAP04 and some cool addons! :)

(INTERPIC inspired by Hell Revealed ;) )

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RE: Exus Base megaWAD Candidate - Alpha Released!

#8

Post by Gustavo6046 » Sat Feb 06, 2016 4:15 pm

Bump and updated! Now MAP05 has been replaced by a MAP04-inspired map! ;) And meaningful encounters! And better layout and detailing department! On to the killings!
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RE: Exus Base megaWAD Candidate - Alpha Released!

#9

Post by Discount Ninja » Mon Feb 08, 2016 2:32 am

Looks interesting so far, but It's difficult to tell what is an exit and what is just another switch. An exit sign somewhere would be appreciated on each level.

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RE: Exus Base megaWAD Candidate - Alpha Released!

#10

Post by Gustavo6046 » Thu Feb 11, 2016 11:39 pm

OFC I should have added these exit signs!

Btw I will resume work on this once I'm finished with Broom, Adjoining and NW:DE.
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RE: Exus Base megaWAD Candidate - Alpha Released!

#11

Post by gogan » Sun Feb 14, 2016 4:16 pm

Last edited by gogan on Sun Feb 14, 2016 4:18 pm, edited 1 time in total.

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RE: Exus Base megaWAD Candidate - Alpha Released!

#12

Post by Gustavo6046 » Mon Feb 15, 2016 11:51 pm

Nope, that's the old slaughter map. MAP05 has been replaced for ages already.
Last edited by Gustavo6046 on Mon Feb 15, 2016 11:51 pm, edited 1 time in total.
You call it food, I call it a dream.

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