What's different:
The fist is now exponentially more powerful. When you have a berserk pack, you can annihilate almost anything.
The pistol is replaced with the normal chaingun, and now has infinite ammo. If you keep running out of ammo on your favorite mapset, this is the solution for you.
The chainsaw has been replaced by the Skulltag railgun, however it functions exactly as Zdaemon railguns always have, meaning slower rate of fire and no pesky reload sequence.
The single barrel is a minuscule bit faster, just to help it keep up with the SSG. You might not notice, it's only a 3 tic difference. The SSG remains unchanged, because that gun is perfect as-is!
The chaingun is now a super chaingun. I figured if the Shotgun gets a super version, why not the chaingun? I found Skulltag's minigun to be a little too overpowered, so this sits directly between the minigun and vanilla chaingun. (There's a 4 tic wait per frame on the vanilla chaingun, the Super chaingun has a 3 tic wait.)
Rockets originally travel at a speed of 20, they now travel at a speed of 25. Plasma originally travels at a speed of 25, it now travels at 29. May seem minor, but can make a huge difference in deathmatch. The plasma gun is also 25% quieter, great on the ears!
The BFG remains unchanged, because like the SSG, it's already perfect.
I hope you guys have fun with this one. Let me know what you think or if you find any bugs or anything else. Enjoy!
http://www.geocities.ws/doomkid/funguns.wad

