Project Fire Phoenix

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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NourPrince
 
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Project Fire Phoenix

#1

Post by NourPrince » Tue Dec 08, 2015 11:30 am

The project has been discontinued, however, if you want to download it, Click
here!.
Last edited by NourPrince on Fri Mar 11, 2016 1:54 pm, edited 1 time in total.
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ZZYZX
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RE: Project Fire Phoenix

#2

Post by ZZYZX » Tue Dec 08, 2015 11:49 am

Unique? By the screenshots, these are the same weapons that get shuffled among random mods for quite a good while already.
Also PK3's name has a typo. Also spaces in filenames are bad.
Last edited by ZZYZX on Tue Dec 08, 2015 11:51 am, edited 1 time in total.

NourPrince
 
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RE: Project Fire Phoenix

#3

Post by NourPrince » Tue Dec 08, 2015 11:58 am

When I say "unique", I mean the functions of the weapons

and also, this mod was intended for only single-player, not multi-player so whats wrong with spaces? It worked just fine on me.
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ZZYZX
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RE: Project Fire Phoenix

#4

Post by ZZYZX » Tue Dec 08, 2015 12:09 pm

Trip mines, plasma, and that new BFG are pretty standard. Also spaces in filenames are wrong because of the command line and some bad web servers where your may get hosted.
Also the fact that you made it for singleplayer, doesn't mean that no one will use it in multiplayer. Otherwise why'd you post it on multiplayer port forum?
Last edited by ZZYZX on Tue Dec 08, 2015 12:14 pm, edited 1 time in total.

NourPrince
 
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RE: Project Fire Phoenix

#5

Post by NourPrince » Tue Dec 08, 2015 12:32 pm

Well, I didn't notice that its an multiplayer port, but you can rename it, simple.
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fr blood
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RE: Project Fire Phoenix

#6

Post by fr blood » Tue Dec 08, 2015 12:32 pm

If you want to make a single player mode it would be better to go on Zdoom since it gives you a large amount of new coding functions that Zandronum isn't able to handle now.

NourPrince
 
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RE: Project Fire Phoenix

#7

Post by NourPrince » Tue Dec 08, 2015 12:38 pm

I was too paranoid for ZDoom, I had a weird feeling when I try to post a thread :S, and also, this mod was tested only Zandronum, not ZDoom.
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Doomenator
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RE: Project Fire Phoenix

#8

Post by Doomenator » Tue Dec 08, 2015 5:32 pm

Thanks to Arkore, what about credits for other sprites?

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RE: Project Fire Phoenix

#9

Post by NourPrince » Tue Dec 08, 2015 5:35 pm

Well, thats all i know for sprites, Arkore for Gatling Shotgun, while others, on abandoned projects. I do not remember who created them.
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Doomenator
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RE: Project Fire Phoenix

#10

Post by Doomenator » Tue Dec 08, 2015 5:53 pm

Really? Then how to understand this?
...if you want to use material on weapons, as long as you gave permission to me, i can give you access...

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arkore
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RE: Project Fire Phoenix

#11

Post by arkore » Tue Dec 08, 2015 6:59 pm

Please remove the Explosive Minigun from your mod, as this is a brand new weapon designed by me that I have not yet given permission to anyone to use yet.

Once you've removed it, please update your post #1 without that screenshot of the Explosive Minigun.

Also, I would prefer if you did not use the name Gatling Shotgun, as clearly you got that from my new unreleased ArkDoom Overkill mod, a mod that hardly anyone has seen, and I would prefer people see these things in my mod first before they see them in your mod.
Creator of Zone-F, Rocket Arena, Jail Break, Hellway Invasion, Hellstop, Bosses from Hell, Chillax II, and ArkDoom.

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