Stupid Deathmatch

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
ZzZombo
Forum Regular
Posts: 323
Joined: Mon Jun 11, 2012 12:11 pm
Location: Ravenholm

RE: Stupid Deathmatch

#21

Post by ZzZombo » Fri Sep 18, 2015 1:18 am

Did you watch to the second map? BTW, the random generator for class selection if fucked up. I could rise as one class for 5 respawns straight, so no wonder people could get the wrong idea.
QZRcon - Qt-based tool for Zandronum/Skulltag servers!
#grandvoid funny stats

ZzZombo
Forum Regular
Posts: 323
Joined: Mon Jun 11, 2012 12:11 pm
Location: Ravenholm

RE: Stupid Deathmatch

#22

Post by ZzZombo » Sat Sep 26, 2015 8:09 am

Let's celebrate a beta update and finally a server to try this out! Details in the first post. Also both MiFU and DevilHunter (special thanks to them for helping me with testing and getting the server up) said this is really stupid and they liked it. Hope you'll too!

ajjajaja xDDD
Last edited by ZzZombo on Sat Sep 26, 2015 8:12 am, edited 1 time in total.
QZRcon - Qt-based tool for Zandronum/Skulltag servers!
#grandvoid funny stats

Post Reply